Fire-type Female Grunt Counters
Gruntfire“Do you know how hot Pokémon fire breath can get?”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Litwick, Ponyta, Torchic).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.228 | 100% | 5.0 s 1.0 charged | Slot 1 7.2Slot 2 6.9Slot 3 4.7 | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.088 | 100% | 5.0 s 1.0 charged | Slot 1 7.0Slot 2 6.8Slot 3 4.5 | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.616 | 100% | 5.0 s 1.0 charged | Slot 1 6.9Slot 2 6.2Slot 3 3.8 | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.393 | 99% | 5.4 s 1.0 charged | Slot 1 7.0Slot 2 6.2Slot 3 2.9 | |
| 5 | normalLock-On rockStone EdgegroundEarthquake | 5.119 | 99% | 6.3 s 1.1 charged | Slot 1 7.0Slot 2 4.3Slot 3 4.0 | |
| 6 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 5.111 | 96% | 6.4 s 1.1 charged | Slot 1 7.7Slot 2 5.9Slot 3 1.8 | |
| 7 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.890 | 100% | 5.0 s 1.0 charged | Slot 1 6.2Slot 2 5.3Slot 3 3.2 | |
| 8 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.701 | 88% | 5.5 s 1.0 charged | Slot 1 7.6Slot 2 3.7Slot 3 2.8 | |
| 9 | dragonDragon Tail waterSurfwaterAqua Tail | 4.640 | 97% | 6.0 s 1.2 charged | Slot 1 7.5Slot 2 4.4Slot 3 2.1 | |
| 10 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.544 | 83% | 6.3 s 1.1 charged | Slot 1 8.4Slot 2 2.5Slot 3 2.8 | |
| 11 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.419 | 99% | 8.0 s 1.4 charged | Slot 1 4.9Slot 2 5.6Slot 3 2.8 | |
| 12 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.241 | 99% | 7.5 s 1.4 charged | Slot 1 4.5Slot 2 5.3Slot 3 2.9 | |
| 13 | fightingLow Kick waterAqua JetwaterHydro Pump | 4.101 | 100% | 5.5 s 1.1 charged | Slot 1 5.7Slot 2 3.9Slot 3 2.7 | |
| 14 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 3.983 | 94% | 5.9 s 1.2 charged | Slot 1 5.2Slot 2 4.7Slot 3 2.1 | |
| 15 | ghostShadow Claw rockRock SlideelectricThunder Punch | 3.921 | 93% | 6.1 s 1.1 charged | Slot 1 5.9Slot 2 3.3Slot 3 2.6 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LitwickCP 2,152 · Atk 210 · Def 115 · HP 918 movesets
Shadow PonytaCP 3,634 · Atk 316 · Def 145 · HP 916 movesets
Shadow TorchicCP 2,345 · Atk 248 · Def 104 · HP 868 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 8.408 | 100% | 5.0 s 1.0 charged | ||
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 7.642 | 100% | 5.0 s 1.0 charged | ||
| 3 | rockRock Throw rockMeteor BeamrockStone Edge | 7.281 | 100% | 4.3 s 0.0 charged | ||
| 4 | normalScratch normalSwiftelectricThunder Punch | 7.178 | 100% | 5.2 s 1.1 charged | ||
| 5 | rockRock Throw rockStone EdgegroundEarthquake | 7.125 | 100% | 5.0 s 0.1 charged | ||
| 6 | normalLock-On rockStone EdgegroundEarthquake | 7.037 | 100% | 6.1 s 1.2 charged | ||
| 7 | rockRock Throw rockStone EdgerockRock Slide | 6.654 | 100% | 5.0 s 0.1 charged | ||
| 8 | rockRock Throw rockMeteor BeamrockStone Edge | 6.608 | 100% | 5.0 s 0.1 charged | ||
| 9 | groundMud-Slap rockRock WreckergroundEarthquake | 6.540 | 100% | 5.0 s 0.1 charged | ||
| 10 | rockSmack Down rockRock SlidegroundEarthquake | 6.441 | 100% | 5.0 s 0.1 charged | ||
| 11 | dragonDragon Tail darkBrutal SwingdarkCrunch | 6.314 | 100% | 5.5 s 1.2 charged | ||
| 12 | groundMud-Slap rockRock WreckergroundEarthquake | 6.132 | 100% | 5.5 s 0.2 charged |
Best for each Pokemon this slot can roll
- 1
Urshifu (Single Strike) Sucker Punch / Payback, Close Combat8.66100% - 2
Guzzlord Dragon Tail / Brutal Swing, Crunch8.52100% - 3
Tyranitar Smack Down / Stone Edge, Brutal Swing8.50100%
- 1
Tyranitar Dragon Breath / Stone Edge, Brutal Swing8.22100% - 2
Giratina (Altered) Shadow Claw / Shadow Force, Ancient Power6.58100% - 3
Annihilape Low Kick / Close Combat, Rage Fist6.47100%
- 1
Shadow Regirock Rock Throw / Stone Edge, Earthquake10.00100% - 2
Regirock Rock Throw / Stone Edge, Earthquake9.05100% - 3
Stonjourner Rock Throw / Stone Edge, Rock Slide8.94100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow MagmarCP 5,151 · Atk 377 · Def 173 · HP 1078 movesets
Shadow BlazikenCP 6,121 · Atk 435 · Def 159 · HP 12415 movesets
Shadow CameruptCP 4,710 · Atk 357 · Def 154 · HP 11318 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.851 | 100% | 5.0 s 1.0 charged | ||
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.758 | 100% | 5.0 s 1.0 charged | ||
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.196 | 100% | 5.0 s 1.0 charged | ||
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.186 | 100% | 5.0 s 1.0 charged | ||
| 5 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 5.859 | 100% | 5.4 s 1.0 charged | ||
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.617 | 100% | 7.8 s 1.2 charged | ||
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.310 | 100% | 7.1 s 1.2 charged | ||
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.259 | 100% | 5.0 s 1.0 charged | ||
| 9 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 4.669 | 100% | 5.5 s 1.1 charged | ||
| 10 | darkBite groundEarthquakegroundBulldoze | 4.401 | 100% | 7.6 s 1.3 charged | ||
| 11 | dragonDragon Tail waterSurfwaterAqua Tail | 4.384 | 100% | 6.0 s 1.2 charged | ||
| 12 | ghostHex ghostShadow BallfireBlast Burn | 4.292 | 92% | 6.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Gyarados Dragon Breath / Hydro Pump, Aqua Tail7.58100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail7.52100% - 3
Palkia Dragon Breath / Hydro Pump, Aqua Tail7.24100%
- 1
Lugia Dragon Tail / Aeroblast++, Fly3.78100% - 2
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw3.49100% - 3
Togekiss Peck / Psyshock, Aerial Ace3.2193%
- 1
Palkia Dragon Breath / Hydro Pump, Aqua Tail7.94100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail7.94100% - 3
Shadow Palkia Dragon Breath / Hydro Pump, Aqua Tail7.37100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Darmanitan (Standard)CP 6,659 · Atk 474 · Def 132 · HP 15012 movesets
Shadow DelphoxCP 6,571 · Atk 418 · Def 209 · HP 11818 movesets
Shadow MagmortarCP 6,723 · Atk 447 · Def 191 · HP 11810 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.654 | 100% | 5.0 s 1.0 charged | ||
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.476 | 100% | 5.0 s 1.0 charged | ||
| 3 | ghostShadow Claw ghostShadow ForcerockAncient Power | 3.781 | 100% | 6.9 s 1.2 charged | ||
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.762 | 100% | 5.0 s 1.0 charged | ||
| 5 | darkBite groundEarthquakegroundBulldoze | 3.422 | 100% | 7.6 s 1.3 charged | ||
| 6 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 3.376 | 96% | 8.4 s 1.3 charged | ||
| 7 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 3.264 | 96% | 6.5 s 1.1 charged | ||
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.070 | 100% | 7.5 s 1.3 charged | ||
| 9 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.719 | 100% | 5.5 s 1.1 charged | ||
| 10 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 2.719 | 92% | 7.5 s 1.3 charged | ||
| 11 | ghostShadow Claw rockRock SlideelectricThunder Punch | 2.643 | 92% | 6.5 s 1.1 charged | ||
| 12 | darkSnarl rockRock SlideelectricWild Charge | 2.615 | 92% | 6.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail5.50100% - 2
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power4.15100% - 3
Zygarde (Complete) Bite / Earthquake, Bulldoze3.92100%
- 1
Hydreigon Bite / Dark Pulse, Brutal Swing4.58100% - 2
Kingambit Metal Sound / Dark Pulse, Foul Play4.5789% - 3
Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Outrage4.45100%
- 1
Palkia Dragon Breath / Hydro Pump, Aqua Tail4.70100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail4.70100% - 3
Shadow Palkia Dragon Breath / Hydro Pump, Aqua Tail3.91100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.