Shadow Darmanitan (Standard) counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,659
Attack
473.9
x1.2 Shadow
Defense
131.6
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.576 | 100% | 7.0 s 1.0 charged | 68% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 3.412 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 3 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.335 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 4 | poisonAcid rockPower GemrockRock Slide | 2.683 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 5 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 2.600 | 100% | 7.5 s 1.0 charged | 46% HP left on average | |
| 6 | ghostHex rockPower GemghostShadow Ball | 2.328 | 33% | 5.5 s 0.3 charged | 28% HP left on average | |
| 7 | ghostShadow Claw fightingClose CombatrockRock Slide | 2.325 | 100% | 6.5 s 1.0 charged | 38% HP left on average | |
| 8 | icePowder Snow rockRock SlidedarkCrunch | 2.230 | 100% | 6.5 s 1.0 charged | 48% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatghostShadow Ball | 2.205 | 100% | 6.5 s 1.0 charged | 41% HP left on average | |
| 10 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.186 | 67% | 8.9 s 1.4 charged | 37% HP left on average | |
| 11 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 2.105 | 100% | 7.5 s 1.0 charged | 38% HP left on average | |
| 12 | electricThunder Shock rockRock SlidefightingSuperpower | 2.076 | 100% | 5.5 s 1.0 charged | 30% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatghostShadow Ball | 2.055 | 100% | 6.5 s 1.0 charged | 32% HP left on average | |
| 14 | ghostHex electricWild ChargeghostShadow Ball | 1.999 | 100% | 6.5 s 1.0 charged | 45% HP left on average | |
| 15 | steelMetal Sound waterHydro CannonwaterHydro Pump | 1.870 | 100% | 5.5 s 1.0 charged | 36% HP left on average | |
| 16 | groundMud-Slap rockRock WreckergroundEarthquake | 1.693 | 75% | 8.0 s 1.1 charged | 34% HP left on average | |
| 17 | groundSand Attack groundEarth PowergroundScorching Sands | 1.510 | 67% | 6.7 s 0.7 charged | 28% HP left on average | |
| 18 | groundSand Attack groundEarth PowergroundSand Tomb | 1.505 | 67% | 6.0 s 0.7 charged | 24% HP left on average | |
| 19 | waterBubble waterSurfghostShadow Ball | 1.505 | 67% | 8.0 s 1.0 charged | 31% HP left on average | |
| 20 | fireEmber ghostShadow BallfireHeat Wave | 1.472 | 58% | 8.5 s 1.4 charged | 19% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.