Fairy-type Female Grunt Counters
Gruntfairy“Check out my cute Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Ralts, Snubbull, Alolan Vulpix, Snubbull, Galarian Weezing, Kirlia).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.446 | 100% | 4.5 s 1.0 charged | Slot 1 9.9Slot 2 9.8Slot 3 8.7 | |
| 2 | steelMetal Claw steelBehemoth BladefightingClose Combat | 6.423 | 97% | 6.0 s 0.5 charged | Slot 1 9.3Slot 2 7.0Slot 3 3.0 | |
| 3 | steelMetal Claw steelBehemoth BashfightingClose Combat | 6.318 | 94% | 6.2 s 0.6 charged | Slot 1 8.6Slot 2 6.6Slot 3 3.8 | |
| 4 | steelMetal Sound steelIron HeaddarkFoul Play | 6.233 | 94% | 6.2 s 1.1 charged | Slot 1 9.0Slot 2 6.7Slot 3 3.1 | |
| 5 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 6.118 | 100% | 5.3 s 1.0 charged | Slot 1 7.7Slot 2 6.1Slot 3 4.6 | |
| 6 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 6.118 | 100% | 5.3 s 1.0 charged | Slot 1 7.7Slot 2 6.1Slot 3 4.6 | |
| 7 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 6.118 | 100% | 5.3 s 1.0 charged | Slot 1 7.7Slot 2 6.1Slot 3 4.6 | |
| 8 | bugFury Cutter steelMagnet BombpoisonGunk Shot | 6.118 | 100% | 5.3 s 1.0 charged | Slot 1 7.7Slot 2 6.1Slot 3 4.6 | |
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.972 | 92% | 5.7 s 0.4 charged | Slot 1 8.6Slot 2 6.5Slot 3 2.8 | |
| 10 | normalScratch normalSwiftfireFire Punch | 5.943 | 100% | 5.3 s 0.9 charged | Slot 1 8.1Slot 2 5.8Slot 3 4.0 | |
| 11 | psychicConfusion steelDoom DesirepsychicPsychic | 5.919 | 94% | 6.5 s 1.0 charged | Slot 1 7.3Slot 2 6.4Slot 3 4.1 | |
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.912 | 92% | 5.0 s 0.4 charged | Slot 1 8.8Slot 2 6.4Slot 3 2.6 | |
| 13 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.872 | 97% | 6.5 s 1.2 charged | Slot 1 6.5Slot 2 6.8Slot 3 4.4 | |
| 14 | fireIncinerate psychicPsyshockfireHeat Wave | 5.773 | 100% | 5.4 s 0.8 charged | Slot 1 7.8Slot 2 5.5Slot 3 4.0 | |
| 15 | ghostShadow Claw ghostShadow BallghostOminous Wind | 5.659 | 92% | 6.4 s 1.0 charged | Slot 1 7.6Slot 2 6.6Slot 3 2.8 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow RaltsCP 1,152 · Atk 160 · Def 75 · HP 686 movesets
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Alolan VulpixCP 1,892 · Atk 189 · Def 126 · HP 798 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.917 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Claw steelBehemoth BladefightingClose Combat | 9.325 | 100% | 4.3 s 0.0 charged | ||
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.757 | 100% | 3.3 s 0.0 charged | ||
| 4 | electricThunder Shock steelFlash CannonsteelMirror Shot | 8.757 | 100% | 4.5 s 1.0 charged | ||
| 5 | rockRock Throw steelFlash CannonrockStone Edge | 8.705 | 100% | 5.4 s 0.1 charged | ||
| 6 | steelSteel Wing steelFlash CannonwaterHydro Cannon | 8.607 | 100% | 4.3 s 0.0 charged | ||
| 7 | steelMetal Claw steelBehemoth BashfightingClose Combat | 8.596 | 100% | 5.0 s 0.1 charged | ||
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.583 | 100% | 4.3 s 0.0 charged | ||
| 9 | steelBullet Punch steelIron HeadbugX-Scissor | 8.489 | 100% | 3.3 s 0.0 charged | ||
| 10 | normalScratch groundHigh HorsepowernormalSwift | 8.269 | 100% | 4.7 s 0.7 charged | ||
| 11 | fireFire Fang fireOverheatfireFusion Flare | 8.249 | 100% | 3.7 s 0.0 charged | ||
| 12 | fireFire Spin steelIron HeadfireFire Blast | 8.196 | 100% | 4.5 s 0.1 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Scizor Bullet Punch / Iron Head, X-Scissor10.00100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 3
Galarian Slowbro Poison Jab / Sludge Bomb, Scald10.00100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.75100% - 2
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.65100% - 3
Eternatus Poison Jab / Sludge Bomb, Flamethrower8.64100%
- 1
Entei Fire Fang / Overheat, Fire Blast10.00100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 3
Shadow Aggron Smack Down / Meteor Beam, Stone Edge9.91100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow KirliaCP 2,071 · Atk 225 · Def 107 · HP 7915 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.750 | 100% | 4.5 s 1.0 charged | ||
| 2 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 6.968 | 96% | 5.8 s 0.5 charged | ||
| 3 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.762 | 100% | 6.5 s 1.2 charged | ||
| 4 | steelMetal Sound steelIron HeaddarkFoul Play | 6.665 | 96% | 6.2 s 1.2 charged | ||
| 5 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 6.606 | 100% | 6.0 s 0.8 charged | ||
| 6 | ghostShadow Claw ghostShadow BallghostOminous Wind | 6.601 | 96% | 6.4 s 0.9 charged | ||
| 7 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.584 | 96% | 6.2 s 0.5 charged | ||
| 8 | ghostShadow Claw ghostShadow SneakrockAncient Power | 6.563 | 96% | 6.4 s 0.9 charged | ||
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.401 | 96% | 4.8 s 0.5 charged | ||
| 10 | psychicConfusion steelDoom DesirepsychicPsychic | 6.393 | 100% | 6.5 s 1.2 charged | ||
| 11 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 6.159 | 90% | 6.3 s 1.0 charged | ||
| 12 | ghostShadow Claw ghostShadow ForcerockAncient Power | 6.156 | 96% | 7.3 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.75100% - 2
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.65100% - 3
Eternatus Poison Jab / Sludge Bomb, Flamethrower8.64100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.11100% - 2
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball6.38100% - 3
Doublade Psycho Cut / Iron Head, Sacred Sword5.8290%
- 1
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 2
Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 3
Necrozma (Dusk Mane) Shadow Claw / Sunsteel Strike, Iron Head10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow GranbullCP 5,490 · Atk 388 · Def 149 · HP 1349 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.672 | 100% | 4.5 s 1.0 charged | ||
| 2 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 4.601 | 100% | 5.5 s 1.0 charged | ||
| 3 | bugFury Cutter steelMagnet BombfireTechno Blast (Fire) | 4.601 | 100% | 5.5 s 1.0 charged | ||
| 4 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 4.601 | 100% | 5.5 s 1.0 charged | ||
| 5 | bugFury Cutter steelMagnet BombpoisonGunk Shot | 4.601 | 100% | 5.5 s 1.0 charged | ||
| 6 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.364 | 92% | 6.5 s 1.1 charged | ||
| 7 | psychicConfusion steelDoom DesirepsychicPsychic | 4.105 | 83% | 6.5 s 1.0 charged | ||
| 8 | normalScratch normalSwiftfireFire Punch | 4.012 | 100% | 5.9 s 1.0 charged | ||
| 9 | fireIncinerate psychicPsyshockfireHeat Wave | 3.974 | 100% | 5.5 s 1.0 charged | ||
| 10 | psychicPsywave steelHeavy SlamnormalHyper Beam | 3.820 | 92% | 7.0 s 1.1 charged | ||
| 11 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 3.773 | 88% | 7.4 s 1.3 charged | ||
| 12 | fireEmber fireBlast BurnfireHeat Wave | 3.726 | 96% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.95100% - 2
Keldeo Poison Jab / Close Combat, Secret Sword3.9593% - 3
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Close Combat3.86100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.11100% - 2
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball6.38100% - 3
Doublade Psycho Cut / Iron Head, Sacred Sword5.8290%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.21100% - 2
Shadow Ursaluna Scratch / High Horsepower, Swift4.93100% - 3
Shadow Galarian Weezing Fairy Wind / Sludge, Overheat4.89100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.