Shadow Mankey counters
fightingFighting-type Female Grunt ยท slot 1Grunt
CP
2,494
Attack
278.6
x1.2 Shadow
Defense
98.7
x0.83 Shadow
HP
81
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 2 | psychicConfusion psychicPsychicpsychicPsybeam | 9.625 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 3 | fairyCharm fairyPlay RoughghostShadow Ball | 8.528 | 100% | 4.5 s 0.2 charged | 90% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.106 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 5 | psychicConfusion flyingBrave BirdflyingFly | 7.734 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 6 | psychicConfusion grassLeaf StormpsychicPsychic | 7.678 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 7 | psychicConfusion psychicPsyshockfireV-create | 7.678 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 8 | psychicPsycho Cut psychicFuture SightghostMoongeist Beam | 7.646 | 100% | 6.1 s 1.0 charged | 87% HP left on average | |
| 9 | fairyCharm fairyDazzling GleampsychicSynchronoise | 7.417 | 100% | 3.0 s 0.0 charged | 86% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 7.383 | 100% | 7.8 s 2.0 charged | 84% HP left on average | |
| 11 | fairyCharm fairyDazzling GleampsychicPsyshock | 7.333 | 100% | 4.5 s 0.2 charged | 86% HP left on average | |
| 12 | psychicConfusion fairyMoonblastpsychicPsyshock | 7.297 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 13 | ghostHex ghostShadow BalliceIcy Wind | 7.277 | 100% | 6.8 s 2.0 charged | 85% HP left on average | |
| 14 | fairyCharm psychicMist BallpsychicPsychic | 7.172 | 100% | 4.5 s 0.2 charged | 84% HP left on average | |
| 15 | ghostHex fireBlast BurnfairyDisarming Voice | 7.104 | 100% | 6.8 s 2.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.