Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 2.927 | 100% | 7.5 s 1.5 charged | 56% HP left on average | |
| 2 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 2.913 | 100% | 5.5 s 1.3 charged | 59% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 2.790 | 100% | 7.3 s 1.5 charged | 57% HP left on average | |
| 4 | ghostShadow Claw fireOverheatelectricWild Charge | 2.701 | 100% | 6.6 s 1.4 charged | 52% HP left on average | |
| 5 | psychicConfusion fireV-createfireOverheat | 2.647 | 100% | 6.6 s 1.5 charged | 52% HP left on average | |
| 6 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.546 | 81% | 6.4 s 1.3 charged | 45% HP left on average | |
| 7 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.488 | 81% | 6.4 s 1.3 charged | 44% HP left on average | |
| 8 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.200 | 75% | 6.4 s 1.3 charged | 38% HP left on average | |
| 9 | flyingWing Attack flyingBrave BirdflyingFly | 2.196 | 88% | 6.4 s 1.4 charged | 38% HP left on average | |
| 10 | steelMetal Sound steelIron HeaddarkFoul Play | 2.146 | 56% | 6.7 s 1.3 charged | 35% HP left on average | |
| 11 | darkBite grassPower WhipgrassEnergy Ball | 2.016 | 69% | 6.7 s 1.2 charged | 33% HP left on average | |
| 12 | fireFire Spin steelIron HeadgrassSolar Beam | 1.988 | 81% | 7.8 s 1.6 charged | 37% HP left on average | |
| 13 | dragonDragon Breath psychicLuster PurgedragonDragon Claw | 1.762 | 94% | 7.2 s 1.4 charged | 32% HP left on average | |
| 14 | dragonDragon Tail groundEarthquakedragonOutrage | 1.706 | 100% | 8.2 s 1.8 charged | 35% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.700 | 69% | 6.7 s 1.2 charged | 34% HP left on average | |
| 16 | dragonDragon Breath darkBrutal SwingdarkCrunch | 1.610 | 44% | 6.2 s 1.3 charged | 19% HP left on average | |
| 17 | fireFire Spin fireFire BlaststeelIron Head | 1.521 | 50% | 7.3 s 1.3 charged | 28% HP left on average | |
| 18 | fairyFairy Wind fairyPlay RoughsteelGigaton Hammer | 1.502 | 69% | 7.1 s 1.3 charged | 29% HP left on average | |
| 19 | dragonDragon Breath flyingFlydarkDark Pulse | 1.490 | 38% | 6.1 s 0.9 charged | 21% HP left on average | |
| 20 | darkSucker Punch ghostShadow BalldarkFoul Play | 1.444 | 56% | 6.2 s 1.1 charged | 17% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.