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PoGoBud

Shadow Nidorina counters

poisonPoison-type Female Grunt ยท slot 2Grunt
CP
2,809
Attack
225.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
113

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Nidorina
#PokemonMovesPowerWinsTimeResult
1
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
9.259
100%5.0 s
1.0 charged
91% HP left on average
2
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
9.259
100%5.0 s
1.0 charged
90% HP left on average
3
Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
6.845
100%5.0 s
1.0 charged
85% HP left on average
4
Shadow Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
6.510
100%5.0 s
1.0 charged
83% HP left on average
5
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
6.006
100%5.5 s
1.3 charged
78% HP left on average
6
Shadow Sawk
fightingLow Kick
normalBody SlamfightingFocus Blast
5.717
100%5.5 s
1.3 charged
80% HP left on average
7
Alolan Ninetales
icePowder Snow
psychicPsyshockiceBlizzard
5.399
100%5.5 s
1.3 charged
78% HP left on average
8
Shadow Alolan Ninetales
icePowder Snow
psychicPsyshockiceBlizzard
5.233
100%5.5 s
1.3 charged
77% HP left on average
9
Shadow Chesnaught
fightingLow Kick
grassFrenzy PlantsteelGyro Ball
5.137
100%6.6 s
1.5 charged
76% HP left on average
10
Aromatisse
fairyFairy Wind
psychicPsyshockpsychicPsychic
5.135
100%7.0 s
1.5 charged
75% HP left on average
11
Xurkitree
electricThunder Shock
electricThunderelectricDischarge
5.107
100%5.5 s
1.0 charged
80% HP left on average
12
Zoroark
ghostShadow Claw
darkFoul PlayfireFlamethrower
4.975
100%5.5 s
1.3 charged
77% HP left on average
13
Primarina
waterWaterfall
waterHydro CannonpsychicPsychic
4.963
100%6.6 s
1.5 charged
76% HP left on average
14
Hisuian Decidueye
psychicPsycho Cut
ghostNight ShadefightingAura Sphere
4.797
100%7.0 s
1.5 charged
74% HP left on average
15
Tapu Lele
psychicConfusion
psychicPsyshockpsychicFuture Sight
4.769
100%6.0 s
0.3 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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