Skip to content
PoGoBud

Shadow Aurorus counters

rockiceIce-type Female Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169

You 2 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aurorus
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.409
100%5.0 s
1.0 charged
84% HP left on average
2
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
6.162
100%4.5 s
1.0 charged
84% HP left on average
3
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
5.080
100%5.5 s
1.1 charged
78% HP left on average
4
Shadow Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
4.292
100%5.5 s
1.1 charged
74% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.960
100%5.5 s
1.1 charged
75% HP left on average
6
Heatran
fireFire Spin
steelIron HeadrockStone Edge
3.901
100%8.1 s
1.3 charged
67% HP left on average
7
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
3.898
100%6.5 s
1.1 charged
74% HP left on average
8
Walrein
waterWaterfall
waterWater PulsegroundEarthquake
3.856
100%8.1 s
1.3 charged
55% HP left on average
9
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.758
100%5.0 s
1.0 charged
73% HP left on average
10
Cetitan
icePowder Snow
fightingSuperpowersteelHeavy Slam
3.553
100%5.5 s
1.1 charged
63% HP left on average
11
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
3.504
100%8.1 s
1.3 charged
71% HP left on average
12
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
3.441
100%6.5 s
1.1 charged
71% HP left on average
13
Snorlax
psychicPsywave
fightingSuperpowersteelHeavy Slam
3.433
100%5.5 s
1.1 charged
71% HP left on average
14
Volcanion
fireIncinerate
waterHydro PumpwaterScald
3.351
94%8.1 s
1.2 charged
52% HP left on average
15
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
3.263
100%6.5 s
1.1 charged
69% HP left on average
16
Shadow Heatran
fireFire Spin
steelIron HeadrockStone Edge
3.255
100%8.1 s
1.3 charged
60% HP left on average
17
Kingambit
steelMetal Sound
steelIron HeadfightingFocus Blast
3.241
100%7.5 s
1.2 charged
68% HP left on average
18
Alolan Sandslash
ghostShadow Claw
steelGyro BallgroundDrill Run
3.199
100%7.5 s
1.2 charged
59% HP left on average
19
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.191
100%5.5 s
1.1 charged
68% HP left on average
20
Shadow Walrein
waterWaterfall
waterWater PulsegroundEarthquake
3.103
67%7.8 s
0.9 charged
52% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.