Shadow Infernape counters
firefightingFighting-type Female Grunt ยท slot 3Grunt
CP
5,745
Attack
404.0
x1.2 Shadow
Defense
169.6
x0.83 Shadow
HP
119
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.273 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.273 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.906 | 100% | 8.9 s 1.2 charged | 73% HP left on average | |
| 4 | normalQuick Attack psychicPsyshockpsychicPsychic | 4.875 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.611 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.530 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 7 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.369 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 4.072 | 100% | 6.0 s 1.0 charged | 75% HP left on average | |
| 9 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.008 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 10 | fireIncinerate psychicPsyshockfireHeat Wave | 3.862 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 11 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.773 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 12 | dragonDragon Breath psychicMist BallpsychicPsychic | 3.693 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 3.664 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 14 | flyingWing Attack flyingAir CutterfireOverheat | 3.539 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 15 | groundMud Shot waterHydro CannongroundEarthquake | 3.389 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakegroundBulldoze | 3.387 | 100% | 8.0 s 1.2 charged | 64% HP left on average | |
| 17 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.340 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 18 | waterWater Gun waterHydro PumpwaterAqua Tail | 3.224 | 100% | 6.5 s 1.0 charged | 58% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 3.007 | 100% | 7.5 s 1.0 charged | 62% HP left on average | |
| 20 | waterWaterfall waterSurfwaterAqua Tail | 2.984 | 100% | 6.5 s 1.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.