Psychic-type Male Grunt Counters
Gruntpsychic“Are you scared of psychics that use unseen power?”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Wobbuffet, Ralts, Drowzee, Drowzee, Duosion, Wobbuffet).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 7.515 | 93% | 6.1 s 0.9 charged | Slot 1 9.6Slot 2 8.3Slot 3 4.7 | |
| 2 | ghostShadow Claw darkDark PulsesteelIron Head | 7.432 | 93% | 6.1 s 0.9 charged | Slot 1 9.6Slot 2 8.3Slot 3 4.4 | |
| 3 | ghostShadow Claw ghostShadow BallfairyMoonblast | 7.390 | 96% | 6.9 s 0.9 charged | Slot 1 9.4Slot 2 8.4Slot 3 4.4 | |
| 4 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 7.204 | 96% | 6.0 s 0.8 charged | Slot 1 9.0Slot 2 7.7Slot 3 4.9 | |
| 5 | ghostHex ghostShadow BallrockPower Gem | 7.165 | 93% | 6.2 s 0.9 charged | Slot 1 9.2Slot 2 8.3Slot 3 4.0 | |
| 6 | steelMetal Sound bugX-ScissordarkFoul Play | 7.128 | 90% | 6.5 s 1.1 charged | Slot 1 8.6Slot 2 8.1Slot 3 4.6 | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 6.938 | 100% | 7.3 s 1.0 charged | Slot 1 8.9Slot 2 7.9Slot 3 4.0 | |
| 8 | dragonDragon Breath darkBrutal SwingdarkCrunch | 6.934 | 93% | 6.1 s 1.1 charged | Slot 1 8.6Slot 2 8.2Slot 3 4.0 | |
| 9 | darkBite darkDark PulsegrassPower Whip | 6.910 | 96% | 6.5 s 0.9 charged | Slot 1 8.9Slot 2 7.6Slot 3 4.2 | |
| 10 | dragonDragon Breath darkBrutal SwingdarkCrunch | 6.879 | 93% | 5.5 s 1.1 charged | Slot 1 8.7Slot 2 7.7Slot 3 4.2 | |
| 11 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 6.825 | 93% | 6.0 s 0.8 charged | Slot 1 9.0Slot 2 7.4Slot 3 4.1 | |
| 12 | ghostShadow Claw ghostShadow BallghostOminous Wind | 6.739 | 99% | 6.5 s 0.9 charged | Slot 1 8.7Slot 2 7.5Slot 3 4.1 | |
| 13 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 6.620 | 92% | 5.8 s 1.1 charged | Slot 1 8.5Slot 2 7.3Slot 3 4.1 | |
| 14 | ghostShadow Claw fireOverheatelectricWild Charge | 6.583 | 97% | 6.7 s 0.9 charged | Slot 1 9.2Slot 2 7.3Slot 3 3.3 | |
| 15 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 6.469 | 96% | 7.1 s 0.9 charged | Slot 1 8.7Slot 2 7.4Slot 3 3.3 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow WobbuffetCP 2,208 · Atk 129 · Def 123 · HP 2393 movesets
Shadow RaltsCP 1,152 · Atk 160 · Def 75 · HP 686 movesets
Shadow DrowzeeCP 2,239 · Atk 178 · Def 154 · HP 1026 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 9.611 | 100% | 5.3 s 0.7 charged | ||
| 2 | ghostShadow Claw ghostShadow BallfairyMoonblast | 9.437 | 100% | 6.0 s 0.7 charged | ||
| 3 | ghostHex ghostShadow BallrockPower Gem | 9.244 | 100% | 5.8 s 0.7 charged | ||
| 4 | ghostShadow Claw fireOverheatelectricWild Charge | 9.213 | 100% | 6.0 s 0.7 charged | ||
| 5 | psychicConfusion fireV-createfireOverheat | 9.123 | 100% | 7.0 s 0.7 charged | ||
| 6 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 9.048 | 100% | 5.3 s 0.7 charged | ||
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 8.908 | 100% | 6.3 s 0.7 charged | ||
| 8 | ghostShadow Claw darkDark PulsesteelIron Head | 8.783 | 100% | 5.3 s 0.7 charged | ||
| 9 | ghostShadow Claw ghostShadow BallghostOminous Wind | 8.675 | 100% | 5.7 s 0.7 charged | ||
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 8.669 | 100% | 6.0 s 0.7 charged | ||
| 11 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 8.537 | 100% | 5.3 s 0.7 charged | ||
| 12 | bugFury Cutter bugX-ScissorwaterAqua Jet | 8.535 | 100% | 5.3 s 0.7 charged |
Best for each Pokemon this slot can roll
- 1
Golisopod Fury Cutter / X-Scissor, Aqua Jet9.70100% - 2
Lunala Shadow Claw / Shadow Ball, Moonblast9.45100% - 3
Hisuian Typhlosion Hex / Shadow Ball, Night Shade9.35100%
- 1
Shadow Scizor Bullet Punch / Iron Head, X-Scissor10.00100% - 2
Galarian Slowbro Poison Jab / Sludge Bomb, Scald10.00100% - 3
Shadow Magneton Metal Sound / Magnet Bomb, Flash Cannon10.00100%
- 1
Tyranitar Bite / Brutal Swing, Crunch10.00100% - 2
Shadow Tyranitar Bite / Brutal Swing, Crunch10.00100% - 3
Jirachi Confusion / Doom Desire, Dazzling Gleam10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow DrowzeeCP 2,239 · Atk 178 · Def 154 · HP 1026 movesets
Shadow DuosionCP 4,333 · Atk 380 · Def 120 · HP 1076 movesets
Shadow WobbuffetCP 2,208 · Atk 129 · Def 123 · HP 2393 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 8.383 | 100% | 7.3 s 0.7 charged | ||
| 2 | ghostHex ghostShadow BallrockPower Gem | 8.267 | 100% | 6.5 s 1.0 charged | ||
| 3 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 7.938 | 100% | 7.5 s 1.1 charged | ||
| 4 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 7.714 | 100% | 6.3 s 0.7 charged | ||
| 5 | fireIncinerate ghostShadow BalldarkFoul Play | 7.709 | 100% | 6.3 s 1.0 charged | ||
| 6 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 7.512 | 100% | 6.2 s 1.0 charged | ||
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 7.445 | 100% | 7.3 s 0.7 charged | ||
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 7.445 | 100% | 7.3 s 0.7 charged | ||
| 9 | fireIncinerate ghostShadow BalldarkFoul Play | 7.409 | 100% | 6.3 s 1.0 charged | ||
| 10 | ghostHex ghostShadow BallfireBlast Burn | 7.388 | 100% | 6.5 s 1.0 charged | ||
| 11 | fireEmber ghostShadow BallghostNight Shade | 7.321 | 100% | 5.8 s 1.0 charged | ||
| 12 | fightingLow Kick ghostShadow BallghostRage Fist | 7.129 | 100% | 6.2 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Tyranitar Bite / Brutal Swing, Crunch10.00100% - 2
Shadow Tyranitar Bite / Brutal Swing, Crunch10.00100% - 3
Jirachi Confusion / Doom Desire, Dazzling Gleam10.00100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon10.00100% - 2
Tyranitar Bite / Brutal Swing, Crunch8.72100% - 3
Doublade Shadow Claw / Iron Head, Sacred Sword7.35100%
- 1
Golisopod Fury Cutter / X-Scissor, Aqua Jet9.70100% - 2
Lunala Shadow Claw / Shadow Ball, Moonblast9.45100% - 3
Hisuian Typhlosion Hex / Shadow Ball, Night Shade9.35100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GalladeCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow MalamarCP 5,062 · Atk 328 · Def 184 · HP 12912 movesets
Shadow ReuniclusCP 6,280 · Atk 391 · Def 167 · HP 1558 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 4.851 | 88% | 6.4 s 1.0 charged | ||
| 2 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.667 | 79% | 6.3 s 1.0 charged | ||
| 3 | steelMetal Sound bugX-ScissordarkFoul Play | 4.640 | 71% | 6.6 s 1.3 charged | ||
| 4 | ghostShadow Claw darkDark PulsesteelIron Head | 4.436 | 79% | 6.6 s 1.1 charged | ||
| 5 | ghostShadow Claw ghostShadow BallfairyMoonblast | 4.352 | 88% | 7.3 s 1.1 charged | ||
| 6 | dragonDragon Breath darkBrutal SwingdarkCrunch | 4.221 | 79% | 6.0 s 1.3 charged | ||
| 7 | darkBite darkDark PulsegrassPower Whip | 4.189 | 88% | 6.8 s 1.2 charged | ||
| 8 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.080 | 79% | 6.3 s 1.0 charged | ||
| 9 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 4.055 | 75% | 6.3 s 1.3 charged | ||
| 10 | dragonDragon Breath darkBrutal SwingdarkCrunch | 4.038 | 79% | 7.3 s 1.4 charged | ||
| 11 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 4.015 | 100% | 8.0 s 1.4 charged | ||
| 12 | ghostHex ghostShadow BallfairyDazzling Gleam | 3.984 | 79% | 6.4 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Lunala Shadow Claw / Shadow Ball, Moonblast2.93100% - 2
Florges Fairy Wind / Moonblast, Disarming Voice2.91100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Shadow Sneak2.79100%
- 1
Kingambit Metal Sound / X-Scissor, Dark Pulse5.0875% - 2
Metagross Fury Cutter / Meteor Mash, Flash Cannon4.7175% - 3
Necrozma (Dusk Mane) Shadow Claw / Sunsteel Strike, Iron Head4.6375%
- 1
Kingambit Metal Sound / Dark Pulse, Foul Play8.35100% - 2
Tyranitar Bite / Brutal Swing, Crunch8.14100% - 3
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon7.22100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.