Shadow Froslass counters
iceghostIce-type Female Grunt ยท slot 3Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.830 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 2 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 4.780 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 4.087 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 3.928 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 5 | fireEmber fireHeat WavedarkCrunch | 3.660 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 6 | steelBullet Punch darkNight SlashsteelIron Head | 3.403 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 7 | ghostShadow Claw waterAqua JetwaterLiquidation | 3.376 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 3.359 | 100% | 5.0 s 1.0 charged | 61% HP left on average | |
| 9 | steelBullet Punch steelIron HeaddarkNight Slash | 3.211 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 10 | fireEmber fireBlast BurnfireHeat Wave | 3.201 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 11 | dragonDragon Breath dragonGlaive RushdragonOutrage | 3.126 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 12 | darkSnarl darkNight SlashsteelIron Head | 3.124 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 13 | ghostShadow Claw darkCrunchwaterHydro Cannon | 3.070 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 14 | fireEmber fireBlast BurnfireHeat Wave | 2.699 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 15 | steelBullet Punch steelIron HeaddarkNight Slash | 2.619 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 16 | electricThunder Shock electricWild ChargefireFlamethrower | 2.511 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 17 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.390 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 18 | dragonDragon Tail darkNight SlashdragonDragon Claw | 2.357 | 100% | 5.0 s 1.0 charged | 54% HP left on average | |
| 19 | psychicPsywave darkFoul PlaypsychicPsybeam | 2.301 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 20 | fireFire Fang fireOverheatfireFusion Flare | 2.276 | 100% | 6.0 s 0.0 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.