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Steel-type Male Grunt Counters

Gruntsteel

“You're no match for my iron will!”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.

Best counters for all of Steel-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.040
90%6.1 s
1.2 charged
Slot 1 8.5Slot 2 3.6Slot 3 6.0
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
5.569
97%6.5 s
1.3 charged
Slot 1 8.2Slot 2 3.4Slot 3 5.2
3
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.324
99%5.5 s
1.1 charged
Slot 1 4.5Slot 2 4.8Slot 3 3.8
4
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
4.311
92%6.9 s
1.2 charged
Slot 1 6.1Slot 2 4.8Slot 3 2.1
5
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.105
92%7.6 s
0.9 charged
Slot 1 6.3Slot 2 3.3Slot 3 2.7
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.087
99%5.6 s
0.8 charged
Slot 1 5.2Slot 2 3.4Slot 3 3.7
7
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
3.975
88%6.1 s
1.2 charged
Slot 1 4.4Slot 2 3.1Slot 3 4.5
8
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.930
86%6.0 s
1.1 charged
Slot 1 4.8Slot 2 2.4Slot 3 4.7
9
Victini
normalQuick Attack
fireV-createfireOverheat
3.845
81%6.7 s
1.3 charged
Slot 1 5.1Slot 2 4.2Slot 3 2.3
10
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
3.830
86%7.4 s
1.4 charged
Slot 1 6.3Slot 2 3.4Slot 3 1.7
11
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
3.811
81%8.1 s
1.5 charged
Slot 1 6.8Slot 2 3.2Slot 3 1.4
12
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
3.757
90%8.0 s
1.4 charged
Slot 1 4.7Slot 2 2.8Slot 3 3.7
13
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
3.704
89%7.3 s
0.9 charged
Slot 1 5.8Slot 2 3.1Slot 3 2.2
14
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
3.663
85%7.9 s
1.4 charged
Slot 1 6.8Slot 2 2.9Slot 3 1.4
15
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingBrick Break
3.657
93%6.6 s
0.7 charged
Slot 1 6.2Slot 2 2.4Slot 3 2.4

Slot 1 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.504
100%5.0 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
8.152
100%5.2 s
1.0 charged
3
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
6.926
100%5.7 s
1.0 charged
4
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
6.880
100%6.5 s
1.2 charged
5
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
6.826
100%5.5 s
1.1 charged
6
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
6.762
100%6.5 s
1.2 charged
7
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
6.528
100%5.5 s
0.3 charged
8
Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
6.435
100%7.1 s
1.2 charged
9
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
6.322
100%6.3 s
0.5 charged
10
Necrozma (Dawn Wings)
psychicPsycho Cut
ghostMoongeist BeamdarkDark Pulse
6.208
89%5.5 s
1.0 charged
11
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingBrick Break
6.152
100%5.2 s
0.3 charged
12
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
6.148
100%5.2 s
0.3 charged

Best for each Pokemon this slot can roll

vs Shadow Alolan Sandshrew
  1. 1Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
  2. 2Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
  3. 3Melmetal Thunder Shock / Superpower, Double Iron Bash9.25100%
vs Shadow Aron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword9.69100%
  2. 2Urshifu (Rapid Strike) Counter / Close Combat, Dynamic Punch7.66100%
  3. 3Doublade Fury Cutter / Sacred Sword, Iron Head7.40100%
vs Shadow Beldum
  1. 1Doublade Shadow Claw / Sacred Sword, Iron Head10.00100%
  2. 2Necrozma (Dawn Wings) Psycho Cut / Moongeist Beam, Dark Pulse10.00100%
  3. 3Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
4.789
92%7.0 s
1.2 charged
2
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.516
100%6.6 s
1.2 charged
3
Victini
normalQuick Attack
fireV-createfireOverheat
4.182
92%6.5 s
1.2 charged
4
Melmetal
electricThunder Shock
fightingDynamic PunchelectricThunderbolt
4.031
100%8.2 s
1.6 charged
5
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.608
71%7.9 s
1.6 charged
6
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
3.431
83%8.2 s
1.6 charged
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.399
96%6.2 s
1.1 charged
8
Heatran
fireFire Spin
groundEarth PowerfireFlamethrower
3.292
92%8.6 s
1.4 charged
9
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
3.158
92%8.6 s
1.4 charged
10
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
3.127
88%8.0 s
1.2 charged
11
Dialga
dragonDragon Breath
electricThundersteelIron Head
3.107
96%7.8 s
1.3 charged
12
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
3.070
71%8.2 s
1.5 charged

Best for each Pokemon this slot can roll

vs Shadow Lairon
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword7.24100%
  2. 2Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail6.62100%
  3. 3Melmetal Thunder Shock / Superpower, Dynamic Punch6.04100%
vs Shadow Skarmory
  1. 1Magnezone Volt Switch / Wild Charge, Zap Cannon5.10100%
  2. 2Heatran Fire Spin / Fire Blast, Magma Storm4.98100%
  3. 3Raikou Thunder Shock / Wild Charge, Thunder4.72100%
vs Shadow Metang
  1. 1Kingambit Low Kick / Dark Pulse, Foul Play6.93100%
  2. 2Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike6.52100%
  3. 3Victini Quick Attack / V-create, Overheat5.92100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.007
100%5.5 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.175
100%5.5 s
1.0 charged
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.656
100%5.5 s
1.0 charged
4
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.480
96%5.5 s
1.0 charged
5
Garchomp
groundMud Shot
groundEarth PowergroundSand Tomb
3.934
79%5.7 s
1.0 charged
6
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
3.784
96%5.5 s
1.0 charged
7
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.782
96%5.5 s
1.0 charged
8
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
3.763
96%5.5 s
1.0 charged
9
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
3.744
96%7.6 s
1.3 charged
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.708
100%5.5 s
1.0 charged
11
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
3.699
100%6.5 s
1.1 charged
12
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.605
100%5.0 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Aggron
  1. 1Melmetal Thunder Shock / Superpower, Dynamic Punch4.85100%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword3.9596%
  3. 3Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash3.94100%
vs Shadow Alolan Sandslash
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword6.31100%
  2. 2Melmetal Thunder Shock / Dynamic Punch, Double Iron Bash4.8192%
  3. 3Victini Quick Attack / V-create, Overheat4.7392%
vs Shadow Probopass
  1. 1Virizion Double Kick / Close Combat, Sacred Sword7.91100%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword7.47100%
  3. 3Garchomp Mud Shot / Earthquake, Sand Tomb7.31100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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