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PoGoBud

Shadow Litwick counters

ghostfireFire-type Female Grunt ยท slot 1Grunt
CP
2,152
Attack
209.7
x1.2 Shadow
Defense
115.1
x0.83 Shadow
HP
91

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Litwick
#PokemonMovesPowerWinsTimeResult
1
Urshifu (Single Strike)
darkSucker Punch
darkPaybackfightingClose Combat
8.662
100%4.0 s
0.0 charged
88% HP left on average
2
Ursaluna
normalScratch
groundHigh HorsepowerelectricThunder Punch
8.621
100%5.7 s
1.3 charged
89% HP left on average
3
Greedent
groundMud Shot
darkCrunchgrassTrailblaze
8.558
100%5.5 s
1.3 charged
88% HP left on average
4
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
8.520
100%5.0 s
1.0 charged
90% HP left on average
5
Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
8.500
100%4.5 s
0.0 charged
90% HP left on average
6
Shadow Ursaluna
normalScratch
groundHigh HorsepowerelectricThunder Punch
8.032
100%5.5 s
1.3 charged
87% HP left on average
7
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
7.967
100%5.0 s
1.0 charged
87% HP left on average
8
Shadow Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
7.864
100%4.5 s
0.0 charged
87% HP left on average
9
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
7.758
100%4.0 s
0.0 charged
87% HP left on average
10
Obstagoon
fightingCounter
darkNight SlashpoisonGunk Shot
7.674
100%6.5 s
1.4 charged
82% HP left on average
11
Meloetta (Aria)
normalQuick Attack
psychicPsyshockelectricThunderbolt
7.645
100%5.5 s
1.3 charged
87% HP left on average
12
Bewear
ghostShadow Claw
darkPaybacknormalStomp
7.578
100%5.5 s
1.3 charged
86% HP left on average
13
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
7.553
100%5.0 s
0.0 charged
87% HP left on average
14
Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
7.313
100%5.0 s
1.0 charged
86% HP left on average
15
Shadow Obstagoon
fightingCounter
darkNight SlashpoisonGunk Shot
7.145
100%6.5 s
1.4 charged
85% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.