Shadow Ursaring counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Metal Claw / Close CombatCounter / Close CombatShadow Claw / Close CombatMetal Claw / Hyper BeamCounter / Hyper BeamShadow Claw / Hyper BeamMetal Claw / Play RoughCounter / Play RoughShadow Claw / Play RoughMetal Claw / TrailblazeCounter / TrailblazeShadow Claw / TrailblazeMetal Claw / SwiftCounter / SwiftShadow Claw / Swift
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.416 | 100% | 5.6 s 1.1 charged | 63% HP left on average | |
| 2 | psychicPsywave fightingSuperpowernormalHyper Beam | 3.767 | 100% | 5.5 s 1.1 charged | 56% HP left on average | |
| 3 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.340 | 100% | 5.5 s 1.1 charged | 59% HP left on average | |
| 4 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.230 | 100% | 7.2 s 1.3 charged | 58% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.871 | 93% | 5.5 s 1.1 charged | 56% HP left on average | |
| 6 | electricThunder Shock fightingAura SphereelectricWild Charge | 2.819 | 93% | 5.5 s 1.1 charged | 56% HP left on average | |
| 7 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 2.791 | 93% | 5.5 s 1.1 charged | 57% HP left on average | |
| 8 | steelMetal Sound waterHydro CannonwaterHydro Pump | 2.778 | 93% | 5.5 s 1.1 charged | 38% HP left on average | |
| 9 | bugFury Cutter waterAqua JetbugX-Scissor | 2.470 | 67% | 6.0 s 1.2 charged | 45% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.462 | 87% | 5.5 s 1.0 charged | 54% HP left on average | |
| 11 | psychicConfusion fightingAura SpheresteelDoom Desire | 2.459 | 87% | 6.5 s 1.2 charged | 44% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.435 | 87% | 6.6 s 1.3 charged | 42% HP left on average | |
| 13 | electricThunder Shock fightingAura SphereelectricWild Charge | 2.402 | 87% | 5.5 s 1.0 charged | 50% HP left on average | |
| 14 | psychicConfusion normalHyper BeampsychicPsyshock | 2.394 | 87% | 6.5 s 1.2 charged | 47% HP left on average | |
| 15 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.334 | 80% | 6.5 s 1.1 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.