Male Grunt Counters
Grunt“Winning is for winners.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Bulbasaur, Charmander, Squirtle).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 6.943 | 100% | 6.5 s 1.1 charged | Slot 1 7.7Slot 2 7.5Slot 3 5.6 | |
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.789 | 100% | 7.8 s 1.3 charged | Slot 1 9.2Slot 2 7.1Slot 3 4.1 | |
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.227 | 100% | 7.6 s 1.1 charged | Slot 1 8.9Slot 2 6.2Slot 3 3.5 | |
| 4 | darkBite groundEarthquakegroundBulldoze | 6.207 | 100% | 9.1 s 1.8 charged | Slot 1 8.2Slot 2 6.6Slot 3 3.7 | |
| 5 | dragonDragon Breath dragonDraco MeteorfireFusion Flare | 6.130 | 100% | 6.9 s 1.0 charged | Slot 1 6.8Slot 2 7.3Slot 3 4.2 | |
| 6 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 6.085 | 100% | 7.1 s 1.2 charged | Slot 1 8.0Slot 2 7.0Slot 3 3.3 | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.973 | 100% | 7.4 s 1.1 charged | Slot 1 7.8Slot 2 5.9Slot 3 4.2 | |
| 8 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 5.925 | 100% | 6.3 s 1.1 charged | Slot 1 7.7Slot 2 6.5Slot 3 3.6 | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.888 | 100% | 7.8 s 1.5 charged | Slot 1 8.5Slot 2 5.5Slot 3 3.7 | |
| 10 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 5.805 | 100% | 8.0 s 1.7 charged | Slot 1 8.8Slot 2 6.0Slot 3 2.6 | |
| 11 | electricThunder Shock rockRock SlidenormalHyper Beam | 5.693 | 100% | 7.0 s 1.2 charged | Slot 1 9.1Slot 2 4.3Slot 3 3.7 | |
| 12 | dragonDragon Breath electricFusion BoltdragonOutrage | 5.615 | 100% | 6.7 s 1.0 charged | Slot 1 7.1Slot 2 5.8Slot 3 4.0 | |
| 13 | fightingLow Kick darkDark PulsedarkFoul Play | 5.598 | 94% | 7.5 s 1.4 charged | Slot 1 8.9Slot 2 5.2Slot 3 2.7 | |
| 14 | dragonDragon Breath dragonDraco MeteorelectricThunder | 5.416 | 100% | 8.0 s 1.2 charged | Slot 1 7.2Slot 2 5.1Slot 3 4.0 | |
| 15 | dragonDragon Breath dragonDragon EnergydragonOutrage | 5.347 | 100% | 7.0 s 1.2 charged | Slot 1 6.8Slot 2 5.8Slot 3 3.4 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow BulbasaurCP 2,393 · Atk 227 · Def 129 · HP 866 movesets
Shadow CharmanderCP 2,095 · Atk 223 · Def 110 · HP 806 movesets
Shadow SquirtleCP 2,024 · Atk 186 · Def 139 · HP 856 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 9.223 | 100% | 7.1 s 1.3 charged | ||
| 2 | electricThunder Shock rockRock SlidenormalHyper Beam | 9.086 | 100% | 5.5 s 1.1 charged | ||
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 8.930 | 100% | 7.1 s 1.0 charged | ||
| 4 | fightingLow Kick darkDark PulsedarkFoul Play | 8.876 | 100% | 5.5 s 1.1 charged | ||
| 5 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 8.773 | 100% | 5.0 s 1.0 charged | ||
| 6 | psychicConfusion psychicFuture SightghostShadow Ball | 8.637 | 100% | 5.8 s 0.3 charged | ||
| 7 | darkBite groundEarthquakegroundBulldoze | 8.247 | 100% | 7.7 s 1.8 charged | ||
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 7.808 | 100% | 6.8 s 0.9 charged | ||
| 9 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 7.701 | 100% | 6.5 s 1.1 charged | ||
| 10 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 7.688 | 100% | 5.0 s 1.0 charged | ||
| 11 | dragonDragon Breath electricFusion BoltdragonOutrage | 7.094 | 100% | 6.4 s 0.7 charged | ||
| 12 | fightingLow Kick psychicPsycho BoostrockRock Slide | 7.039 | 100% | 5.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Heatran Fire Spin / Fire Blast, Flamethrower10.00100% - 2
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon10.00100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw9.83100%
- 1
Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100% - 2
Golem Rock Throw / Earthquake, Stone Edge10.00100% - 3
Alolan Golem Rock Throw / Stone Edge, Wild Charge10.00100%
- 1
Gourgeist (Super) Razor Leaf / Seed Bomb, Poltergeist10.00100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw10.00100% - 3
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw9.88100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow IvysaurCP 3,654 · Atk 284 · Def 161 · HP 1026 movesets
Shadow CharmeleonCP 3,552 · Atk 295 · Def 144 · HP 1006 movesets
Shadow WartortleCP 3,198 · Atk 241 · Def 174 · HP 1016 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 7.493 | 100% | 6.5 s 1.1 charged | ||
| 2 | dragonDragon Breath dragonDraco MeteorfireFusion Flare | 7.313 | 100% | 6.6 s 1.1 charged | ||
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.093 | 100% | 7.1 s 1.1 charged | ||
| 4 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 6.989 | 100% | 6.7 s 1.2 charged | ||
| 5 | dragonDragon Tail dragonDragon ClawdarkCrunch | 6.679 | 100% | 6.5 s 1.1 charged | ||
| 6 | darkBite groundEarthquakegroundBulldoze | 6.648 | 100% | 7.6 s 1.5 charged | ||
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.217 | 100% | 7.1 s 1.1 charged | ||
| 8 | dragonDragon Breath dragonDraco MeteorfireFusion Flare | 6.028 | 100% | 6.6 s 1.1 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.941 | 100% | 7.1 s 1.1 charged | ||
| 10 | dragonDragon Breath dragonDragon EnergydragonOutrage | 5.802 | 100% | 6.6 s 1.1 charged | ||
| 11 | dragonDragon Tail dragonDraco MeteorflyingFly | 5.693 | 100% | 6.5 s 1.1 charged | ||
| 12 | flyingPeck psychicPsyshockfightingAura Sphere | 5.602 | 100% | 5.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Eternatus Dragon Tail / Flamethrower, Dynamax Cannon8.29100% - 2
Heatran Fire Spin / Fire Blast, Magma Storm8.13100% - 3
Reshiram Fire Fang / Overheat, Fusion Flare8.07100%
- 1
Palkia Dragon Breath / Hydro Pump, Aqua Tail9.28100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail9.28100% - 3
Shadow Palkia Dragon Breath / Hydro Pump, Aqua Tail8.56100%
- 1
Goodra Dragon Breath / Power Whip, Thunder Punch9.23100% - 2
Virizion Double Kick / Leaf Blade, Close Combat8.48100% - 3
Guzzlord Dragon Tail / Dragon Claw, Crunch8.18100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow VenusaurCP 5,863 · Atk 364 · Def 209 · HP 1248 movesets
Shadow CharizardCP 6,200 · Atk 406 · Def 192 · HP 1218 movesets
Shadow BlastoiseCP 5,295 · Atk 318 · Def 227 · HP 12212 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.634 | 100% | 6.5 s 1.1 charged | ||
| 2 | dragonDragon Tail dragonOutragegroundEarthquake | 4.526 | 100% | 9.0 s 1.4 charged | ||
| 3 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.338 | 100% | 8.3 s 1.3 charged | ||
| 4 | dragonDragon Breath electricThundersteelIron Head | 4.294 | 100% | 7.7 s 1.3 charged | ||
| 5 | dragonDragon Tail dragonClanging ScalesnormalBoomburst | 4.231 | 100% | 6.5 s 1.1 charged | ||
| 6 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 4.122 | 100% | 7.5 s 1.2 charged | ||
| 7 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.994 | 100% | 6.9 s 1.1 charged | ||
| 8 | dragonDragon Breath dragonDraco MeteorelectricThunder | 3.953 | 100% | 8.4 s 1.3 charged | ||
| 9 | dragonDragon Tail dragonOutragedragonDragon Pulse | 3.832 | 100% | 8.1 s 1.3 charged | ||
| 10 | dragonDragon Tail flyingDragon AscentflyingHurricane | 3.793 | 100% | 6.5 s 1.1 charged | ||
| 11 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 3.698 | 100% | 6.9 s 1.1 charged | ||
| 12 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.690 | 100% | 8.2 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Eternatus Dragon Tail / Flamethrower, Dynamax Cannon7.77100% - 2
Dialga (Origin) Dragon Breath / Draco Meteor, Iron Head6.35100% - 3
Centiskorch Ember / Heat Wave, Bug Buzz6.21100%
- 1
Regirock Lock-On / Stone Edge, Zap Cannon6.45100% - 2
Shadow Regirock Lock-On / Stone Edge, Zap Cannon5.26100% - 3
Palkia Dragon Breath / Hydro Pump, Aqua Tail4.75100%
- 1
Zarude Vine Whip / Power Whip, Energy Ball6.74100% - 2
Chesnaught Vine Whip / Frenzy Plant, Solar Beam6.39100% - 3
Zygarde (Complete) Dragon Tail / Earthquake, Outrage6.33100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.