Fire-type Female Grunt Counters
Gruntfire“Do you know how hot Pokémon fire breath can get?”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Litwick, Ponyta, Torchic).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.692 | 100% | 5.1 s 1.0 charged | Slot 1 6.8Slot 2 6.3Slot 3 3.9 | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.607 | 100% | 5.1 s 1.0 charged | Slot 1 6.8Slot 2 6.2Slot 3 3.8 | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.095 | 100% | 5.0 s 1.0 charged | Slot 1 6.4Slot 2 5.6Slot 3 3.3 | |
| 4 | normalLock-On rockStone EdgegroundEarthquake | 4.741 | 93% | 6.6 s 1.2 charged | Slot 1 7.5Slot 2 4.0Slot 3 2.7 | |
| 5 | darkBite groundEarthquakegroundBulldoze | 4.736 | 100% | 7.8 s 1.5 charged | Slot 1 6.3Slot 2 5.2Slot 3 2.7 | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.730 | 97% | 7.6 s 1.4 charged | Slot 1 6.1Slot 2 5.7Slot 3 2.5 | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.649 | 99% | 7.5 s 1.3 charged | Slot 1 5.9Slot 2 5.4Slot 3 2.7 | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.493 | 93% | 5.7 s 1.1 charged | Slot 1 6.4Slot 2 5.1Slot 3 2.0 | |
| 9 | ghostShadow Claw ghostShadow ForcerockAncient Power | 4.475 | 92% | 8.5 s 1.6 charged | Slot 1 7.1Slot 2 4.5Slot 3 1.9 | |
| 10 | normalLock-On rockStone EdgegroundEarthquake | 4.439 | 93% | 6.1 s 1.1 charged | Slot 1 7.0Slot 2 3.5Slot 3 2.8 | |
| 11 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 4.295 | 88% | 6.8 s 1.2 charged | Slot 1 7.2Slot 2 4.2Slot 3 1.5 | |
| 12 | psychicPsycho Cut darkDark PulsedragonOutrage | 4.277 | 97% | 6.3 s 1.2 charged | Slot 1 5.5Slot 2 4.6Slot 3 2.7 | |
| 13 | dragonDragon Tail waterSurfwaterAqua Tail | 4.210 | 85% | 6.2 s 1.2 charged | Slot 1 6.8Slot 2 4.3Slot 3 1.5 | |
| 14 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.188 | 100% | 5.1 s 1.0 charged | Slot 1 5.4Slot 2 4.5Slot 3 2.7 | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.156 | 88% | 5.6 s 1.1 charged | Slot 1 7.1Slot 2 3.0Slot 3 2.4 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LitwickCP 2,152 · Atk 210 · Def 115 · HP 918 movesets
Shadow PonytaCP 3,634 · Atk 316 · Def 145 · HP 916 movesets
Shadow TorchicCP 2,345 · Atk 248 · Def 104 · HP 868 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 7.924 | 100% | 5.0 s 1.0 charged | ||
| 2 | normalLock-On rockStone EdgegroundEarthquake | 7.547 | 100% | 6.1 s 1.2 charged | ||
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 7.115 | 100% | 5.0 s 1.0 charged | ||
| 4 | ghostShadow Claw ghostShadow ForcerockAncient Power | 7.108 | 100% | 6.5 s 1.4 charged | ||
| 5 | normalLock-On rockStone EdgegroundEarthquake | 7.033 | 100% | 6.1 s 1.2 charged | ||
| 6 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 7.000 | 100% | 5.0 s 1.0 charged | ||
| 7 | rockRock Throw rockMeteor BeamrockStone Edge | 6.739 | 100% | 4.7 s 0.1 charged | ||
| 8 | groundMud-Slap rockRock WreckergroundEarthquake | 6.716 | 100% | 5.0 s 0.1 charged | ||
| 9 | dragonDragon Tail darkBrutal SwingdarkCrunch | 6.644 | 100% | 5.5 s 1.2 charged | ||
| 10 | normalScratch normalSwiftelectricThunder Punch | 6.451 | 100% | 5.3 s 1.1 charged | ||
| 11 | groundMud-Slap rockRock WreckergroundEarthquake | 6.154 | 100% | 5.9 s 0.3 charged | ||
| 12 | waterWater Gun waterHydro PumpwaterAqua Tail | 6.086 | 100% | 6.6 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Ursaluna Scratch / High Horsepower, Thunder Punch8.25100% - 2
Guzzlord Dragon Tail / Brutal Swing, Crunch8.07100% - 3
Hydreigon Bite / Dark Pulse, Brutal Swing7.75100%
- 1
Giratina (Altered) Shadow Claw / Shadow Force, Ancient Power7.70100% - 2
Tyranitar Dragon Breath / Stone Edge, Brutal Swing7.62100% - 3
Shadow Giratina (Altered) Shadow Claw / Shadow Force, Ancient Power7.19100%
- 1
Shadow Regirock Rock Throw / Stone Edge, Earthquake8.69100% - 2
Rhyperior Mud-Slap / Rock Wrecker, Earthquake8.59100% - 3
Shadow Rhyperior Mud-Slap / Rock Wrecker, Earthquake8.44100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow MagmarCP 5,151 · Atk 377 · Def 173 · HP 1078 movesets
Shadow BlazikenCP 6,121 · Atk 435 · Def 159 · HP 12415 movesets
Shadow CameruptCP 4,710 · Atk 357 · Def 154 · HP 11318 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.319 | 100% | 5.0 s 1.0 charged | ||
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.169 | 100% | 5.0 s 1.0 charged | ||
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.717 | 100% | 8.3 s 1.3 charged | ||
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.660 | 100% | 7.1 s 1.2 charged | ||
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.571 | 100% | 5.0 s 1.0 charged | ||
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.371 | 100% | 7.5 s 1.3 charged | ||
| 7 | darkBite groundEarthquakegroundBulldoze | 5.174 | 100% | 7.6 s 1.3 charged | ||
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.074 | 100% | 5.3 s 1.0 charged | ||
| 9 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.515 | 100% | 6.5 s 1.2 charged | ||
| 10 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.467 | 100% | 5.0 s 1.0 charged | ||
| 11 | dragonDragon Tail waterSurfwaterAqua Tail | 4.318 | 100% | 6.0 s 1.2 charged | ||
| 12 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 4.239 | 100% | 6.8 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Giratina (Altered) Shadow Claw / Shadow Force, Ancient Power7.30100% - 2
Giratina (Origin) Shadow Claw / Shadow Force, Shadow Ball6.85100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw6.85100%
- 1
Lugia Dragon Tail / Aeroblast++, Fly4.01100% - 2
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw3.96100% - 3
Victini Quick Attack / Psyshock, Psychic3.77100%
- 1
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail7.75100% - 2
Palkia Dragon Breath / Hydro Pump, Aqua Tail7.31100% - 3
Giratina (Altered) Shadow Claw / Shadow Force, Dragon Claw6.65100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Darmanitan (Standard)CP 6,659 · Atk 474 · Def 132 · HP 15012 movesets
Shadow DelphoxCP 6,571 · Atk 418 · Def 209 · HP 11818 movesets
Shadow MagmortarCP 6,723 · Atk 447 · Def 191 · HP 11810 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.925 | 100% | 5.4 s 1.0 charged | ||
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.819 | 100% | 5.4 s 1.0 charged | ||
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.328 | 100% | 5.0 s 1.0 charged | ||
| 4 | dragonDragon Breath ghostShadow SneakrockAncient Power | 2.980 | 96% | 7.8 s 1.3 charged | ||
| 5 | psychicPsycho Cut darkDark PulsedragonOutrage | 2.725 | 92% | 6.7 s 1.2 charged | ||
| 6 | darkBite groundEarthquakegroundBulldoze | 2.694 | 100% | 8.1 s 1.4 charged | ||
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.657 | 96% | 7.5 s 1.3 charged | ||
| 8 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 2.441 | 88% | 7.4 s 1.2 charged | ||
| 9 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 2.436 | 92% | 9.2 s 1.4 charged | ||
| 10 | ghostShadow Claw rockRock SlideelectricThunder Punch | 2.379 | 88% | 6.5 s 1.1 charged | ||
| 11 | ghostHex rockPower GemghostShadow Ball | 2.345 | 46% | 6.0 s 0.5 charged | ||
| 12 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.236 | 92% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw3.58100% - 2
Zygarde (Complete) Bite / Earthquake, Bulldoze3.41100% - 3
Giratina (Origin) Shadow Claw / Shadow Force, Shadow Ball3.34100%
- 1
Kingambit Metal Sound / Dark Pulse, Foul Play4.1861% - 2
Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Outrage3.78100% - 3
Necrozma (Dawn Wings) Psycho Cut / Moongeist Beam, Dark Pulse3.65100%
- 1
Palkia Dragon Breath / Hydro Pump, Aqua Tail3.95100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail3.95100% - 3
Shadow Palkia Dragon Breath / Hydro Pump, Aqua Tail3.34100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.