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PoGoBattler

Shadow Delphox counters

firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Delphox
#PokemonMovesPowerWinsTimeResult
1
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
4.577
100%5.0 s
1.0 charged
74% HP left on average
2
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
4.574
89%6.6 s
1.2 charged
53% HP left on average
3
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsedragonOutrage
4.446
100%5.5 s
1.1 charged
64% HP left on average
4
Necrozma (Dawn Wings)
psychicPsycho Cut
ghostMoongeist BeamdarkDark Pulse
4.131
100%5.5 s
1.1 charged
70% HP left on average
5
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
4.034
100%5.0 s
1.0 charged
73% HP left on average
6
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
3.776
100%5.0 s
1.0 charged
71% HP left on average
7
Zarude
darkBite
darkDark PulsegrassPower Whip
3.400
89%6.5 s
1.1 charged
51% HP left on average
8
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
3.313
100%5.5 s
1.1 charged
64% HP left on average
9
Kabutops
bugFury Cutter
rockStone EdgewaterAqua Jet
3.043
94%5.5 s
1.0 charged
63% HP left on average
10
Skeledirge
ghostHex
ghostShadow BalldarkCrunch
2.841
89%6.4 s
1.1 charged
56% HP left on average
11
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
2.734
94%5.5 s
1.0 charged
57% HP left on average
12
Shadow Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
2.716
61%6.4 s
0.7 charged
44% HP left on average
13
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
2.574
94%5.5 s
1.0 charged
47% HP left on average
14
Hisuian Arcanine
darkSnarl
rockRock SlidedarkCrunch
2.472
89%6.6 s
1.1 charged
53% HP left on average
15
Hisuian Avalugg
darkBite
rockRock SlidedarkCrunch
2.457
89%6.6 s
1.1 charged
53% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.