Shadow Loudred counters
normalNormal-type Male Grunt ยท slot 2Grunt
CP
2,844
Attack
253.9
x1.2 Shadow
Defense
97.7
x0.83 Shadow
HP
128
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatflyingBrave Bird | 8.542 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingLow Sweep | 7.934 | 100% | 5.5 s 1.1 charged | 87% HP left on average | |
| 3 | fightingCounter fightingClose CombatrockRock Slide | 7.917 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.867 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 5 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 7.639 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 6 | fightingCounter fightingClose CombatfightingLow Sweep | 7.538 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 7 | fightingCounter fightingClose CombatfightingDynamic Punch | 7.350 | 100% | 5.0 s 0.0 charged | 85% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.883 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 9 | psychicPsycho Cut fightingSacred SwordsteelIron Head | 6.777 | 100% | 4.5 s 1.0 charged | 83% HP left on average | |
| 10 | fightingForce Palm fightingClose CombatfightingSuperpower | 6.614 | 100% | 4.5 s 0.0 charged | 82% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.556 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 12 | dragonDragon Breath dragonDragon ClawrockAncient Power | 6.388 | 100% | 6.6 s 1.4 charged | 73% HP left on average | |
| 13 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.383 | 100% | 5.0 s 0.0 charged | 80% HP left on average | |
| 14 | fightingKarate Chop fightingClose CombatfightingCross Chop | 6.380 | 100% | 4.5 s 1.0 charged | 84% HP left on average | |
| 15 | normalScratch groundHigh HorsepowernormalSwift | 6.277 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 16 | bugFury Cutter fightingClose CombatgrassLeaf Blade | 5.667 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 17 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 5.642 | 100% | 4.5 s 0.0 charged | 81% HP left on average | |
| 18 | fightingCounter fightingFocus BlastpsychicPsystrike | 5.550 | 100% | 5.0 s 0.0 charged | 79% HP left on average | |
| 19 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.303 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 20 | fightingCounter fightingFocus BlastpsychicPsystrike | 5.133 | 100% | 5.0 s 0.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.