Shadow Litwick counters
ghostfireFire-type Female Grunt ยท slot 1Grunt
CP
2,152
Attack
209.7
x1.2 Shadow
Defense
115.1
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkPaybackfightingClose Combat | 8.663 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 2 | dragonDragon Tail darkBrutal SwingdarkCrunch | 8.520 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | rockSmack Down rockStone EdgedarkBrutal Swing | 8.500 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 7.967 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 5 | rockSmack Down rockStone EdgedarkBrutal Swing | 7.864 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 6 | darkSucker Punch darkDark PulsedarkFoul Play | 7.758 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 7 | darkSucker Punch darkDark PulseflyingHurricane | 7.553 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 8 | normalScratch groundHigh HorsepowerelectricThunder Punch | 7.399 | 100% | 5.7 s 1.3 charged | 80% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 7.313 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 10 | groundMud Shot darkCrunchgrassTrailblaze | 7.233 | 100% | 5.5 s 1.3 charged | 77% HP left on average | |
| 11 | normalScratch groundHigh HorsepowerelectricThunder Punch | 6.853 | 100% | 5.5 s 1.3 charged | 76% HP left on average | |
| 12 | ghostShadow Claw darkPaybacknormalStomp | 6.453 | 100% | 5.5 s 1.3 charged | 74% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 6.403 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 14 | fightingCounter darkNight SlashpoisonGunk Shot | 6.378 | 100% | 6.5 s 1.4 charged | 71% HP left on average | |
| 15 | normalQuick Attack psychicPsyshockelectricThunderbolt | 6.325 | 100% | 5.5 s 1.3 charged | 78% HP left on average | |
| 16 | ghostLick groundEarthquakedragonOutrage | 5.739 | 100% | 6.7 s 0.4 charged | 71% HP left on average | |
| 17 | ghostShadow Claw darkPaybacknormalStomp | 5.697 | 100% | 5.5 s 1.3 charged | 70% HP left on average | |
| 18 | ghostHex rockWeather Ball (Rock)darkCrunch | 5.688 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 19 | fightingCounter darkNight SlashpoisonGunk Shot | 5.626 | 100% | 6.5 s 1.4 charged | 65% HP left on average | |
| 20 | rockRollout groundEarthquakeghostShadow Ball | 5.586 | 100% | 6.5 s 1.4 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.