Steel-type Male Grunt Counters
Gruntsteel“You're no match for my iron will!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.040 | 90% | 6.1 s 1.2 charged | Slot 1 8.5Slot 2 3.6Slot 3 6.0 | |
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 5.569 | 97% | 6.5 s 1.3 charged | Slot 1 8.2Slot 2 3.4Slot 3 5.2 | |
| 3 | electricThunder Shock fightingAura SphereelectricWild Charge | 4.324 | 99% | 5.5 s 1.1 charged | Slot 1 4.5Slot 2 4.8Slot 3 3.8 | |
| 4 | fightingLow Kick fightingFocus BlastdarkFoul Play | 4.311 | 92% | 6.9 s 1.2 charged | Slot 1 6.1Slot 2 4.8Slot 3 2.1 | |
| 5 | fireFire Spin fireFire BlastgroundEarth Power | 4.105 | 92% | 7.6 s 0.9 charged | Slot 1 6.3Slot 2 3.3Slot 3 2.7 | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.087 | 99% | 5.6 s 0.8 charged | Slot 1 5.2Slot 2 3.4Slot 3 3.7 | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 3.975 | 88% | 6.1 s 1.2 charged | Slot 1 4.4Slot 2 3.1Slot 3 4.5 | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.930 | 86% | 6.0 s 1.1 charged | Slot 1 4.8Slot 2 2.4Slot 3 4.7 | |
| 9 | normalQuick Attack fireV-createfireOverheat | 3.845 | 81% | 6.7 s 1.3 charged | Slot 1 5.1Slot 2 4.2Slot 3 2.3 | |
| 10 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 3.830 | 86% | 7.4 s 1.4 charged | Slot 1 6.3Slot 2 3.4Slot 3 1.7 | |
| 11 | steelMetal Sound waterHydro CannonwaterHydro Pump | 3.811 | 81% | 8.1 s 1.5 charged | Slot 1 6.8Slot 2 3.2Slot 3 1.4 | |
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.757 | 90% | 8.0 s 1.4 charged | Slot 1 4.7Slot 2 2.8Slot 3 3.7 | |
| 13 | fireFire Spin fireFire BlastgroundEarth Power | 3.704 | 89% | 7.3 s 0.9 charged | Slot 1 5.8Slot 2 3.1Slot 3 2.2 | |
| 14 | ghostHex fightingFocus BlastghostShadow Ball | 3.663 | 85% | 7.9 s 1.4 charged | Slot 1 6.8Slot 2 2.9Slot 3 1.4 | |
| 15 | fightingCounter fightingClose CombatfightingBrick Break | 3.657 | 93% | 6.6 s 0.7 charged | Slot 1 6.2Slot 2 2.4Slot 3 2.4 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Alolan SandshrewCP 2,765 · Atk 238 · Def 147 · HP 916 movesets
Shadow AronCP 2,805 · Atk 232 · Def 159 · HP 919 movesets
Shadow BeldumCP 2,088 · Atk 189 · Def 150 · HP 811 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.504 | 100% | 5.0 s 1.0 charged | ||
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.152 | 100% | 5.2 s 1.0 charged | ||
| 3 | bugFury Cutter fightingSacred SwordsteelIron Head | 6.926 | 100% | 5.7 s 1.0 charged | ||
| 4 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.880 | 100% | 6.5 s 1.2 charged | ||
| 5 | steelMetal Sound waterHydro CannonwaterHydro Pump | 6.826 | 100% | 5.5 s 1.1 charged | ||
| 6 | ghostHex fightingFocus BlastghostShadow Ball | 6.762 | 100% | 6.5 s 1.2 charged | ||
| 7 | fightingCounter fightingClose CombatfightingLow Sweep | 6.528 | 100% | 5.5 s 0.3 charged | ||
| 8 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 6.435 | 100% | 7.1 s 1.2 charged | ||
| 9 | fireFire Spin fireFire BlastgroundEarth Power | 6.322 | 100% | 6.3 s 0.5 charged | ||
| 10 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 6.208 | 89% | 5.5 s 1.0 charged | ||
| 11 | fightingCounter fightingClose CombatfightingBrick Break | 6.152 | 100% | 5.2 s 0.3 charged | ||
| 12 | fightingCounter fightingClose CombatfireFire Punch | 6.148 | 100% | 5.2 s 0.3 charged |
Best for each Pokemon this slot can roll
- 1
Heatran Fire Spin / Fire Blast, Flamethrower10.00100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100% - 3
Melmetal Thunder Shock / Superpower, Double Iron Bash9.25100%
- 1
Cobalion Double Kick / Close Combat, Sacred Sword9.69100% - 2
Urshifu (Rapid Strike) Counter / Close Combat, Dynamic Punch7.66100% - 3
Doublade Fury Cutter / Sacred Sword, Iron Head7.40100%
- 1
Doublade Shadow Claw / Sacred Sword, Iron Head10.00100% - 2
Necrozma (Dawn Wings) Psycho Cut / Moongeist Beam, Dark Pulse10.00100% - 3
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LaironCP 4,416 · Atk 295 · Def 218 · HP 10212 movesets
Shadow SkarmoryCP 4,546 · Atk 279 · Def 247 · HP 1078 movesets
Shadow MetangCP 3,699 · Atk 261 · Def 195 · HP 1029 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkFoul Play | 4.789 | 92% | 7.0 s 1.2 charged | ||
| 2 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.516 | 100% | 6.6 s 1.2 charged | ||
| 3 | normalQuick Attack fireV-createfireOverheat | 4.182 | 92% | 6.5 s 1.2 charged | ||
| 4 | electricThunder Shock fightingDynamic PunchelectricThunderbolt | 4.031 | 100% | 8.2 s 1.6 charged | ||
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.608 | 71% | 7.9 s 1.6 charged | ||
| 6 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 3.431 | 83% | 8.2 s 1.6 charged | ||
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.399 | 96% | 6.2 s 1.1 charged | ||
| 8 | fireFire Spin groundEarth PowerfireFlamethrower | 3.292 | 92% | 8.6 s 1.4 charged | ||
| 9 | fireFire Spin fireFlamethrowersteelIron Head | 3.158 | 92% | 8.6 s 1.4 charged | ||
| 10 | fireFire Spin fireFire BlastgroundEarth Power | 3.127 | 88% | 8.0 s 1.2 charged | ||
| 11 | dragonDragon Breath electricThundersteelIron Head | 3.107 | 96% | 7.8 s 1.3 charged | ||
| 12 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 3.070 | 71% | 8.2 s 1.5 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword7.24100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail6.62100% - 3
Melmetal Thunder Shock / Superpower, Dynamic Punch6.04100%
- 1
Magnezone Volt Switch / Wild Charge, Zap Cannon5.10100% - 2
Heatran Fire Spin / Fire Blast, Magma Storm4.98100% - 3
Raikou Thunder Shock / Wild Charge, Thunder4.72100%
- 1
Kingambit Low Kick / Dark Pulse, Foul Play6.93100% - 2
Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike6.52100% - 3
Victini Quick Attack / V-create, Overheat5.92100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AggronCP 6,459 · Atk 364 · Def 279 · HP 11324 movesets
Shadow Alolan SandslashCP 5,226 · Atk 328 · Def 215 · HP 11812 movesets
Shadow ProbopassCP 4,473 · Atk 256 · Def 297 · HP 1028 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.007 | 100% | 5.5 s 1.0 charged | ||
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.175 | 100% | 5.5 s 1.0 charged | ||
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.656 | 100% | 5.5 s 1.0 charged | ||
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 4.480 | 96% | 5.5 s 1.0 charged | ||
| 5 | groundMud Shot groundEarth PowergroundSand Tomb | 3.934 | 79% | 5.7 s 1.0 charged | ||
| 6 | groundMud Shot groundEarthquakegroundDrill Run | 3.784 | 96% | 5.5 s 1.0 charged | ||
| 7 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.782 | 96% | 5.5 s 1.0 charged | ||
| 8 | electricThunder Shock fightingAura SphereelectricWild Charge | 3.763 | 96% | 5.5 s 1.0 charged | ||
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.744 | 96% | 7.6 s 1.3 charged | ||
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.708 | 100% | 5.5 s 1.0 charged | ||
| 11 | psychicConfusion fightingAura SpheresteelDoom Desire | 3.699 | 100% | 6.5 s 1.1 charged | ||
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.605 | 100% | 5.0 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Dynamic Punch4.85100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword3.9596% - 3
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash3.94100%
- 1
Cobalion Double Kick / Close Combat, Sacred Sword6.31100% - 2
Melmetal Thunder Shock / Dynamic Punch, Double Iron Bash4.8192% - 3
Victini Quick Attack / V-create, Overheat4.7392%
- 1
Virizion Double Kick / Close Combat, Sacred Sword7.91100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword7.47100% - 3
Garchomp Mud Shot / Earthquake, Sand Tomb7.31100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.