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Fairy-type Female Grunt Counters

Gruntfairy

“Check out my cute Pokémon!”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Ralts, Snubbull, Alolan Vulpix, Snubbull, Galarian Weezing, Kirlia).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.

Best counters for all of Fairy-type Female Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
9.446
100%4.5 s
1.0 charged
Slot 1 9.9Slot 2 9.8Slot 3 8.7
2
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladefightingClose Combat
6.423
97%6.0 s
0.5 charged
Slot 1 9.3Slot 2 7.0Slot 3 3.0
3
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashfightingClose Combat
6.318
94%6.2 s
0.6 charged
Slot 1 8.6Slot 2 6.6Slot 3 3.8
4
Kingambit
steelMetal Sound
steelIron HeaddarkFoul Play
6.233
94%6.2 s
1.1 charged
Slot 1 9.0Slot 2 6.7Slot 3 3.1
5
Genesect
bugFury Cutter
steelMagnet BombnormalTechno Blast (Normal)
6.118
100%5.3 s
1.0 charged
Slot 1 7.7Slot 2 6.1Slot 3 4.6
6
Genesect (Burn)
bugFury Cutter
steelMagnet BombfireTechno Blast (Fire)
6.118
100%5.3 s
1.0 charged
Slot 1 7.7Slot 2 6.1Slot 3 4.6
7
Genesect (Chill)
bugFury Cutter
steelMagnet BombiceTechno Blast (Ice)
6.118
100%5.3 s
1.0 charged
Slot 1 7.7Slot 2 6.1Slot 3 4.6
8
Genesect (Douse)
bugFury Cutter
steelMagnet BombpoisonGunk Shot
6.118
100%5.3 s
1.0 charged
Slot 1 7.7Slot 2 6.1Slot 3 4.6
9
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
5.972
92%5.7 s
0.4 charged
Slot 1 8.6Slot 2 6.5Slot 3 2.8
10
Shadow Ursaluna
normalScratch
normalSwiftfireFire Punch
5.943
100%5.3 s
0.9 charged
Slot 1 8.1Slot 2 5.8Slot 3 4.0
11
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
5.919
94%6.5 s
1.0 charged
Slot 1 7.3Slot 2 6.4Slot 3 4.1
12
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
5.912
92%5.0 s
0.4 charged
Slot 1 8.8Slot 2 6.4Slot 3 2.6
13
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
5.872
97%6.5 s
1.2 charged
Slot 1 6.5Slot 2 6.8Slot 3 4.4
14
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
5.773
100%5.4 s
0.8 charged
Slot 1 7.8Slot 2 5.5Slot 3 4.0
15
Giratina (Origin)
ghostShadow Claw
ghostShadow BallghostOminous Wind
5.659
92%6.4 s
1.0 charged
Slot 1 7.6Slot 2 6.6Slot 3 2.8

Slot 1 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Fairy-type Female Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
9.917
100%4.5 s
1.0 charged
2
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladefightingClose Combat
9.325
100%4.3 s
0.0 charged
3
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
8.757
100%3.3 s
0.0 charged
4
Klinklang
electricThunder Shock
steelFlash CannonsteelMirror Shot
8.757
100%4.5 s
1.0 charged
5
Stakataka
rockRock Throw
steelFlash CannonrockStone Edge
8.705
100%5.4 s
0.1 charged
6
Shadow Empoleon
steelSteel Wing
steelFlash CannonwaterHydro Cannon
8.607
100%4.3 s
0.0 charged
7
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashfightingClose Combat
8.596
100%5.0 s
0.1 charged
8
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
8.583
100%4.3 s
0.0 charged
9
Shadow Scizor
steelBullet Punch
steelIron HeadbugX-Scissor
8.489
100%3.3 s
0.0 charged
10
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
8.269
100%4.7 s
0.7 charged
11
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
8.249
100%3.7 s
0.0 charged
12
Shadow Heatran
fireFire Spin
steelIron HeadfireFire Blast
8.196
100%4.5 s
0.1 charged

Best for each Pokemon this slot can roll

vs Shadow Ralts
  1. 1Shadow Scizor Bullet Punch / Iron Head, X-Scissor10.00100%
  2. 2Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100%
  3. 3Galarian Slowbro Poison Jab / Sludge Bomb, Scald10.00100%
vs Shadow Snubbull
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.75100%
  2. 2Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.65100%
  3. 3Eternatus Poison Jab / Sludge Bomb, Flamethrower8.64100%
vs Shadow Alolan Vulpix
  1. 1Entei Fire Fang / Overheat, Fire Blast10.00100%
  2. 2Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100%
  3. 3Shadow Aggron Smack Down / Meteor Beam, Stone Edge9.91100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Fairy-type Female Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
9.750
100%4.5 s
1.0 charged
2
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladenormalGiga Impact
6.968
96%5.8 s
0.5 charged
3
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
6.762
100%6.5 s
1.2 charged
4
Kingambit
steelMetal Sound
steelIron HeaddarkFoul Play
6.665
96%6.2 s
1.2 charged
5
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
6.606
100%6.0 s
0.8 charged
6
Giratina (Origin)
ghostShadow Claw
ghostShadow BallghostOminous Wind
6.601
96%6.4 s
0.9 charged
7
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
6.584
96%6.2 s
0.5 charged
8
Shadow Giratina (Altered)
ghostShadow Claw
ghostShadow SneakrockAncient Power
6.563
96%6.4 s
0.9 charged
9
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
6.401
96%4.8 s
0.5 charged
10
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
6.393
100%6.5 s
1.2 charged
11
Lunala
ghostShadow Claw
ghostShadow BallpsychicFuture Sight
6.159
90%6.3 s
1.0 charged
12
Giratina (Altered)
ghostShadow Claw
ghostShadow ForcerockAncient Power
6.156
96%7.3 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Snubbull
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.75100%
  2. 2Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.65100%
  3. 3Eternatus Poison Jab / Sludge Bomb, Flamethrower8.64100%
vs Shadow Galarian Weezing
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.11100%
  2. 2Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball6.38100%
  3. 3Doublade Psycho Cut / Iron Head, Sacred Sword5.8290%
vs Shadow Kirlia
  1. 1Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100%
  2. 2Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100%
  3. 3Necrozma (Dusk Mane) Shadow Claw / Sunsteel Strike, Iron Head10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Fairy-type Female Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
8.672
100%4.5 s
1.0 charged
2
Genesect
bugFury Cutter
steelMagnet BombnormalTechno Blast (Normal)
4.601
100%5.5 s
1.0 charged
3
Genesect (Burn)
bugFury Cutter
steelMagnet BombfireTechno Blast (Fire)
4.601
100%5.5 s
1.0 charged
4
Genesect (Chill)
bugFury Cutter
steelMagnet BombiceTechno Blast (Ice)
4.601
100%5.5 s
1.0 charged
5
Genesect (Douse)
bugFury Cutter
steelMagnet BombpoisonGunk Shot
4.601
100%5.5 s
1.0 charged
6
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
4.364
92%6.5 s
1.1 charged
7
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
4.105
83%6.5 s
1.0 charged
8
Shadow Ursaluna
normalScratch
normalSwiftfireFire Punch
4.012
100%5.9 s
1.0 charged
9
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.974
100%5.5 s
1.0 charged
10
Snorlax
psychicPsywave
steelHeavy SlamnormalHyper Beam
3.820
92%7.0 s
1.1 charged
11
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
3.773
88%7.4 s
1.3 charged
12
Shadow Emboar
fireEmber
fireBlast BurnfireHeat Wave
3.726
96%5.5 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Alolan Ninetales
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.95100%
  2. 2Keldeo Poison Jab / Close Combat, Secret Sword3.9593%
  3. 3Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Close Combat3.86100%
vs Shadow Galarian Weezing
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.11100%
  2. 2Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball6.38100%
  3. 3Doublade Psycho Cut / Iron Head, Sacred Sword5.8290%
vs Shadow Granbull
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.21100%
  2. 2Shadow Ursaluna Scratch / High Horsepower, Swift4.93100%
  3. 3Shadow Galarian Weezing Fairy Wind / Sludge, Overheat4.89100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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