Poison-type Female Grunt Counters
Gruntpoison“Coiled and ready to strike!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Oddish, Zubat, Qwilfish, Galarian Weezing, Nidorino, Nidorina).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.572 | 97% | 6.8 s 1.5 charged | Slot 1 7.5Slot 2 8.2Slot 3 4.0 | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 6.361 | 100% | 6.3 s 1.3 charged | Slot 1 6.9Slot 2 7.4Slot 3 4.8 | |
| 3 | ghostHex ghostShadow BallrockPower Gem | 6.333 | 100% | 6.7 s 1.5 charged | Slot 1 6.6Slot 2 7.5Slot 3 4.8 | |
| 4 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.260 | 100% | 8.3 s 1.8 charged | Slot 1 5.7Slot 2 7.7Slot 3 5.4 | |
| 5 | dragonDragon Tail groundEarthquakedragonOutrage | 6.223 | 100% | 8.6 s 1.8 charged | Slot 1 6.9Slot 2 6.4Slot 3 5.4 | |
| 6 | groundMud Shot groundEarthquakegroundDrill Run | 6.178 | 97% | 5.9 s 1.2 charged | Slot 1 6.6Slot 2 7.2Slot 3 4.7 | |
| 7 | psychicConfusion steelDoom DesirepsychicPsychic | 6.115 | 100% | 6.1 s 1.0 charged | Slot 1 7.0Slot 2 7.1Slot 3 4.3 | |
| 8 | normalScratch groundHigh HorsepowernormalSwift | 6.064 | 100% | 5.8 s 1.1 charged | Slot 1 6.5Slot 2 6.9Slot 3 4.8 | |
| 9 | steelMetal Sound darkDark PulsedarkFoul Play | 5.998 | 97% | 7.7 s 1.6 charged | Slot 1 7.6Slot 2 7.1Slot 3 3.3 | |
| 10 | fireFire Spin psychicPsychic FangssteelIron Head | 5.852 | 100% | 7.2 s 1.4 charged | Slot 1 6.7Slot 2 7.0Slot 3 3.8 | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 5.849 | 100% | 6.8 s 1.4 charged | Slot 1 6.1Slot 2 7.0Slot 3 4.5 | |
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.830 | 100% | 7.0 s 1.3 charged | Slot 1 6.7Slot 2 6.6Slot 3 4.2 | |
| 13 | steelMetal Sound rockMeteor BeamsteelHeavy Slam | 5.813 | 97% | 8.0 s 1.7 charged | Slot 1 6.0Slot 2 7.5Slot 3 4.0 | |
| 14 | poisonAcid rockPower GemrockRock Slide | 5.752 | 92% | 7.6 s 1.6 charged | Slot 1 6.5Slot 2 7.6Slot 3 3.1 | |
| 15 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.633 | 100% | 7.3 s 1.5 charged | Slot 1 5.2Slot 2 7.3Slot 3 4.3 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow OddishCP 2,631 · Atk 249 · Def 130 · HP 866 movesets
Shadow ZubatCP 1,428 · Atk 168 · Def 89 · HP 816 movesets
Shadow QwilfishCP 4,405 · Atk 339 · Def 156 · HP 10714 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashrockRock Slide | 8.134 | 100% | 4.8 s 1.1 charged | ||
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 7.619 | 100% | 5.9 s 1.2 charged | ||
| 3 | iceIce Fang normalGiga ImpactsteelBehemoth Bash | 7.173 | 100% | 6.2 s 0.6 charged | ||
| 4 | psychicConfusion psychicPsychicsteelDoom Desire | 6.968 | 100% | 5.5 s 0.5 charged | ||
| 5 | fireFire Spin fireFire BlastrockStone Edge | 6.903 | 79% | 6.0 s 0.3 charged | ||
| 6 | rockSmack Down steelIron HeadnormalBody Slam | 6.887 | 100% | 7.0 s 1.0 charged | ||
| 7 | dragonDragon Tail groundEarthquakedragonOutrage | 6.882 | 100% | 8.3 s 1.7 charged | ||
| 8 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 6.821 | 100% | 6.0 s 0.9 charged | ||
| 9 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 6.771 | 100% | 6.3 s 1.2 charged | ||
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.762 | 100% | 6.3 s 0.8 charged | ||
| 11 | fireFire Spin psychicPsychic FangssteelIron Head | 6.747 | 100% | 6.2 s 0.8 charged | ||
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.672 | 100% | 6.6 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Heatran Fire Spin / Fire Blast, Flamethrower8.69100% - 2
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.06100% - 3
Ho-Oh Incinerate / Brave Bird, Sacred Fire++7.07100%
- 1
Shadow Mewtwo Confusion / Psystrike, Psychic10.00100% - 2
Shadow Golem Rock Throw / Stone Edge, Ancient Power10.00100% - 3
Shadow Alolan Golem Rock Throw / Wild Charge, Stone Edge10.00100%
- 1
Melmetal Thunder Shock / Thunderbolt, Rock Slide6.27100% - 2
Gholdengo Hex / Shadow Ball, Power Gem5.87100% - 3
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon5.72100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow NidorinoCP 2,992 · Atk 259 · Def 129 · HP 1038 movesets
Shadow NidorinaCP 2,809 · Atk 225 · Def 138 · HP 1138 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.184 | 100% | 5.5 s 1.2 charged | ||
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 7.693 | 100% | 7.6 s 1.7 charged | ||
| 3 | poisonAcid rockPower GemrockRock Slide | 7.605 | 100% | 6.9 s 1.5 charged | ||
| 4 | ghostHex ghostShadow BallrockPower Gem | 7.533 | 100% | 6.5 s 1.4 charged | ||
| 5 | steelMetal Sound rockMeteor BeamsteelHeavy Slam | 7.469 | 100% | 7.6 s 1.7 charged | ||
| 6 | steelMetal Sound steelIron HeaddarkFoul Play | 7.388 | 100% | 6.2 s 1.3 charged | ||
| 7 | normalScratch groundHigh HorsepowernormalSwift | 7.371 | 100% | 5.9 s 1.2 charged | ||
| 8 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 7.309 | 100% | 6.5 s 1.4 charged | ||
| 9 | groundMud Shot groundEarthquakegroundDrill Run | 7.231 | 100% | 5.5 s 1.2 charged | ||
| 10 | psychicConfusion steelDoom DesirepsychicPsychic | 7.077 | 100% | 6.5 s 1.4 charged | ||
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 6.952 | 100% | 6.4 s 1.0 charged | ||
| 12 | normalScratch groundHigh HorsepowernormalSwift | 6.946 | 100% | 5.7 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.62100% - 2
Skeledirge Hex / Blast Burn, Shadow Ball7.48100% - 3
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.23100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon10.00100% - 2
Steelix Dragon Tail / Earthquake, Heavy Slam10.00100% - 3
Excadrill Mud Shot / Earthquake, Drill Run9.96100%
- 1
Ursaluna Scratch / High Horsepower, Swift9.26100% - 2
Shadow Ursaluna Scratch / High Horsepower, Swift9.26100% - 3
Greninja Water Shuriken / Hydro Cannon, Hydro Pump6.85100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow WeezingCP 4,939 · Atk 323 · Def 217 · HP 10716 movesets
Shadow ToxicroakCP 5,328 · Atk 386 · Def 151 · HP 12620 movesets
Shadow AmoongussCP 4,589 · Atk 290 · Def 157 · HP 1596 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.359 | 100% | 8.6 s 1.8 charged | ||
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.351 | 100% | 8.3 s 1.8 charged | ||
| 3 | normalScratch groundHigh HorsepowerflyingAerial Ace | 5.065 | 100% | 7.3 s 1.4 charged | ||
| 4 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 4.994 | 100% | 8.1 s 1.4 charged | ||
| 5 | normalScratch normalSwiftflyingAerial Ace | 4.865 | 100% | 6.2 s 1.1 charged | ||
| 6 | ghostHex ghostShadow BallrockPower Gem | 4.820 | 100% | 7.0 s 1.5 charged | ||
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 4.676 | 92% | 6.5 s 1.3 charged | ||
| 8 | groundMud-Slap groundDrill RunrockRock Wrecker | 4.670 | 100% | 7.0 s 1.5 charged | ||
| 9 | normalQuick Attack psychicPsyshocknormalHyper Beam | 4.576 | 100% | 5.5 s 1.2 charged | ||
| 10 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.433 | 100% | 6.5 s 1.3 charged | ||
| 11 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.323 | 100% | 8.2 s 1.6 charged | ||
| 12 | psychicConfusion psychicPsychicsteelDoom Desire | 4.301 | 100% | 6.3 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon8.05100% - 2
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Giga Impact7.89100% - 3
Gholdengo Hex / Shadow Ball, Power Gem7.13100%
- 1
Gholdengo Hex / Shadow Ball, Dazzling Gleam5.63100% - 2
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw5.40100% - 3
Solgaleo Fire Spin / Psychic Fangs, Iron Head5.31100%
- 1
Shadow Ursaluna Scratch / Fire Punch, Ice Punch6.35100% - 2
Ursaluna Scratch / Fire Punch, High Horsepower5.88100% - 3
Togekiss Peck / Psyshock, Flamethrower5.23100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.