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Ice-type Female Grunt Counters

Gruntice

“You're gonna be frozen in your tracks.”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Seel, Delibird, Spheal).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.

Best counters for all of Ice-type Female Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
6.422
100%5.0 s
1.1 charged
Slot 1 8.3Slot 2 5.9Slot 3 5.0
2
Victini
normalQuick Attack
fireV-createfireOverheat
4.420
92%6.4 s
1.2 charged
Slot 1 6.6Slot 2 3.6Slot 3 3.1
3
Shadow Snorlax
psychicPsywave
steelHeavy SlamfightingSuperpower
4.267
94%6.3 s
1.3 charged
Slot 1 6.6Slot 2 3.8Slot 3 2.4
4
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
4.253
100%7.2 s
1.4 charged
Slot 1 5.8Slot 2 3.8Slot 3 3.2
5
Keldeo
fightingLow Kick
fightingSecret SwordfightingSacred Sword
4.227
92%6.9 s
1.5 charged
Slot 1 6.9Slot 2 2.8Slot 3 3.0
6
Genesect
bugFury Cutter
steelMagnet BombbugX-Scissor
4.212
100%5.7 s
1.1 charged
Slot 1 6.2Slot 2 3.2Slot 3 3.3
7
Genesect (Chill)
bugFury Cutter
steelMagnet BombbugX-Scissor
4.212
100%5.7 s
1.1 charged
Slot 1 6.2Slot 2 3.2Slot 3 3.3
8
Snorlax
psychicPsywave
steelHeavy SlamfightingSuperpower
4.120
85%7.1 s
1.5 charged
Slot 1 6.9Slot 2 4.0Slot 3 1.4
9
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashfairyMoonblast
4.010
97%7.6 s
1.4 charged
Slot 1 6.0Slot 2 3.7Slot 3 2.3
10
Genesect (Burn)
bugFury Cutter
steelMagnet BombfireTechno Blast (Fire)
4.008
100%5.9 s
1.1 charged
Slot 1 5.6Slot 2 3.2Slot 3 3.3
11
Genesect (Douse)
bugFury Cutter
steelMagnet BombwaterTechno Blast (Water)
4.008
100%5.9 s
1.1 charged
Slot 1 5.6Slot 2 3.2Slot 3 3.3
12
Genesect (Shock)
bugFury Cutter
steelMagnet BombelectricTechno Blast (Electric)
4.008
100%5.9 s
1.1 charged
Slot 1 5.6Slot 2 3.2Slot 3 3.3
13
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
4.004
100%6.8 s
1.5 charged
Slot 1 6.1Slot 2 3.6Slot 3 2.3
14
Heatran
fireFire Spin
steelIron HeadfireFire Blast
4.002
97%7.6 s
1.3 charged
Slot 1 6.4Slot 2 3.5Slot 3 2.1
15
Cobalion
fightingDouble Kick
rockStone EdgefightingSacred Sword
3.914
97%7.2 s
1.5 charged
Slot 1 6.4Slot 2 3.3Slot 3 2.1

Slot 1 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Ice-type Female Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
8.329
100%4.8 s
1.0 charged
2
Golisopod
bugFury Cutter
bugX-ScissorwaterAqua Jet
7.549
100%5.5 s
1.0 charged
3
Giratina (Altered)
dragonDragon Breath
rockAncient PowerdragonDragon Claw
7.154
100%6.7 s
1.4 charged
4
Cresselia
psychicPsycho Cut
grassGrass KnotfairyMoonblast
7.077
100%6.5 s
1.4 charged
5
Keldeo
fightingLow Kick
fightingSecret SwordfightingSacred Sword
6.871
100%5.5 s
1.0 charged
6
Lapras
psychicPsywave
dragonDragon PulsewaterSparkling Aria
6.717
100%7.2 s
1.4 charged
7
Gyarados
dragonDragon Breath
dragonOutragedragonTwister
6.636
100%5.5 s
1.0 charged
8
Shadow Golisopod
bugFury Cutter
bugX-ScissorwaterAqua Jet
6.485
100%5.5 s
1.0 charged
9
Regice
normalLock-On
electricThunderfightingFocus Blast
6.377
100%6.5 s
1.4 charged
10
Cobalion
fightingDouble Kick
rockStone EdgefightingSacred Sword
6.355
100%6.3 s
1.3 charged
11
Latias
dragonDragon Breath
electricThunderfightingAura Sphere
6.353
100%5.5 s
1.0 charged
12
Shadow Lapras
psychicPsywave
dragonDragon PulsewaterSparkling Aria
6.310
100%6.9 s
1.4 charged

Best for each Pokemon this slot can roll

vs Shadow Seel
  1. 1Kingambit Low Kick / Dark Pulse, Foul Play9.37100%
  2. 2Melmetal Thunder Shock / Thunderbolt, Dynamic Punch8.40100%
  3. 3Keldeo Low Kick / Close Combat, Secret Sword7.72100%
vs Shadow Delibird
  1. 1Omastar Rock Throw / Rock Slide, Ancient Power9.19100%
  2. 2Shadow Omastar Rock Throw / Rock Slide, Ancient Power8.62100%
  3. 3Alolan Golem Rock Throw / Stone Edge, Wild Charge8.44100%
vs Shadow Spheal
  1. 1Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power9.54100%
  2. 2Latias Dragon Breath / Aura Sphere, Thunder8.69100%
  3. 3Latios Dragon Breath / Aura Sphere, Solar Beam8.69100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Ice-type Female Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
steelDouble Iron BashrockRock Slide
5.923
100%4.8 s
1.0 charged
2
Snorlax
psychicPsywave
steelHeavy SlamfightingSuperpower
4.035
100%6.6 s
1.3 charged
3
Shadow Snorlax
psychicPsywave
steelHeavy SlamfightingSuperpower
3.818
100%6.6 s
1.3 charged
4
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
3.768
100%7.4 s
1.3 charged
5
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashfairyMoonblast
3.663
100%7.5 s
1.6 charged
6
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
3.615
100%7.2 s
1.5 charged
7
Heatran
fireFire Spin
steelIron HeadfireFire Blast
3.511
100%8.1 s
1.5 charged
8
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladefightingClose Combat
3.288
100%8.0 s
1.3 charged
9
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
3.270
100%6.5 s
1.4 charged
10
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
3.262
100%8.1 s
1.6 charged
11
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.243
100%7.3 s
1.4 charged
12
Cetitan
icePowder Snow
steelHeavy SlamfightingSuperpower
3.212
100%7.2 s
1.5 charged

Best for each Pokemon this slot can roll

vs Shadow Sealeo
  1. 1Melmetal Thunder Shock / Superpower, Dynamic Punch4.93100%
  2. 2Virizion Double Kick / Close Combat, Leaf Blade4.47100%
  3. 3Keldeo Low Kick / Close Combat, Secret Sword4.35100%
vs Shadow Froslass
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.83100%
  2. 2Kingambit Metal Sound / Dark Pulse, Foul Play5.74100%
  3. 3Empoleon Metal Sound / Flash Cannon, Hydro Cannon4.82100%
vs Shadow Alolan Ninetales
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.09100%
  2. 2Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Close Combat3.75100%
  3. 3Tinkaton Fairy Wind / Gigaton Hammer, Heavy Slam3.44100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Ice-type Female Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
5.014
100%5.3 s
1.1 charged
2
Genesect
bugFury Cutter
steelMagnet BombbugX-Scissor
3.291
100%5.5 s
1.0 charged
3
Genesect (Burn)
bugFury Cutter
steelMagnet BombfireTechno Blast (Fire)
3.291
100%5.5 s
1.0 charged
4
Genesect (Chill)
bugFury Cutter
steelMagnet BombbugX-Scissor
3.291
100%5.5 s
1.0 charged
5
Genesect (Douse)
bugFury Cutter
steelMagnet BombwaterTechno Blast (Water)
3.291
100%5.5 s
1.0 charged
6
Genesect (Shock)
bugFury Cutter
steelMagnet BombelectricTechno Blast (Electric)
3.291
100%5.5 s
1.0 charged
7
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
3.157
100%7.2 s
1.3 charged
8
Victini
normalQuick Attack
fireV-createfireOverheat
3.136
75%6.8 s
1.3 charged
9
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.073
83%6.5 s
1.4 charged
10
Cobalion
steelMetal Claw
fightingClose CombatfightingSacred Sword
2.696
88%7.3 s
1.5 charged
11
Centiskorch
fireEmber
fireHeat WavedarkCrunch
2.534
71%6.3 s
1.2 charged
12
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.491
67%6.1 s
1.4 charged

Best for each Pokemon this slot can roll

vs Shadow Aurorus
  1. 1Melmetal Thunder Shock / Double Iron Bash, Superpower5.13100%
  2. 2Cobalion Metal Claw / Close Combat, Sacred Sword4.55100%
  3. 3Shadow Empoleon Metal Sound / Flash Cannon, Hydro Cannon3.35100%
vs Shadow Froslass
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.83100%
  2. 2Shadow Bewear Shadow Claw / Superpower, Drain Punch4.78100%
  3. 3Hydreigon Bite / Dark Pulse, Brutal Swing4.09100%
vs Shadow Glalie
  1. 1Melmetal Thunder Shock / Superpower, Flash Cannon6.38100%
  2. 2Keldeo Low Kick / Close Combat, Secret Sword5.10100%
  3. 3Victini Quick Attack / V-create, Overheat4.66100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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