Shadow Delphox counters
firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Scratch / PsychicFire Spin / PsychicZen Headbutt / PsychicScratch / FlamethrowerFire Spin / FlamethrowerZen Headbutt / FlamethrowerScratch / Flame ChargeFire Spin / Flame ChargeZen Headbutt / Flame ChargeScratch / Fire BlastFire Spin / Fire BlastZen Headbutt / Fire BlastScratch / Mystical FireFire Spin / Mystical FireZen Headbutt / Mystical FireScratch / PsyshockFire Spin / PsyshockZen Headbutt / Psyshock
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkDark PulsedarkBrutal Swing | 4.577 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 4.574 | 89% | 6.6 s 1.2 charged | 53% HP left on average | |
| 3 | psychicPsycho Cut darkDark PulsedragonOutrage | 4.446 | 100% | 5.5 s 1.1 charged | 64% HP left on average | |
| 4 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 4.131 | 100% | 5.5 s 1.1 charged | 70% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.034 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.776 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 7 | darkBite darkDark PulsegrassPower Whip | 3.400 | 89% | 6.5 s 1.1 charged | 51% HP left on average | |
| 8 | steelMetal Sound waterHydro CannonwaterHydro Pump | 3.313 | 100% | 5.5 s 1.1 charged | 64% HP left on average | |
| 9 | bugFury Cutter rockStone EdgewaterAqua Jet | 3.043 | 94% | 5.5 s 1.0 charged | 63% HP left on average | |
| 10 | ghostHex ghostShadow BalldarkCrunch | 2.841 | 89% | 6.4 s 1.1 charged | 56% HP left on average | |
| 11 | steelMetal Sound waterHydro CannonwaterHydro Pump | 2.734 | 94% | 5.5 s 1.0 charged | 57% HP left on average | |
| 12 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.716 | 61% | 6.4 s 0.7 charged | 44% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundDrill Run | 2.574 | 94% | 5.5 s 1.0 charged | 47% HP left on average | |
| 14 | darkSnarl rockRock SlidedarkCrunch | 2.472 | 89% | 6.6 s 1.1 charged | 53% HP left on average | |
| 15 | darkBite rockRock SlidedarkCrunch | 2.457 | 89% | 6.6 s 1.1 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.