Fighting-type Female Grunt Counters
Gruntfighting“This buff physique isn't just for show!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Timburr, Mankey, Makuhita, Hitmontop, Hitmonlee, Hitmonchan).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 7.131 | 96% | 6.9 s 0.5 charged | Slot 1 9.8Slot 2 7.6Slot 3 4.0 | |
| 2 | psychicPsycho Cut psychicFuture SightdragonOutrage | 6.854 | 97% | 7.1 s 1.2 charged | Slot 1 9.1Slot 2 7.1Slot 3 4.4 | |
| 3 | dragonDragon Tail flyingAeroblast++flyingFly | 6.803 | 96% | 7.3 s 1.5 charged | Slot 1 8.5Slot 2 8.1Slot 3 3.7 | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.678 | 100% | 7.9 s 1.4 charged | Slot 1 9.2Slot 2 7.6Slot 3 3.3 | |
| 5 | dragonDragon Tail flyingAeroblast++flyingFly | 6.336 | 100% | 6.5 s 1.3 charged | Slot 1 7.7Slot 2 7.0Slot 3 4.3 | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.102 | 97% | 7.6 s 1.3 charged | Slot 1 8.8Slot 2 6.4Slot 3 3.1 | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.005 | 99% | 7.6 s 1.3 charged | Slot 1 8.6Slot 2 6.0Slot 3 3.4 | |
| 8 | flyingPeck fairyDazzling GleampsychicPsyshock | 5.780 | 97% | 5.7 s 0.9 charged | Slot 1 7.5Slot 2 6.5Slot 3 3.3 | |
| 9 | ghostHex ghostShadow BallghostShadow Punch | 5.729 | 94% | 5.5 s 1.0 charged | Slot 1 8.6Slot 2 4.9Slot 3 3.8 | |
| 10 | psychicConfusion psychicPsychicpsychicPsybeam | 5.629 | 94% | 6.9 s 0.5 charged | Slot 1 9.4Slot 2 4.9Slot 3 2.5 | |
| 11 | psychicPsycho Cut flyingBrave BirdflyingFly | 5.403 | 99% | 5.5 s 1.2 charged | Slot 1 6.0Slot 2 6.1Slot 3 4.2 | |
| 12 | poisonAcid psychicPsyshockpsychicFuture Sight | 5.287 | 96% | 6.3 s 1.3 charged | Slot 1 7.0Slot 2 6.2Slot 3 2.6 | |
| 13 | fairyFairy Wind fairyMoonblastflyingFly | 5.285 | 99% | 5.5 s 1.2 charged | Slot 1 6.5Slot 2 5.6Slot 3 3.7 | |
| 14 | ghostHex ghostShadow BalliceIcy Wind | 5.218 | 89% | 7.0 s 1.4 charged | Slot 1 8.0Slot 2 5.3Slot 3 2.4 | |
| 15 | ghostHex ghostShadow BalliceIcy Wind | 5.209 | 82% | 8.6 s 1.7 charged | Slot 1 8.9Slot 2 5.1Slot 3 1.7 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TimburrCP 2,813 · Atk 254 · Def 104 · HP 1186 movesets
Shadow MankeyCP 2,494 · Atk 279 · Def 99 · HP 816 movesets
Shadow MakuhitaCP 1,743 · Atk 194 · Def 70 · HP 1158 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 9.827 | 100% | 4.7 s 0.1 charged | ||
| 2 | psychicConfusion psychicPsychicpsychicPsybeam | 9.449 | 100% | 4.7 s 0.1 charged | ||
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 9.174 | 100% | 7.2 s 1.5 charged | ||
| 4 | psychicPsycho Cut psychicFuture SightdragonOutrage | 9.066 | 100% | 6.5 s 0.8 charged | ||
| 5 | fairyCharm fairyPlay RoughghostShadow Ball | 8.915 | 100% | 5.4 s 0.2 charged | ||
| 6 | ghostHex ghostShadow BalliceIcy Wind | 8.875 | 100% | 6.6 s 1.5 charged | ||
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.806 | 100% | 7.2 s 1.2 charged | ||
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 8.641 | 100% | 7.4 s 1.2 charged | ||
| 9 | dragonDragon Tail flyingAeroblast++flyingFly | 8.545 | 100% | 6.6 s 1.5 charged | ||
| 10 | ghostAstonish dragonOutrageghostShadow Ball | 8.363 | 100% | 5.9 s 0.2 charged | ||
| 11 | ghostHex ghostShadow BallwaterSurf | 8.191 | 100% | 6.6 s 1.5 charged | ||
| 12 | ghostHex ghostShadow BalliceIcy Wind | 8.009 | 100% | 6.6 s 1.5 charged |
Best for each Pokemon this slot can roll
- 1
Lunala Confusion / Future Sight, Moonblast9.48100% - 2
Mimikyu Charm / Play Rough, Shadow Ball9.47100% - 3
Lugia Dragon Tail / Aeroblast++, Fly9.36100%
- 1
Lunala Confusion / Future Sight, Moonblast10.00100% - 2
Dragapult Astonish / Outrage, Shadow Ball9.94100% - 3
Hoopa Confusion / Psychic, Psybeam9.78100%
- 1
Jirachi Confusion / Dazzling Gleam, Psychic10.00100% - 2
Drifblim Hex / Shadow Ball, Icy Wind10.00100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow HitmontopCP 4,624 · Atk 321 · Def 227 · HP 918 movesets
Shadow HitmonleeCP 5,526 · Atk 408 · Def 200 · HP 9112 movesets
Shadow HitmonchanCP 4,996 · Atk 355 · Def 217 · HP 9110 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail flyingAeroblast++flyingFly | 8.137 | 100% | 6.5 s 1.3 charged | ||
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.582 | 100% | 7.1 s 1.3 charged | ||
| 3 | psychicConfusion psychicFuture SightfairyMoonblast | 7.570 | 100% | 7.8 s 0.5 charged | ||
| 4 | psychicPsycho Cut psychicFuture SightdragonOutrage | 7.134 | 100% | 7.5 s 1.4 charged | ||
| 5 | dragonDragon Tail flyingAeroblast++flyingFly | 7.003 | 100% | 6.5 s 1.3 charged | ||
| 6 | flyingPeck fairyDazzling GleampsychicPsyshock | 6.497 | 100% | 5.5 s 1.0 charged | ||
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.378 | 100% | 7.1 s 1.3 charged | ||
| 8 | poisonAcid psychicPsyshockpsychicFuture Sight | 6.212 | 100% | 5.5 s 1.0 charged | ||
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.969 | 100% | 7.5 s 1.4 charged | ||
| 10 | fairyFairy Wind fairyMoonblastflyingFly | 5.612 | 100% | 5.5 s 1.0 charged | ||
| 11 | ghostHex fireBlast BurnfairyDisarming Voice | 5.546 | 100% | 6.5 s 1.3 charged | ||
| 12 | ghostAstonish ghostShadow BalliceIcy Wind | 5.480 | 100% | 8.2 s 1.5 charged |
Best for each Pokemon this slot can roll
- 1
Lugia Dragon Tail / Aeroblast++, Fly9.23100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw9.05100% - 3
Lunala Confusion / Future Sight, Moonblast8.55100%
- 1
Necrozma (Dawn Wings) Psycho Cut / Future Sight, Outrage9.14100% - 2
Lugia Dragon Tail / Aeroblast++, Fly9.09100% - 3
Lunala Confusion / Future Sight, Moonblast8.83100%
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw5.10100% - 2
Victini Quick Attack / Psyshock, V-create4.51100% - 3
Zapdos Thunder Shock / Drill Peck, Zap Cannon3.71100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ConkeldurrCP 7,167 · Atk 440 · Def 177 · HP 1509 movesets
Shadow AnnihilapeCP 7,017 · Atk 401 · Def 197 · HP 15510 movesets
Shadow InfernapeCP 5,745 · Atk 404 · Def 170 · HP 1196 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw psychicFuture SightpsychicPsychic | 4.974 | 92% | 7.4 s 1.2 charged | ||
| 2 | psychicPsycho Cut psychicFuture SightdragonOutrage | 4.362 | 92% | 7.4 s 1.2 charged | ||
| 3 | psychicPsycho Cut flyingBrave BirdflyingFly | 4.195 | 96% | 5.5 s 1.1 charged | ||
| 4 | ghostHex ghostShadow BallghostShadow Punch | 3.770 | 83% | 5.8 s 1.0 charged | ||
| 5 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 3.595 | 92% | 8.0 s 1.4 charged | ||
| 6 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 3.422 | 96% | 9.4 s 1.5 charged | ||
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.406 | 96% | 8.0 s 1.4 charged | ||
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.373 | 96% | 8.1 s 1.4 charged | ||
| 9 | flyingPeck psychicPsyshockfairyDazzling Gleam | 3.303 | 92% | 6.5 s 1.2 charged | ||
| 10 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.951 | 92% | 7.0 s 1.3 charged | ||
| 11 | fightingLow Kick fightingClose CombatghostRage Fist | 2.837 | 92% | 8.5 s 1.7 charged | ||
| 12 | fightingLow Kick ghostShadow BallfightingClose Combat | 2.824 | 100% | 6.8 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Eternatus Dragon Tail / Dynamax Cannon, Dragon Pulse3.36100% - 2
Galarian Slowking Confusion / Psyshock, Future Sight3.32100% - 3
Enamorus (Therian) Fairy Wind / Moonblast, Fly3.26100%
- 1
Shadow Gengar Hex / Shadow Ball, Shadow Punch5.91100% - 2
Mimikyu Shadow Claw / Shadow Ball, Play Rough4.39100% - 3
Galarian Articuno Psycho Cut / Brave Bird, Fly4.1890%
- 1
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw5.27100% - 2
Giratina (Origin) Shadow Claw / Shadow Force, Shadow Ball5.27100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw4.91100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.