Shadow Stufful counters
normalfightingNormal-type Male Grunt ยท slot 2Grunt
CP
2,904
Attack
258.0
x1.2 Shadow
Defense
112.1
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 9.188 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 2 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 9.125 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingLow Sweep | 8.759 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 4 | dragonDragon Breath dragonDragon ClawghostShadow Force | 8.753 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 5 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.512 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 6 | dragonDragon Breath dragonDragon ClawghostShadow Force | 7.816 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 7 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.700 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 8 | psychicConfusion psychicFuture SightfairyMoonblast | 7.639 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 9 | fightingCounter fightingClose CombatfireFire Punch | 7.616 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 10 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 7.175 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 11 | fireIncinerate fireFire BlastgrassSeed Bomb | 7.058 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 12 | ghostHex fireBlast BurnfairyDisarming Voice | 6.771 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 13 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 6.737 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 14 | ghostShadow Claw dragonDragon PulseghostShadow Force | 6.717 | 100% | 7.5 s 1.3 charged | 84% HP left on average | |
| 15 | fireEmber fireOverheatelectricWild Charge | 6.571 | 100% | 5.5 s 1.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.