Bug-type Male Grunt Counters
Gruntbug“Go, my super bug Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Venonat, Weedle, Wimpod, Pinsir, Anorith, Dewpider).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.606 | 89% | 5.8 s 1.3 charged | Slot 1 9.9Slot 2 7.0Slot 3 2.9 | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 6.210 | 99% | 5.4 s 0.9 charged | Slot 1 8.5Slot 2 6.8Slot 3 3.3 | |
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 5.682 | 85% | 6.8 s 1.2 charged | Slot 1 8.5Slot 2 5.7Slot 3 2.8 | |
| 4 | fightingLow Kick ghostShadow BallghostRage Fist | 5.679 | 89% | 6.6 s 1.3 charged | Slot 1 9.0Slot 2 6.5Slot 3 1.6 | |
| 5 | flyingPeck flyingAerial AcepsychicPsyshock | 5.588 | 85% | 5.9 s 1.0 charged | Slot 1 8.8Slot 2 6.2Slot 3 1.7 | |
| 6 | ghostHex rockPower GemghostShadow Ball | 5.551 | 93% | 6.4 s 1.0 charged | Slot 1 8.3Slot 2 5.3Slot 3 3.0 | |
| 7 | fireFire Spin fireFire BlastrockStone Edge | 5.480 | 84% | 5.9 s 0.2 charged | Slot 1 9.6Slot 2 4.6Slot 3 2.2 | |
| 8 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.436 | 93% | 7.5 s 1.2 charged | Slot 1 8.6Slot 2 5.9Slot 3 1.8 | |
| 9 | steelMetal Claw steelBehemoth BashfightingClose Combat | 5.421 | 92% | 7.7 s 1.2 charged | Slot 1 8.4Slot 2 5.5Slot 3 2.4 | |
| 10 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.396 | 93% | 6.4 s 1.0 charged | Slot 1 8.5Slot 2 5.5Slot 3 2.3 | |
| 11 | ghostHex fireBlast BurnfireFlamethrower | 5.389 | 89% | 6.5 s 1.1 charged | Slot 1 8.3Slot 2 5.5Slot 3 2.4 | |
| 12 | fireEmber fireOverheatelectricWild Charge | 5.371 | 87% | 5.6 s 1.0 charged | Slot 1 8.3Slot 2 5.6Slot 3 2.3 | |
| 13 | fightingLow Kick ghostShadow BallghostRage Fist | 5.307 | 85% | 6.3 s 1.3 charged | Slot 1 8.3Slot 2 6.2Slot 3 1.4 | |
| 14 | fireEmber fireBlast BurnrockRock Slide | 5.272 | 97% | 5.6 s 1.0 charged | Slot 1 8.0Slot 2 5.5Slot 3 2.3 | |
| 15 | electricThunder Shock fireHeat WaveflyingDrill Peck | 5.201 | 99% | 5.5 s 1.0 charged | Slot 1 8.1Slot 2 4.8Slot 3 2.7 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow VenonatCP 2,155 · Atk 196 · Def 117 · HP 1026 movesets
Shadow WeedleCP 969 · Atk 133 · Def 66 · HP 812 movesets
Shadow WimpodCP 1,078 · Atk 140 · Def 90 · HP 651 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.861 | 100% | 4.5 s 1.0 charged | ||
| 2 | fireFire Spin fireFire BlastrockStone Edge | 9.646 | 100% | 4.0 s 0.0 charged | ||
| 3 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 9.417 | 100% | 4.2 s 0.0 charged | ||
| 4 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 9.167 | 100% | 4.2 s 0.0 charged | ||
| 5 | fireFire Spin fireFire BlastrockStone Edge | 8.988 | 100% | 4.5 s 0.0 charged | ||
| 6 | fightingLow Kick ghostShadow BallghostRage Fist | 8.984 | 100% | 5.5 s 1.0 charged | ||
| 7 | flyingAir Slash steelBehemoth BladenormalGiga Impact | 8.931 | 100% | 4.0 s 0.0 charged | ||
| 8 | fireIncinerate rockRock SliderockRock Blast | 8.922 | 100% | 5.3 s 0.7 charged | ||
| 9 | flyingPeck flyingAerial AcepsychicPsyshock | 8.800 | 100% | 4.5 s 0.3 charged | ||
| 10 | fireIncinerate fireHeat WavefireFlamethrower | 8.752 | 100% | 4.2 s 0.0 charged | ||
| 11 | rockRock Throw rockStone EdgesteelFlash Cannon | 8.676 | 100% | 4.0 s 0.0 charged | ||
| 12 | fireFire Fang fireOverheatfireFusion Flare | 8.658 | 100% | 3.7 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash9.58100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower8.94100% - 3
Ho-Oh Incinerate / Brave Bird, Sacred Fire++8.25100%
- 1
Shadow Arcanine Fire Fang / Fire Blast, Flamethrower10.00100% - 2
Shadow Aerodactyl Rock Throw / Rock Slide, Ancient Power10.00100% - 3
Shadow Entei Fire Fang / Overheat, Fire Blast10.00100%
- 1
Shadow Charizard Air Slash / Air Cutter, Overheat10.00100% - 2
Arcanine Thunder Fang / Wild Charge, Fire Blast10.00100% - 3
Shadow Arcanine Thunder Fang / Wild Charge, Fire Blast10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PinsirCP 6,367 · Atk 432 · Def 201 · HP 10712 movesets
Shadow AnorithCP 3,278 · Atk 326 · Def 117 · HP 866 movesets
Shadow DewpiderCP 1,528 · Atk 148 · Def 135 · HP 796 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 7.041 | 100% | 5.3 s 1.1 charged | ||
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 6.837 | 100% | 5.5 s 1.2 charged | ||
| 3 | fightingLow Kick ghostShadow BallghostRage Fist | 6.479 | 100% | 6.7 s 1.3 charged | ||
| 4 | fightingLow Kick ghostShadow BallghostRage Fist | 6.156 | 100% | 6.2 s 1.3 charged | ||
| 5 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.940 | 100% | 7.5 s 1.4 charged | ||
| 6 | fireEmber fireOverheatelectricWild Charge | 5.574 | 94% | 5.6 s 1.1 charged | ||
| 7 | ghostHex fireBlast BurnfireFlamethrower | 5.544 | 89% | 6.5 s 1.1 charged | ||
| 8 | steelMetal Claw steelBehemoth BashfightingClose Combat | 5.514 | 100% | 7.4 s 1.1 charged | ||
| 9 | fireEmber fireBlast BurnrockRock Slide | 5.505 | 90% | 5.5 s 1.1 charged | ||
| 10 | flyingPeck flyingAerial AcerockAncient Power | 5.465 | 94% | 6.6 s 1.2 charged | ||
| 11 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.461 | 100% | 6.6 s 1.3 charged | ||
| 12 | ghostShadow Claw flyingAerial AcebugX-Scissor | 5.167 | 90% | 5.8 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Marshadow Shadow Claw / Rock Slide, Fire Punch5.18100% - 2
Enamorus (Therian) Fairy Wind / Fly, Moonblast4.7192% - 3
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power4.35100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.58100% - 2
Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Close Combat6.74100% - 3
Marshadow Shadow Claw / Close Combat, Fire Punch6.28100%
- 1
Emboar Ember / Rock Slide, Blast Burn10.00100% - 2
Annihilape Low Kick / Shadow Ball, Rage Fist10.00100% - 3
Shadow Annihilape Low Kick / Shadow Ball, Rage Fist10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ScizorCP 6,454 · Atk 429 · Def 200 · HP 1138 movesets
Shadow ScolipedeCP 5,259 · Atk 372 · Def 194 · HP 10215 movesets
Shadow VikavoltCP 6,701 · Atk 460 · Def 177 · HP 12012 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw fireFire PunchrockRock Slide | 3.291 | 96% | 5.5 s 1.1 charged | ||
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 3.088 | 88% | 6.5 s 1.2 charged | ||
| 3 | ghostHex rockPower GemghostShadow Ball | 2.990 | 79% | 6.4 s 1.2 charged | ||
| 4 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 2.916 | 67% | 7.8 s 1.9 charged | ||
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 2.885 | 88% | 6.1 s 0.8 charged | ||
| 6 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.803 | 54% | 7.4 s 1.4 charged | ||
| 7 | electricThunder Shock fireHeat WaveflyingDrill Peck | 2.687 | 100% | 5.5 s 1.1 charged | ||
| 8 | fireEmber fireOverheatfireFire Punch | 2.681 | 92% | 5.5 s 1.0 charged | ||
| 9 | fireEmber fireBlast BurnfireHeat Wave | 2.599 | 100% | 5.5 s 1.1 charged | ||
| 10 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.414 | 75% | 6.5 s 0.4 charged | ||
| 11 | fireEmber fireHeat WavedarkCrunch | 2.414 | 100% | 5.5 s 1.1 charged | ||
| 12 | ghostHex fireBlast BurnfireFlamethrower | 2.368 | 79% | 6.4 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Ho-Oh Incinerate / Sacred Fire++, Sacred Fire4.06100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower2.80100% - 3
Heatran Fire Spin / Fire Blast, Magma Storm2.75100%
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash5.55100% - 2
Gholdengo Hex / Power Gem, Shadow Ball3.88100% - 3
Marshadow Shadow Claw / Rock Slide, Fire Punch3.87100%
- 1
Zapdos Thunder Shock / Heat Wave, Ancient Power2.88100% - 2
Marshadow Shadow Claw / Rock Slide, Fire Punch2.78100% - 3
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power2.50100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.