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PoGoBud

Shadow Seel counters

waterIce-type Female Grunt ยท slot 1Grunt
CP
2,088
Attack
170.6
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
107

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Seel
#PokemonMovesPowerWinsTimeResult
1
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
9.725
100%5.5 s
1.0 charged
91% HP left on average
2
Hisuian Samurott
bugFury Cutter
darkDark PulsebugX-Scissor
9.236
100%5.5 s
1.0 charged
89% HP left on average
3
Hisuian Avalugg
icePowder Snow
rockRock SlidedarkCrunch
8.792
100%6.5 s
1.0 charged
89% HP left on average
4
Melmetal
electricThunder Shock
electricThunderboltfightingDynamic Punch
8.667
100%5.5 s
1.0 charged
90% HP left on average
5
Cetitan
icePowder Snow
fightingSuperpowernormalBody Slam
8.575
100%5.5 s
1.0 charged
89% HP left on average
6
Incineroar
fightingDouble Kick
darkDarkest LariatdarkDark Pulse
8.342
100%6.5 s
1.0 charged
88% HP left on average
7
Regice
normalLock-On
electricThunderfightingFocus Blast
8.330
100%6.5 s
1.3 charged
89% HP left on average
8
Shadow Regice
normalLock-On
electricThunderfightingFocus Blast
8.252
100%6.5 s
1.3 charged
87% HP left on average
9
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
7.950
100%5.5 s
1.0 charged
87% HP left on average
10
Lapras
psychicPsywave
normalSkull BashdragonDragon Pulse
7.784
100%7.7 s
1.3 charged
87% HP left on average
11
Shadow Alolan Sandslash
ghostShadow Claw
groundDrill RungroundBulldoze
7.567
100%5.5 s
1.0 charged
86% HP left on average
12
Golisopod
bugFury Cutter
bugX-ScissorflyingAerial Ace
7.567
100%5.5 s
1.0 charged
86% HP left on average
13
Shadow Golisopod
bugFury Cutter
bugX-ScissorflyingAerial Ace
7.567
100%5.5 s
1.0 charged
85% HP left on average
14
Shadow Feraligatr
ghostShadow Claw
darkCrunchwaterHydro Cannon
7.467
100%5.5 s
1.0 charged
86% HP left on average
15
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
7.467
100%5.5 s
1.0 charged
86% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.