Female Grunt Counters
Grunt“Winning is for winners.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Snorlax, Lapras).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.736 | 82% | 8.2 s 1.3 charged | Slot 1 3.2Slot 2 2.6Slot 3 2.3 | |
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.618 | 73% | 10.4 s 1.8 charged | Slot 1 3.1Slot 2 3.4Slot 3 1.4 | |
| 3 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.596 | 92% | 8.5 s 1.2 charged | Slot 1 2.6Slot 2 2.9Slot 3 2.2 | |
| 4 | fightingLow Kick steelIron HeadfightingFocus Blast | 2.565 | 60% | 10.1 s 1.5 charged | Slot 1 2.8Slot 2 3.0Slot 3 1.9 | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.514 | 76% | 8.6 s 1.4 charged | Slot 1 3.3Slot 2 2.6Slot 3 1.6 | |
| 6 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.496 | 68% | 6.2 s 1.1 charged | Slot 1 3.2Slot 2 2.2Slot 3 2.1 | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.455 | 92% | 8.5 s 1.2 charged | Slot 1 2.5Slot 2 2.7Slot 3 2.1 | |
| 8 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.449 | 65% | 8.4 s 1.2 charged | Slot 1 3.0Slot 2 2.3Slot 3 2.1 | |
| 9 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.317 | 64% | 8.1 s 1.3 charged | Slot 1 3.0Slot 2 2.0Slot 3 1.9 | |
| 10 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.255 | 66% | 8.3 s 1.5 charged | Slot 1 2.7Slot 2 2.0Slot 3 2.1 | |
| 11 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.253 | 62% | 9.5 s 1.3 charged | Slot 1 2.5Slot 2 2.6Slot 3 1.7 | |
| 12 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 2.093 | 82% | 8.4 s 1.2 charged | Slot 1 2.3Slot 2 2.0Slot 3 2.0 | |
| 13 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 2.061 | 66% | 7.3 s 1.2 charged | Slot 1 2.8Slot 2 2.0Slot 3 1.4 | |
| 14 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.035 | 72% | 8.8 s 1.4 charged | Slot 1 1.8Slot 2 2.5Slot 3 1.8 | |
| 15 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 2.032 | 73% | 9.8 s 1.3 charged | Slot 1 1.3Slot 2 3.1Slot 3 1.7 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
Shadow LaprasCP 5,681 · Atk 307 · Def 193 · HP 17615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.272 | 100% | 7.6 s 1.1 charged | ||
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.219 | 100% | 7.6 s 1.1 charged | ||
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.051 | 94% | 10.5 s 1.8 charged | ||
| 4 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.024 | 100% | 7.6 s 1.1 charged | ||
| 5 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.001 | 81% | 8.3 s 1.1 charged | ||
| 6 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.968 | 94% | 6.5 s 1.1 charged | ||
| 7 | fightingLow Kick fightingFocus BlaststeelIron Head | 2.841 | 75% | 10.4 s 1.4 charged | ||
| 8 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 2.784 | 94% | 6.5 s 1.1 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.777 | 100% | 8.6 s 1.3 charged | ||
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.720 | 94% | 6.5 s 1.1 charged | ||
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.655 | 81% | 8.7 s 1.6 charged | ||
| 12 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.601 | 100% | 8.6 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Pangoro Karate Chop / Close Combat, Night Slash3.6890% - 2
Kingambit Low Kick / Focus Blast, Dark Pulse3.6376% - 3
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade3.6295%
- 1
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash3.21100% - 2
Kyurem (Black) Dragon Tail / Fusion Bolt, Stone Edge3.17100% - 3
Shadow Metagross Fury Cutter / Meteor Mash, Flash Cannon3.0193%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PoliwrathCP 5,565 · Atk 336 · Def 204 · HP 13418 movesets
Shadow GardevoirCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.442 | 83% | 9.0 s 1.5 charged | ||
| 2 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 3.102 | 83% | 9.0 s 1.3 charged | ||
| 3 | fightingLow Kick steelIron HeadfightingFocus Blast | 2.986 | 71% | 8.9 s 1.3 charged | ||
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.925 | 92% | 8.2 s 1.2 charged | ||
| 5 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.741 | 92% | 8.2 s 1.2 charged | ||
| 6 | psychicConfusion steelDoom DesirefightingAura Sphere | 2.646 | 75% | 9.0 s 1.4 charged | ||
| 7 | steelMetal Claw steelBehemoth BladefightingClose Combat | 2.642 | 83% | 7.8 s 1.3 charged | ||
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 2.640 | 67% | 11.0 s 1.7 charged | ||
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.624 | 88% | 8.2 s 1.2 charged | ||
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.578 | 75% | 8.7 s 1.2 charged | ||
| 11 | bugFury Cutter electricTechno Blast (Electric)steelMagnet Bomb | 2.570 | 83% | 8.0 s 1.4 charged | ||
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.503 | 67% | 8.4 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw4.2294% - 2
Zapdos Thunder Shock / Zap Cannon, Drill Peck4.1589% - 3
Celebi Confusion / Leaf Storm, Seed Bomb4.13100%
- 1
Giratina (Altered) Shadow Claw / Shadow Force, Shadow Sneak4.27100% - 2
Zarude Vine Whip / Power Whip, Energy Ball4.1475% - 3
Genesect Fury Cutter / Magnet Bomb, Techno Blast (Normal)4.05100%
- 1
Shadow Pangoro Karate Chop / Close Combat, Night Slash3.6890% - 2
Kingambit Low Kick / Focus Blast, Dark Pulse3.6376% - 3
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade3.6295%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GyaradosCP 7,285 · Atk 430 · Def 206 · HP 13912 movesets
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fairyPlay RoughfightingClose Combat | 2.577 | 83% | 8.8 s 1.4 charged | ||
| 2 | fairyGeomancy fairyMoonblastelectricThunder | 2.231 | 75% | 8.8 s 1.5 charged | ||
| 3 | darkSucker Punch fightingClose CombatdarkPayback | 2.171 | 75% | 8.7 s 1.3 charged | ||
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.149 | 83% | 8.1 s 1.2 charged | ||
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.114 | 63% | 8.1 s 1.4 charged | ||
| 6 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 2.085 | 63% | 9.3 s 1.3 charged | ||
| 7 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.071 | 42% | 7.1 s 1.1 charged | ||
| 8 | steelMetal Sound darkFoul PlayfightingFocus Blast | 2.035 | 54% | 10.5 s 1.9 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 1.999 | 83% | 7.9 s 1.0 charged | ||
| 10 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.983 | 67% | 7.6 s 1.4 charged | ||
| 11 | darkSucker Punch darkDark PulsedarkFoul Play | 1.981 | 92% | 7.3 s 1.1 charged | ||
| 12 | steelBullet Punch steelMeteor MashpsychicPsychic | 1.975 | 63% | 8.6 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Goodra Dragon Breath / Thunder Punch, Draco Meteor3.0783% - 2
Shadow Chesnaught Vine Whip / Thunder Punch, Frenzy Plant3.0583% - 3
Dragonite Dragon Breath / Thunder Punch, Draco Meteor2.7583%
- 1
Xerneas Geomancy / Moonblast, Giga Impact2.95100% - 2
Florges Fairy Wind / Moonblast, Disarming Voice2.93100% - 3
Alolan Ninetales Powder Snow / Blizzard, Weather Ball (Ice)2.6656%
- 1
Shadow Pangoro Karate Chop / Close Combat, Night Slash3.6890% - 2
Kingambit Low Kick / Focus Blast, Dark Pulse3.6376% - 3
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade3.6295%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.