Ice-type Female Grunt Counters
Gruntice“You're gonna be frozen in your tracks.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Seel, Delibird, Spheal).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 7.788 | 100% | 4.7 s 1.0 charged | Slot 1 8.7Slot 2 7.0Slot 3 7.7 | |
| 2 | fightingDouble Kick rockStone EdgefightingSacred Sword | 5.829 | 100% | 6.6 s 1.4 charged | Slot 1 7.2Slot 2 4.9Slot 3 5.4 | |
| 3 | psychicPsywave fightingSuperpowersteelHeavy Slam | 5.762 | 100% | 6.3 s 1.3 charged | Slot 1 7.8Slot 2 4.7Slot 3 4.8 | |
| 4 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.578 | 100% | 6.8 s 1.3 charged | Slot 1 6.7Slot 2 4.7Slot 3 5.3 | |
| 5 | steelMetal Claw steelBehemoth BashfairyMoonblast | 5.405 | 100% | 7.5 s 1.4 charged | Slot 1 6.6Slot 2 4.6Slot 3 5.0 | |
| 6 | fireFire Spin steelIron HeadfireFire Blast | 5.159 | 100% | 7.7 s 1.4 charged | Slot 1 6.6Slot 2 4.3Slot 3 4.6 | |
| 7 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.137 | 100% | 6.2 s 1.1 charged | Slot 1 6.4Slot 2 3.9Slot 3 5.1 | |
| 8 | psychicPsywave steelHeavy SlamfightingSuperpower | 5.130 | 100% | 6.3 s 1.3 charged | Slot 1 7.1Slot 2 4.1Slot 3 4.2 | |
| 9 | steelMetal Sound steelIron HeaddarkDark Pulse | 5.127 | 100% | 6.6 s 1.2 charged | Slot 1 6.6Slot 2 4.4Slot 3 4.4 | |
| 10 | fightingLow Kick fightingSecret SwordfightingSacred Sword | 5.032 | 97% | 7.2 s 1.5 charged | Slot 1 7.4Slot 2 3.6Slot 3 4.1 | |
| 11 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.949 | 100% | 6.5 s 1.4 charged | Slot 1 6.8Slot 2 3.7Slot 3 4.4 | |
| 12 | fireIncinerate fireOverheatwaterScald | 4.890 | 99% | 7.5 s 1.1 charged | Slot 1 6.5Slot 2 4.1Slot 3 4.1 | |
| 13 | icePowder Snow rockRock SlidedarkCrunch | 4.790 | 97% | 7.3 s 1.5 charged | Slot 1 6.8Slot 2 4.0Slot 3 3.6 | |
| 14 | bugFury Cutter bugX-ScissorwaterAqua Jet | 4.751 | 94% | 6.3 s 1.2 charged | Slot 1 7.2Slot 2 3.5Slot 3 3.6 | |
| 15 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.692 | 100% | 7.1 s 1.2 charged | Slot 1 7.1Slot 2 3.4Slot 3 3.6 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SeelCP 2,088 · Atk 171 · Def 139 · HP 1076 movesets
Shadow DelibirdCP 2,340 · Atk 244 · Def 107 · HP 8615 movesets
Shadow SphealCP 2,068 · Atk 188 · Def 107 · HP 1136 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 8.678 | 100% | 4.8 s 1.0 charged | ||
| 2 | bugFury Cutter bugX-ScissorwaterAqua Jet | 8.142 | 100% | 5.5 s 1.0 charged | ||
| 3 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 7.529 | 100% | 5.5 s 1.0 charged | ||
| 4 | dragonDragon Breath rockAncient PowerdragonDragon Claw | 7.456 | 100% | 6.7 s 1.4 charged | ||
| 5 | fightingLow Kick fightingSecret SwordfightingSacred Sword | 7.382 | 100% | 5.5 s 1.0 charged | ||
| 6 | ghostHex ghostShadow BallwaterSurf | 7.345 | 100% | 6.5 s 1.4 charged | ||
| 7 | dragonDragon Breath dragonOutragedragonTwister | 7.284 | 100% | 5.5 s 1.0 charged | ||
| 8 | icePowder Snow fightingSuperpowernormalBody Slam | 7.210 | 100% | 5.5 s 1.0 charged | ||
| 9 | fightingDouble Kick rockStone EdgefightingSacred Sword | 7.190 | 100% | 6.3 s 1.3 charged | ||
| 10 | bugFury Cutter bugX-ScissorwaterAqua Jet | 7.188 | 100% | 5.5 s 1.0 charged | ||
| 11 | dragonDragon Tail darkBrutal SwingdarkCrunch | 7.152 | 100% | 5.5 s 1.1 charged | ||
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 7.086 | 100% | 6.3 s 0.8 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Dark Pulse, Foul Play9.73100% - 2
Hisuian Samurott Fury Cutter / Dark Pulse, X-Scissor9.24100% - 3
Hisuian Avalugg Powder Snow / Rock Slide, Crunch8.79100%
- 1
Hisuian Arcanine Fire Fang / Rock Slide, Wild Charge9.40100% - 2
Alolan Sandslash Powder Snow / Gyro Ball, Ice Punch9.21100% - 3
Alolan Golem Rock Throw / Stone Edge, Wild Charge8.74100%
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power9.92100% - 2
Dragonite Dragon Breath / Superpower, Draco Meteor9.43100% - 3
Gourgeist (Super) Incinerate / Seed Bomb, Poltergeist9.20100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SealeoCP 3,682 · Atk 259 · Def 150 · HP 1348 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashrockRock Slide | 6.990 | 100% | 4.8 s 1.0 charged | ||
| 2 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.734 | 100% | 6.9 s 1.3 charged | ||
| 3 | psychicPsywave steelHeavy SlamfightingSuperpower | 4.657 | 100% | 6.6 s 1.3 charged | ||
| 4 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.639 | 100% | 7.5 s 1.6 charged | ||
| 5 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.370 | 100% | 6.5 s 1.4 charged | ||
| 6 | fireFire Spin steelIron HeadfireFire Blast | 4.274 | 100% | 8.1 s 1.5 charged | ||
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.237 | 100% | 6.9 s 1.4 charged | ||
| 8 | fightingDouble Kick steelIron HeadfightingClose Combat | 4.100 | 100% | 7.5 s 1.5 charged | ||
| 9 | psychicPsywave steelHeavy SlamfightingSuperpower | 4.081 | 100% | 6.6 s 1.3 charged | ||
| 10 | fireIncinerate fireOverheatwaterHydro Pump | 4.056 | 100% | 7.8 s 1.2 charged | ||
| 11 | icePowder Snow rockRock SlidedarkCrunch | 4.040 | 100% | 7.0 s 1.5 charged | ||
| 12 | icePowder Snow steelHeavy SlamfightingSuperpower | 3.828 | 100% | 6.8 s 1.5 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword6.88100% - 2
Keldeo Low Kick / Close Combat, Secret Sword5.88100% - 3
Melmetal Thunder Shock / Superpower, Dynamic Punch5.84100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.16100% - 2
Kingambit Metal Sound / Dark Pulse, Foul Play6.64100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.33100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.07100% - 2
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Close Combat4.49100% - 3
Kingambit Metal Sound / Iron Head, Dark Pulse4.09100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AurorusCP 6,031 · Atk 343 · Def 182 · HP 16918 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow GlalieCP 4,534 · Atk 302 · Def 181 · HP 12412 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.696 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.261 | 100% | 6.3 s 1.2 charged | ||
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.094 | 100% | 5.5 s 1.0 charged | ||
| 4 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.996 | 100% | 7.5 s 1.7 charged | ||
| 5 | psychicPsywave fightingSuperpowersteelHeavy Slam | 4.814 | 100% | 6.1 s 1.3 charged | ||
| 6 | fireFire Spin steelIron HeadfireFire Blast | 4.627 | 100% | 8.1 s 1.8 charged | ||
| 7 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.384 | 100% | 6.8 s 1.5 charged | ||
| 8 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.364 | 100% | 6.5 s 1.5 charged | ||
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.351 | 100% | 6.6 s 1.4 charged | ||
| 10 | icePowder Snow fightingSuperpowersteelHeavy Slam | 4.264 | 100% | 6.2 s 1.4 charged | ||
| 11 | ghostShadow Claw steelGyro BallgroundDrill Run | 4.142 | 100% | 7.5 s 1.6 charged | ||
| 12 | fireIncinerate fireOverheatwaterScald | 4.089 | 96% | 7.8 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword6.41100% - 2
Melmetal Thunder Shock / Double Iron Bash, Superpower6.16100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.08100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.16100% - 2
Kingambit Metal Sound / Dark Pulse, Foul Play6.64100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.33100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower8.68100% - 2
Shadow Empoleon Metal Sound / Flash Cannon, Hydro Cannon6.26100% - 3
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Giga Impact6.12100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.