Shadow Scizor counters
bugsteelBug-type Male Grunt ยท slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.065 | 100% | 5.0 s 0.1 charged | 70% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 2.805 | 100% | 5.9 s 0.4 charged | 54% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 2.749 | 100% | 6.6 s 1.6 charged | 54% HP left on average | |
| 4 | fireFire Fang fireOverheatfireFire Blast | 2.656 | 100% | 5.0 s 0.1 charged | 58% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFusion Flare | 2.652 | 100% | 5.0 s 0.1 charged | 58% HP left on average | |
| 6 | fireEmber fireBlast BurnfireHeat Wave | 2.475 | 100% | 5.6 s 1.4 charged | 51% HP left on average | |
| 7 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.387 | 100% | 5.6 s 1.4 charged | 46% HP left on average | |
| 8 | fireIncinerate fireOverheatfireFlame Charge | 2.285 | 88% | 5.0 s 0.1 charged | 50% HP left on average | |
| 9 | fireFire Fang fireOverheatfireFire Blast | 2.273 | 100% | 6.1 s 0.4 charged | 47% HP left on average | |
| 10 | fireEmber fireHeat WavedarkCrunch | 2.268 | 100% | 5.6 s 1.4 charged | 43% HP left on average | |
| 11 | fireFire Fang fireOverheatfireFusion Flare | 2.250 | 100% | 6.1 s 0.4 charged | 47% HP left on average | |
| 12 | fireEmber fireOverheatfireFire Punch | 2.160 | 75% | 5.4 s 1.1 charged | 44% HP left on average | |
| 13 | fireFire Spin fireOverheatfireFire Blast | 2.121 | 88% | 5.9 s 0.4 charged | 42% HP left on average | |
| 14 | fireIncinerate fireMind BlownfireOverheat | 2.118 | 88% | 5.0 s 0.1 charged | 47% HP left on average | |
| 15 | fireFire Spin fireOverheatflyingHurricane | 2.066 | 100% | 5.9 s 0.4 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.