Bug-type Male Grunt Counters
Gruntbug“Go, my super bug Pokémon!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Venonat, Weedle, Wimpod, Pinsir, Anorith, Dewpider).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.911 | 100% | 5.9 s 1.3 charged | Slot 1 9.9Slot 2 7.2Slot 3 3.6 | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 6.708 | 100% | 5.4 s 0.9 charged | Slot 1 8.5Slot 2 7.9Slot 3 3.7 | |
| 3 | fightingLow Kick ghostShadow BallghostRage Fist | 6.470 | 100% | 6.8 s 1.3 charged | Slot 1 9.0Slot 2 7.6Slot 3 2.8 | |
| 4 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.421 | 100% | 7.6 s 1.1 charged | Slot 1 8.6Slot 2 7.4Slot 3 3.3 | |
| 5 | ghostHex rockPower GemghostShadow Ball | 6.252 | 100% | 6.5 s 1.1 charged | Slot 1 8.3Slot 2 6.4Slot 3 4.0 | |
| 6 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.244 | 100% | 6.5 s 1.1 charged | Slot 1 8.6Slot 2 6.9Slot 3 3.3 | |
| 7 | steelMetal Claw steelBehemoth BashfairyMoonblast | 6.206 | 97% | 8.4 s 1.4 charged | Slot 1 8.4Slot 2 7.0Slot 3 3.3 | |
| 8 | ghostHex fireBlast BurnfireFlamethrower | 6.193 | 100% | 6.5 s 1.2 charged | Slot 1 8.3Slot 2 6.9Slot 3 3.3 | |
| 9 | fireFire Spin fireFire BlastrockStone Edge | 6.024 | 93% | 5.9 s 0.2 charged | Slot 1 9.6Slot 2 5.1Slot 3 3.3 | |
| 10 | flyingPeck flyingAerial AcepsychicPsyshock | 6.007 | 90% | 6.2 s 1.0 charged | Slot 1 8.8Slot 2 6.8Slot 3 2.4 | |
| 11 | fightingLow Kick ghostShadow BallghostRage Fist | 5.970 | 100% | 6.4 s 1.2 charged | Slot 1 8.3Slot 2 7.0Slot 3 2.5 | |
| 12 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.960 | 100% | 7.1 s 1.1 charged | Slot 1 8.3Slot 2 6.4Slot 3 3.2 | |
| 13 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 5.806 | 100% | 6.7 s 0.6 charged | Slot 1 9.4Slot 2 5.0Slot 3 3.0 | |
| 14 | fireEmber fireOverheatelectricWild Charge | 5.762 | 97% | 5.6 s 1.0 charged | Slot 1 8.3Slot 2 6.2Slot 3 2.8 | |
| 15 | fireFire Spin fireFire BlastrockStone Edge | 5.719 | 97% | 7.0 s 0.4 charged | Slot 1 9.0Slot 2 5.0Slot 3 3.2 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow VenonatCP 2,155 · Atk 196 · Def 117 · HP 1026 movesets
Shadow WeedleCP 969 · Atk 133 · Def 66 · HP 812 movesets
Shadow WimpodCP 1,078 · Atk 140 · Def 90 · HP 651 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 9.861 | 100% | 4.5 s 1.0 charged | ||
| 2 | fireFire Spin fireFire BlastrockStone Edge | 9.646 | 100% | 4.0 s 0.0 charged | ||
| 3 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 9.417 | 100% | 4.2 s 0.0 charged | ||
| 4 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 9.167 | 100% | 4.2 s 0.0 charged | ||
| 5 | fireFire Spin fireFire BlastrockStone Edge | 8.988 | 100% | 4.5 s 0.0 charged | ||
| 6 | fightingLow Kick ghostShadow BallghostRage Fist | 8.984 | 100% | 5.5 s 1.0 charged | ||
| 7 | flyingAir Slash steelBehemoth BladenormalGiga Impact | 8.931 | 100% | 4.0 s 0.0 charged | ||
| 8 | fireIncinerate rockRock SliderockRock Blast | 8.922 | 100% | 5.3 s 0.7 charged | ||
| 9 | flyingPeck flyingAerial AcepsychicPsyshock | 8.800 | 100% | 4.5 s 0.3 charged | ||
| 10 | fireIncinerate fireHeat WavefireFlamethrower | 8.752 | 100% | 4.2 s 0.0 charged | ||
| 11 | rockRock Throw rockStone EdgesteelFlash Cannon | 8.676 | 100% | 4.0 s 0.0 charged | ||
| 12 | fireFire Fang fireOverheatfireFusion Flare | 8.658 | 100% | 3.7 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash9.58100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower8.94100% - 3
Ho-Oh Incinerate / Brave Bird, Sacred Fire++8.25100%
- 1
Shadow Arcanine Fire Fang / Fire Blast, Flamethrower10.00100% - 2
Shadow Aerodactyl Rock Throw / Rock Slide, Ancient Power10.00100% - 3
Shadow Entei Fire Fang / Overheat, Fire Blast10.00100%
- 1
Shadow Charizard Air Slash / Air Cutter, Overheat10.00100% - 2
Arcanine Thunder Fang / Wild Charge, Fire Blast10.00100% - 3
Shadow Arcanine Thunder Fang / Wild Charge, Fire Blast10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PinsirCP 6,367 · Atk 432 · Def 201 · HP 10712 movesets
Shadow AnorithCP 3,278 · Atk 326 · Def 117 · HP 866 movesets
Shadow DewpiderCP 1,528 · Atk 148 · Def 135 · HP 796 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw rockRock SlidefireFire Punch | 7.903 | 100% | 5.5 s 1.2 charged | ||
| 2 | fightingLow Kick ghostShadow BallghostRage Fist | 7.620 | 100% | 6.7 s 1.3 charged | ||
| 3 | dragonDragon Breath ghostShadow ForcerockAncient Power | 7.374 | 100% | 7.4 s 1.4 charged | ||
| 4 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 7.248 | 100% | 5.3 s 1.1 charged | ||
| 5 | fightingLow Kick ghostShadow BallghostRage Fist | 7.045 | 100% | 6.2 s 1.2 charged | ||
| 6 | steelMetal Claw steelBehemoth BashfairyMoonblast | 6.960 | 100% | 7.4 s 1.1 charged | ||
| 7 | ghostHex fireBlast BurnfireFlamethrower | 6.941 | 100% | 6.6 s 1.3 charged | ||
| 8 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.885 | 100% | 6.6 s 1.3 charged | ||
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.425 | 100% | 7.6 s 1.3 charged | ||
| 10 | fireEmber fireOverheatelectricWild Charge | 6.207 | 100% | 5.5 s 1.2 charged | ||
| 11 | flyingPeck flyingAerial AcerockAncient Power | 6.088 | 100% | 6.6 s 1.2 charged | ||
| 12 | fireEmber fireBlast BurnrockRock Slide | 6.001 | 100% | 5.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Marshadow Shadow Claw / Rock Slide, Fire Punch5.80100% - 2
Enamorus (Therian) Fairy Wind / Fly, Moonblast5.38100% - 3
Lugia Dragon Tail / Aeroblast++, Fly5.20100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.58100% - 2
Marshadow Shadow Claw / Rock Slide, Fire Punch8.55100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power7.86100%
- 1
Emboar Ember / Rock Slide, Blast Burn10.00100% - 2
Annihilape Low Kick / Shadow Ball, Rage Fist10.00100% - 3
Shadow Annihilape Low Kick / Shadow Ball, Rage Fist10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ScizorCP 6,454 · Atk 429 · Def 200 · HP 1138 movesets
Shadow ScolipedeCP 5,259 · Atk 372 · Def 194 · HP 10215 movesets
Shadow VikavoltCP 6,701 · Atk 460 · Def 177 · HP 12012 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakedragonOutrage | 4.325 | 100% | 8.6 s 1.6 charged | ||
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 4.064 | 92% | 6.5 s 1.3 charged | ||
| 3 | ghostHex rockPower GemghostShadow Ball | 4.044 | 100% | 6.5 s 1.4 charged | ||
| 4 | ghostShadow Claw fireFire PunchrockRock Slide | 3.721 | 100% | 5.5 s 1.1 charged | ||
| 5 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 3.624 | 100% | 8.0 s 2.0 charged | ||
| 6 | fireFire Spin fireFire BlastfireMagma Storm | 3.580 | 92% | 6.1 s 0.8 charged | ||
| 7 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 3.466 | 100% | 8.7 s 1.8 charged | ||
| 8 | fightingDouble Kick rockStone EdgefightingClose Combat | 3.427 | 100% | 8.8 s 1.7 charged | ||
| 9 | fireEmber fireHeat WavefireFlamethrower | 3.392 | 100% | 5.5 s 1.1 charged | ||
| 10 | dragonDragon Breath ghostShadow ForcerockAncient Power | 3.299 | 100% | 8.9 s 1.6 charged | ||
| 11 | ghostHex fireBlast BurnfireFlamethrower | 3.297 | 100% | 6.5 s 1.4 charged | ||
| 12 | ghostShadow Claw rockAncient PowerghostShadow Sneak | 3.276 | 100% | 7.4 s 1.5 charged |
Best for each Pokemon this slot can roll
- 1
Heatran Fire Spin / Fire Blast, Magma Storm4.70100% - 2
Shadow Ho-Oh Incinerate / Sacred Fire++, Sacred Fire4.69100% - 3
Shadow Heatran Fire Spin / Fire Blast, Flamethrower3.98100%
- 1
Melmetal Thunder Shock / Rock Slide, Double Iron Bash6.98100% - 2
Gholdengo Hex / Power Gem, Shadow Ball6.77100% - 3
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Giga Impact6.12100%
- 1
Zygarde (Complete) Dragon Tail / Earthquake, Outrage5.02100% - 2
Togekiss Peck / Flamethrower, Ancient Power3.19100% - 3
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power3.16100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.