Normal-type Male Grunt Counters
Gruntnormal“Normal does not mean weak.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Teddiursa, Hoothoot, Porygon, Loudred, Stufful, Starly).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.986 | 94% | 5.2 s 1.1 charged | Slot 1 8.6Slot 2 8.4Slot 3 4.1 | |
| 2 | fightingLow Kick fightingClose CombaticeIce Punch | 6.298 | 99% | 5.8 s 1.1 charged | Slot 1 7.0Slot 2 8.6Slot 3 3.3 | |
| 3 | dragonDragon Breath dragonDragon ClawrockAncient Power | 5.875 | 89% | 7.7 s 1.3 charged | Slot 1 7.1Slot 2 8.3Slot 3 2.2 | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.837 | 99% | 5.5 s 1.1 charged | Slot 1 7.6Slot 2 7.3Slot 3 2.7 | |
| 5 | dragonDragon Breath dragonDragon ClawrockAncient Power | 5.791 | 93% | 7.1 s 1.2 charged | Slot 1 6.7Slot 2 8.0Slot 3 2.6 | |
| 6 | normalScratch normalSwiftelectricThunder Punch | 5.573 | 83% | 6.1 s 1.2 charged | Slot 1 7.9Slot 2 6.4Slot 3 2.5 | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.419 | 100% | 5.0 s 1.0 charged | Slot 1 7.0Slot 2 6.5Slot 3 2.7 | |
| 8 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 5.311 | 83% | 6.0 s 1.2 charged | Slot 1 6.0Slot 2 8.3Slot 3 1.6 | |
| 9 | fightingCounter fightingClose CombatelectricThunder Punch | 5.289 | 93% | 6.0 s 0.4 charged | Slot 1 5.0Slot 2 8.5Slot 3 2.4 | |
| 10 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 5.281 | 100% | 5.4 s 0.9 charged | Slot 1 5.7Slot 2 5.6Slot 3 4.5 | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.181 | 97% | 5.5 s 1.1 charged | Slot 1 6.2Slot 2 6.7Slot 3 2.6 | |
| 12 | psychicPsywave fightingSuperpowernormalSkull Bash | 5.039 | 99% | 5.7 s 1.1 charged | Slot 1 6.7Slot 2 5.1Slot 3 3.2 | |
| 13 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 5.014 | 94% | 5.6 s 1.0 charged | Slot 1 6.9Slot 2 5.7Slot 3 2.5 | |
| 14 | normalScratch normalSwiftelectricThunder Punch | 4.980 | 90% | 5.7 s 1.0 charged | Slot 1 7.4Slot 2 5.1Slot 3 2.5 | |
| 15 | flyingPeck fightingAura SpherefairyDazzling Gleam | 4.927 | 100% | 5.9 s 1.1 charged | Slot 1 5.4Slot 2 6.0Slot 3 3.3 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TeddiursaCP 2,853 · Atk 268 · Def 110 · HP 10210 movesets
Shadow HoothootCP 1,451 · Atk 140 · Def 105 · HP 1026 movesets
Shadow PorygonCP 3,700 · Atk 287 · Def 154 · HP 1079 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.553 | 100% | 4.8 s 1.0 charged | ||
| 2 | normalScratch normalSwiftelectricThunder Punch | 7.903 | 100% | 5.2 s 1.0 charged | ||
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.553 | 100% | 5.0 s 1.0 charged | ||
| 4 | normalScratch normalSwiftelectricThunder Punch | 7.404 | 100% | 5.0 s 1.0 charged | ||
| 5 | dragonDragon Breath dragonDragon ClawrockAncient Power | 7.082 | 100% | 6.7 s 1.2 charged | ||
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.005 | 100% | 5.0 s 1.0 charged | ||
| 7 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 6.901 | 100% | 5.0 s 1.0 charged | ||
| 8 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 6.779 | 100% | 6.0 s 1.0 charged | ||
| 9 | dragonDragon Breath dragonDragon ClawrockAncient Power | 6.749 | 100% | 6.5 s 1.2 charged | ||
| 10 | groundMud Shot dragonOutragedragonTwister | 6.581 | 100% | 5.5 s 1.0 charged | ||
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.192 | 100% | 5.0 s 1.0 charged | ||
| 12 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 6.118 | 100% | 6.2 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Annihilape Counter / Close Combat, Low Sweep5.25100% - 2
Gourgeist (Super) Incinerate / Fire Blast, Seed Bomb4.63100% - 3
Marshadow Counter / Close Combat, Rock Slide4.59100%
- 1
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 2
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Shadow Rhyperior Smack Down / Rock Wrecker, Stone Edge10.00100%
- 1
Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power10.00100% - 2
Shadow Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power9.83100% - 3
Palossand Sand Attack / Earth Power, Scorching Sands7.67100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LoudredCP 2,844 · Atk 254 · Def 98 · HP 1288 movesets
Shadow StuffulCP 2,904 · Atk 258 · Def 112 · HP 1136 movesets
Shadow StarlyCP 1,538 · Atk 198 · Def 74 · HP 819 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombaticeIce Punch | 8.628 | 100% | 5.5 s 1.0 charged | ||
| 2 | fightingCounter fightingClose CombatelectricThunder Punch | 8.511 | 100% | 4.7 s 0.0 charged | ||
| 3 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.352 | 100% | 4.5 s 1.0 charged | ||
| 4 | dragonDragon Breath dragonDragon ClawrockAncient Power | 8.345 | 100% | 6.5 s 0.8 charged | ||
| 5 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 8.259 | 100% | 4.5 s 1.0 charged | ||
| 6 | dragonDragon Breath dragonDragon ClawrockAncient Power | 7.979 | 100% | 6.4 s 0.8 charged | ||
| 7 | fightingCounter fightingClose CombaticeIce Punch | 7.870 | 100% | 4.7 s 0.0 charged | ||
| 8 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.857 | 100% | 5.5 s 1.0 charged | ||
| 9 | psychicConfusion psychicFuture SightfairyMoonblast | 7.743 | 96% | 5.9 s 0.2 charged | ||
| 10 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.447 | 100% | 5.5 s 1.0 charged | ||
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.306 | 100% | 5.0 s 1.0 charged | ||
| 12 | fireEmber fireOverheatfireFire Punch | 6.817 | 100% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Galarian Zapdos Counter / Close Combat, Brave Bird8.54100% - 2
Annihilape Low Kick / Close Combat, Low Sweep7.93100% - 3
Marshadow Counter / Close Combat, Rock Slide7.92100%
- 1
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball9.19100% - 2
Doublade Psycho Cut / Sacred Sword, Iron Head9.13100% - 3
Annihilape Low Kick / Close Combat, Low Sweep8.76100%
- 1
Kyurem (White) Ice Fang / Ice Burn, Blizzard10.00100% - 2
Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 3
Avalugg Ice Fang / Avalanche, Icy Wind10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow UrsaringCP 6,339 · Atk 429 · Def 162 · HP 13415 movesets
Shadow SwellowCP 4,121 · Atk 341 · Def 142 · HP 1026 movesets
Shadow KangaskhanCP 5,552 · Atk 334 · Def 184 · HP 1508 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 4.502 | 100% | 5.5 s 1.0 charged | ||
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 4.054 | 83% | 6.4 s 1.4 charged | ||
| 3 | groundMud Shot fightingSuperpowergroundEarthquake | 3.906 | 100% | 5.5 s 1.0 charged | ||
| 4 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 3.834 | 100% | 5.5 s 1.0 charged | ||
| 5 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 3.426 | 100% | 5.5 s 1.0 charged | ||
| 6 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 3.325 | 100% | 5.5 s 1.0 charged | ||
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.304 | 100% | 5.5 s 1.0 charged | ||
| 8 | flyingPeck fightingAura SpherefairyDazzling Gleam | 3.298 | 100% | 6.7 s 1.2 charged | ||
| 9 | psychicPsywave fightingSuperpowernormalSkull Bash | 3.236 | 96% | 6.0 s 1.1 charged | ||
| 10 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 3.163 | 92% | 6.4 s 1.2 charged | ||
| 11 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.103 | 100% | 5.5 s 1.0 charged | ||
| 12 | electricThunder Shock electricWild ChargefightingAura Sphere | 3.062 | 100% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Snorlax Psywave / Superpower, Hyper Beam4.42100% - 2
Shadow Snorlax Psywave / Superpower, Hyper Beam3.77100% - 3
Melmetal Thunder Shock / Superpower, Dynamic Punch3.34100%
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash7.37100% - 2
Stunfisk Thunder Shock / Discharge, Muddy Water5.38100% - 3
Togedemaru Thunder Shock / Wild Charge, Gyro Ball5.13100%
- 1
Dragonite Dragon Breath / Superpower, Draco Meteor6.87100% - 2
Shadow Dragonite Dragon Breath / Superpower, Draco Meteor5.96100% - 3
Landorus (Therian) Mud Shot / Superpower, Earthquake5.84100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.