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PoGoBud

Shadow Ponyta counters

fireFire-type Female Grunt ยท slot 1Grunt
CP
3,634
Attack
315.6
x1.2 Shadow
Defense
144.9
x0.83 Shadow
HP
91

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ponyta
#PokemonMovesPowerWinsTimeResult
1
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
8.225
100%5.0 s
1.0 charged
88% HP left on average
2
Giratina (Altered)
ghostShadow Claw
ghostShadow ForcerockAncient Power
6.584
100%6.5 s
1.5 charged
78% HP left on average
3
Annihilape
fightingLow Kick
fightingClose CombatghostRage Fist
6.470
100%5.5 s
1.3 charged
70% HP left on average
4
Shadow Giratina (Altered)
ghostShadow Claw
ghostShadow ForcerockAncient Power
6.285
100%6.5 s
1.5 charged
75% HP left on average
5
Regirock
normalLock-On
rockStone EdgegroundEarthquake
6.269
100%6.2 s
1.3 charged
79% HP left on average
6
Marshadow
ghostShadow Claw
fightingClose CombatelectricThunder Punch
5.586
83%5.5 s
1.2 charged
67% HP left on average
7
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
5.413
67%6.3 s
1.2 charged
55% HP left on average
8
Hisuian Typhlosion
fireEmber
ghostShadow BallghostNight Shade
5.396
100%5.5 s
1.3 charged
70% HP left on average
9
Skeledirge
ghostHex
ghostShadow BallfireBlast Burn
5.169
100%6.5 s
1.5 charged
69% HP left on average
10
Jellicent
ghostHex
waterSurfghostShadow Ball
5.010
100%6.5 s
1.5 charged
68% HP left on average
11
Rhyperior
groundMud-Slap
rockRock WreckergroundEarthquake
4.831
100%6.0 s
0.3 charged
74% HP left on average
12
Giratina (Origin)
ghostShadow Claw
ghostShadow ForceghostShadow Ball
4.749
100%7.5 s
1.7 charged
71% HP left on average
13
Melmetal
electricThunder Shock
rockRock SlidefightingSuperpower
4.648
83%5.5 s
1.2 charged
63% HP left on average
14
Dhelmise
ghostShadow Claw
ghostShadow BalldarkBrutal Swing
4.370
83%5.5 s
1.2 charged
58% HP left on average
15
Stonjourner
rockRock Throw
rockStone EdgerockRock Slide
4.331
100%6.0 s
0.3 charged
70% HP left on average
16
Shadow Aggron
rockSmack Down
rockMeteor BeamrockStone Edge
4.149
83%5.9 s
0.3 charged
63% HP left on average
17
Ceruledge
fireEmber
ghostShadow BallfireHeat Wave
4.115
100%6.5 s
1.5 charged
62% HP left on average
18
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
4.087
83%5.5 s
1.2 charged
61% HP left on average
19
Lunala
ghostShadow Claw
ghostShadow BallpsychicFuture Sight
4.083
100%7.5 s
1.7 charged
58% HP left on average
20
Relicanth
waterWater Gun
waterHydro PumpwaterAqua Tail
4.074
100%6.7 s
1.5 charged
73% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.