Shadow Glalie counters
iceIce-type Female Grunt ยท slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Ice Shard / AvalancheFrost Breath / AvalancheRollout / AvalanchePowder Snow / AvalancheIce Shard / Gyro BallFrost Breath / Gyro BallRollout / Gyro BallPowder Snow / Gyro BallIce Shard / Shadow BallFrost Breath / Shadow BallRollout / Shadow BallPowder Snow / Shadow Ball
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelFlash Cannon | 6.382 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.100 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 3 | normalQuick Attack fireV-createfireOverheat | 4.660 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.065 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 5 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 3.939 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 6 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 3.939 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 7 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.939 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 8 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 3.939 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | bugFury Cutter steelMagnet BombelectricTechno Blast (Electric) | 3.939 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 10 | psychicPsywave fightingSuperpowernormalHyper Beam | 3.801 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.632 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 3.596 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 13 | fireEmber fireHeat WavebugBug Buzz | 3.398 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.357 | 100% | 6.8 s 1.3 charged | 61% HP left on average | |
| 15 | icePowder Snow rockRock SlidedarkCrunch | 3.206 | 83% | 6.5 s 1.2 charged | 55% HP left on average | |
| 16 | fightingKarate Chop fireFire BlastfireFire Punch | 3.198 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 17 | steelMetal Sound steelIron HeaddarkDark Pulse | 3.189 | 100% | 6.5 s 1.3 charged | 60% HP left on average | |
| 18 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 3.176 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 19 | fireEmber fireOverheatfireFire Punch | 3.131 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 20 | fireEmber fireBlast BurnfirePyroball | 3.119 | 100% | 5.5 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.