Shadow Anorith counters
rockbugBug-type Male Grunt ยท slot 2Grunt
CP
3,278
Attack
325.9
x1.2 Shadow
Defense
117.2
x0.83 Shadow
HP
86
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.583 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | steelMetal Claw steelBehemoth BladefightingClose Combat | 6.744 | 100% | 5.0 s 0.2 charged | 81% HP left on average | |
| 3 | ghostShadow Claw fightingClose CombatfireFire Punch | 6.278 | 100% | 5.6 s 1.3 charged | 73% HP left on average | |
| 4 | rockRock Throw rockStone EdgesteelFlash Cannon | 6.190 | 100% | 5.0 s 0.2 charged | 83% HP left on average | |
| 5 | rockRock Throw rockMeteor BeamrockPower Gem | 6.016 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 6 | rockSmack Down rockRock SlidefightingClose Combat | 5.960 | 100% | 4.5 s 0.0 charged | 83% HP left on average | |
| 7 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 5.736 | 100% | 5.0 s 0.2 charged | 74% HP left on average | |
| 8 | flyingPeck rockAncient PowerfightingAura Sphere | 5.595 | 100% | 5.6 s 1.3 charged | 60% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatghostRage Fist | 5.462 | 100% | 5.6 s 1.3 charged | 70% HP left on average | |
| 10 | steelMetal Claw steelBehemoth BashfightingClose Combat | 5.428 | 100% | 7.2 s 0.5 charged | 73% HP left on average | |
| 11 | steelBullet Punch steelIron HeadbugX-Scissor | 4.922 | 100% | 4.0 s 0.0 charged | 80% HP left on average | |
| 12 | rockRock Throw rockRock SlidegroundEarth Power | 4.891 | 100% | 4.0 s 0.0 charged | 78% HP left on average | |
| 13 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.846 | 100% | 6.7 s 1.5 charged | 70% HP left on average | |
| 14 | steelSteel Wing flyingBrave BirdfireSacred Fire++ | 4.801 | 83% | 6.0 s 0.3 charged | 62% HP left on average | |
| 15 | rockRock Throw rockRock SlidesteelIron Head | 4.725 | 100% | 4.0 s 0.0 charged | 78% HP left on average | |
| 16 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.375 | 100% | 6.7 s 1.5 charged | 73% HP left on average | |
| 17 | waterWaterfall waterAqua JetfightingClose Combat | 4.375 | 100% | 4.5 s 0.0 charged | 76% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.270 | 100% | 5.0 s 0.2 charged | 73% HP left on average | |
| 19 | steelSteel Wing steelIron HeaddarkPayback | 4.183 | 100% | 7.2 s 0.5 charged | 60% HP left on average | |
| 20 | ghostShadow Claw fightingClose CombatbugX-Scissor | 4.151 | 83% | 5.6 s 1.2 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.