Fairy-type Female Grunt Counters
Gruntfairy“Check out my cute Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Ralts, Snubbull, Alolan Vulpix, Snubbull, Galarian Weezing, Kirlia).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.360 | 100% | 5.3 s 1.1 charged | Slot 1 9.4Slot 2 7.1Slot 3 5.6 | |
| 2 | steelMetal Sound steelIron HeaddarkDark Pulse | 5.897 | 100% | 6.7 s 1.2 charged | Slot 1 8.0Slot 2 5.8Slot 3 3.9 | |
| 3 | steelMetal Claw steelBehemoth BladefightingClose Combat | 5.540 | 100% | 6.5 s 0.6 charged | Slot 1 7.8Slot 2 5.3Slot 3 3.6 | |
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.518 | 100% | 5.8 s 0.6 charged | Slot 1 7.7Slot 2 6.0Slot 3 2.9 | |
| 5 | psychicConfusion steelDoom DesirefightingAura Sphere | 5.453 | 100% | 6.5 s 1.2 charged | Slot 1 7.2Slot 2 5.5Slot 3 3.7 | |
| 6 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 5.407 | 100% | 7.6 s 1.5 charged | Slot 1 8.5Slot 2 5.2Slot 3 2.6 | |
| 7 | fireFire Spin steelIron HeadfireFire Blast | 5.375 | 100% | 7.5 s 1.1 charged | Slot 1 7.3Slot 2 4.7Slot 3 4.1 | |
| 8 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.334 | 100% | 6.5 s 1.2 charged | Slot 1 5.8Slot 2 6.1Slot 3 4.1 | |
| 9 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 5.255 | 100% | 6.7 s 1.0 charged | Slot 1 7.1Slot 2 5.8Slot 3 2.9 | |
| 10 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.254 | 100% | 6.8 s 0.7 charged | Slot 1 6.7Slot 2 4.8Slot 3 4.2 | |
| 11 | ghostShadow Claw ghostShadow ForcerockAncient Power | 5.155 | 94% | 7.7 s 1.2 charged | Slot 1 7.1Slot 2 5.9Slot 3 2.5 | |
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.097 | 100% | 5.5 s 0.5 charged | Slot 1 7.6Slot 2 5.3Slot 3 2.4 | |
| 13 | fireFire Spin steelIron HeadfireFlamethrower | 5.036 | 100% | 7.5 s 1.0 charged | Slot 1 7.4Slot 2 4.7Slot 3 3.0 | |
| 14 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 4.916 | 100% | 6.4 s 0.8 charged | Slot 1 5.8Slot 2 5.1Slot 3 3.8 | |
| 15 | ghostShadow Claw ghostShadow BallghostOminous Wind | 4.887 | 94% | 7.3 s 1.1 charged | Slot 1 6.5Slot 2 5.7Slot 3 2.5 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow RaltsCP 1,152 · Atk 160 · Def 75 · HP 686 movesets
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Alolan VulpixCP 1,892 · Atk 189 · Def 126 · HP 798 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.379 | 100% | 4.5 s 1.0 charged | ||
| 2 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 8.497 | 100% | 5.0 s 1.0 charged | ||
| 3 | steelMetal Sound steelIron HeaddarkDark Pulse | 8.029 | 100% | 5.7 s 0.9 charged | ||
| 4 | steelMetal Claw steelBehemoth BladefightingClose Combat | 7.768 | 100% | 4.7 s 0.1 charged | ||
| 5 | steelIron Tail rockStone EdgefireFire Blast | 7.717 | 100% | 5.0 s 0.1 charged | ||
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 7.690 | 100% | 4.3 s 0.0 charged | ||
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 7.566 | 100% | 3.7 s 0.0 charged | ||
| 8 | rockRock Throw steelFlash CannonrockStone Edge | 7.553 | 100% | 5.7 s 0.3 charged | ||
| 9 | steelIron Tail rockStone EdgefireFire Blast | 7.441 | 100% | 6.0 s 0.3 charged | ||
| 10 | fireFire Spin steelIron HeadfireFlamethrower | 7.401 | 100% | 6.3 s 0.7 charged | ||
| 11 | psychicConfusion steelDoom DesirefightingAura Sphere | 7.174 | 100% | 6.5 s 1.2 charged | ||
| 12 | steelMetal Claw steelSunsteel StrikesteelIron Head | 7.106 | 100% | 6.0 s 0.2 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 2
Shadow Alolan Muk Poison Jab / Gunk Shot, Sludge Wave10.00100% - 3
Dragonite Steel Wing / Hurricane, Hyper Beam10.00100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.50100% - 2
Annihilape Low Kick / Shadow Ball, Rage Fist7.33100% - 3
Giratina (Altered) Shadow Claw / Shadow Force, Ancient Power6.58100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower10.00100% - 2
Incineroar Double Kick / Blast Burn, Blaze Kick9.22100% - 3
Stakataka Rock Throw / Stone Edge, Flash Cannon9.17100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnubbullCP 2,649 · Atk 259 · Def 102 · HP 1026 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow KirliaCP 2,071 · Atk 225 · Def 107 · HP 7915 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.111 | 100% | 5.7 s 1.2 charged | ||
| 2 | steelMetal Sound steelIron HeaddarkFoul Play | 6.619 | 100% | 6.2 s 1.2 charged | ||
| 3 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.080 | 100% | 6.5 s 1.1 charged | ||
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.006 | 100% | 5.5 s 0.5 charged | ||
| 5 | ghostShadow Claw ghostShadow ForcerockAncient Power | 5.909 | 100% | 7.5 s 1.2 charged | ||
| 6 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 5.767 | 100% | 6.7 s 0.9 charged | ||
| 7 | ghostShadow Claw ghostShadow BallghostOminous Wind | 5.682 | 100% | 7.2 s 0.9 charged | ||
| 8 | psychicConfusion steelDoom DesirepsychicPsychic | 5.461 | 100% | 6.5 s 1.2 charged | ||
| 9 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 5.347 | 100% | 5.5 s 0.5 charged | ||
| 10 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.298 | 100% | 7.4 s 1.3 charged | ||
| 11 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 5.256 | 100% | 6.5 s 0.6 charged | ||
| 12 | steelMetal Claw steelFlash CannonsteelMirror Shot | 5.235 | 100% | 7.2 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.50100% - 2
Annihilape Low Kick / Shadow Ball, Rage Fist7.33100% - 3
Giratina (Altered) Shadow Claw / Shadow Force, Ancient Power6.58100%
- 1
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.37100% - 2
Heatran Fire Spin / Iron Head, Earth Power5.58100% - 3
Jirachi Confusion / Doom Desire, Psychic5.51100%
- 1
Metagross Bullet Punch / Meteor Mash, Flash Cannon9.77100% - 2
Guzzlord Snarl / Sludge Bomb, Brutal Swing9.30100% - 3
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon8.97100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow GranbullCP 5,490 · Atk 388 · Def 149 · HP 1349 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.589 | 100% | 5.7 s 1.2 charged | ||
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 4.227 | 100% | 7.5 s 1.4 charged | ||
| 3 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.084 | 100% | 6.5 s 1.1 charged | ||
| 4 | fireFire Spin steelIron HeadfireFire Blast | 4.081 | 100% | 8.1 s 1.4 charged | ||
| 5 | steelMetal Sound steelIron HeadfightingFocus Blast | 3.892 | 100% | 7.5 s 1.4 charged | ||
| 6 | poisonAcid poisonGunk ShotpoisonSludge Bomb | 3.806 | 100% | 7.5 s 1.3 charged | ||
| 7 | psychicConfusion steelDoom DesirepsychicPsychic | 3.723 | 100% | 6.5 s 1.1 charged | ||
| 8 | fairyFairy Wind steelGigaton HammersteelHeavy Slam | 3.695 | 100% | 7.2 s 1.3 charged | ||
| 9 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 3.498 | 100% | 8.5 s 1.1 charged | ||
| 10 | steelMetal Claw steelIron HeadrockStone Edge | 3.257 | 100% | 8.6 s 1.5 charged | ||
| 11 | psychicPsywave steelHeavy SlamnormalHyper Beam | 3.088 | 100% | 8.4 s 1.4 charged | ||
| 12 | psychicPsywave steelHeavy SlamnormalHyper Beam | 3.066 | 100% | 7.1 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.09100% - 2
Zacian (Crowned Sword) Metal Claw / Close Combat, Giga Impact3.77100% - 3
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Close Combat3.75100%
- 1
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.37100% - 2
Heatran Fire Spin / Iron Head, Earth Power5.58100% - 3
Jirachi Confusion / Doom Desire, Psychic5.51100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.58100% - 2
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Giga Impact4.89100% - 3
Xerneas Geomancy / Moonblast, Giga Impact4.48100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.