Female Grunt Counters
Grunt“Winning is for winners.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Snorlax, Lapras).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.495 | 86% | 11.0 s 1.7 charged | Slot 1 4.0Slot 2 4.4Slot 3 2.1 | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.400 | 96% | 8.4 s 1.3 charged | Slot 1 3.6Slot 2 3.2Slot 3 3.4 | |
| 3 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.275 | 89% | 11.4 s 1.7 charged | Slot 1 4.0Slot 2 3.0Slot 3 2.9 | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.023 | 100% | 8.6 s 1.2 charged | Slot 1 3.1Slot 2 3.4Slot 3 2.6 | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.948 | 96% | 9.4 s 1.3 charged | Slot 1 3.5Slot 2 3.0Slot 3 2.3 | |
| 6 | darkSucker Punch flyingOblivion WingfightingFocus Blast | 2.939 | 93% | 10.2 s 1.3 charged | Slot 1 2.9Slot 2 3.3Slot 3 2.6 | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.870 | 100% | 8.6 s 1.1 charged | Slot 1 2.9Slot 2 3.2Slot 3 2.6 | |
| 8 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.853 | 90% | 8.5 s 1.3 charged | Slot 1 3.4Slot 2 2.6Slot 3 2.6 | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.845 | 85% | 9.9 s 1.3 charged | Slot 1 3.2Slot 2 3.0Slot 3 2.3 | |
| 10 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.831 | 77% | 9.0 s 1.3 charged | Slot 1 3.5Slot 2 2.6Slot 3 2.4 | |
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.786 | 89% | 10.5 s 1.8 charged | Slot 1 3.5Slot 2 2.2Slot 3 2.6 | |
| 12 | normalQuick Attack normalHyper BeamelectricThunderbolt | 2.769 | 100% | 9.8 s 1.3 charged | Slot 1 2.9Slot 2 3.1Slot 3 2.3 | |
| 13 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.743 | 85% | 8.7 s 1.6 charged | Slot 1 3.3Slot 2 2.4Slot 3 2.5 | |
| 14 | psychicExtrasensory flyingAeroblast++flyingFly | 2.685 | 100% | 13.4 s 1.8 charged | Slot 1 2.3Slot 2 3.9Slot 3 1.8 | |
| 15 | flyingWing Attack flyingBrave BirdflyingFly | 2.652 | 78% | 11.9 s 1.9 charged | Slot 1 2.4Slot 2 3.6Slot 3 1.9 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
Shadow LaprasCP 5,681 · Atk 307 · Def 193 · HP 17615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.009 | 100% | 10.6 s 1.3 charged | ||
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.951 | 100% | 10.6 s 1.8 charged | ||
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.583 | 100% | 7.6 s 1.1 charged | ||
| 4 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.540 | 100% | 7.6 s 1.1 charged | ||
| 5 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.526 | 81% | 8.3 s 1.1 charged | ||
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.483 | 100% | 10.4 s 1.8 charged | ||
| 7 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 3.411 | 100% | 7.6 s 1.1 charged | ||
| 8 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.347 | 100% | 9.1 s 1.6 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorelectricThunder | 3.254 | 100% | 8.6 s 1.2 charged | ||
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.193 | 81% | 10.3 s 1.2 charged | ||
| 11 | fightingKarate Chop fightingClose CombatrockRock Slide | 3.071 | 100% | 6.5 s 1.0 charged | ||
| 12 | darkSucker Punch fightingFocus BlastflyingHurricane | 3.048 | 100% | 10.6 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse5.28100% - 2
Urshifu (Single Strike) Sucker Punch / Close Combat, Dynamic Punch4.02100% - 3
Shadow Pangoro Karate Chop / Close Combat, Night Slash3.98100%
- 1
Shadow Metagross Fury Cutter / Meteor Mash, Flash Cannon3.73100% - 2
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash3.58100% - 3
Necrozma (Dusk Mane) Psycho Cut / Sunsteel Strike, Iron Head3.49100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PoliwrathCP 5,565 · Atk 336 · Def 204 · HP 13418 movesets
Shadow GardevoirCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.399 | 92% | 9.2 s 1.5 charged | ||
| 2 | psychicExtrasensory flyingAeroblast++flyingFly | 3.884 | 100% | 12.1 s 1.8 charged | ||
| 3 | flyingWing Attack flyingBrave BirdflyingFly | 3.632 | 92% | 9.5 s 1.6 charged | ||
| 4 | fightingLow Kick steelIron HeadfightingFocus Blast | 3.614 | 88% | 9.2 s 1.3 charged | ||
| 5 | psychicConfusion grassLeaf StormgrassSeed Bomb | 3.596 | 88% | 9.9 s 1.6 charged | ||
| 6 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 3.524 | 100% | 9.3 s 1.3 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.379 | 100% | 8.4 s 1.2 charged | ||
| 8 | darkSucker Punch flyingOblivion WingfightingFocus Blast | 3.326 | 92% | 9.5 s 1.3 charged | ||
| 9 | steelMetal Claw steelBehemoth BladefightingClose Combat | 3.238 | 100% | 7.9 s 1.3 charged | ||
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.186 | 100% | 8.4 s 1.2 charged | ||
| 11 | normalQuick Attack normalHyper BeamelectricThunderbolt | 3.117 | 100% | 9.4 s 1.4 charged | ||
| 12 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 3.106 | 88% | 9.5 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Celebi Confusion / Leaf Storm, Seed Bomb6.18100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw5.71100% - 3
Salamence Dragon Tail / Fly, Draco Meteor5.52100%
- 1
Zarude Vine Whip / Power Whip, Energy Ball4.1475% - 2
Kingambit Metal Sound / Iron Head, Dark Pulse3.88100% - 3
Jirachi Confusion / Doom Desire, Dazzling Gleam3.71100%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse5.28100% - 2
Urshifu (Single Strike) Sucker Punch / Close Combat, Dynamic Punch4.02100% - 3
Shadow Pangoro Karate Chop / Close Combat, Night Slash3.98100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GyaradosCP 7,285 · Atk 430 · Def 206 · HP 13912 movesets
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fairyPlay RoughfightingClose Combat | 3.579 | 100% | 9.0 s 1.4 charged | ||
| 2 | fightingLow Kick darkFoul PlayfightingFocus Blast | 3.072 | 100% | 11.3 s 2.2 charged | ||
| 3 | fairyGeomancy fairyMoonblastelectricThunder | 2.801 | 100% | 9.4 s 1.5 charged | ||
| 4 | iceIce Fang fightingClose CombatfairyMoonblast | 2.768 | 100% | 9.6 s 1.1 charged | ||
| 5 | darkSucker Punch fightingClose CombatdarkPayback | 2.680 | 100% | 8.9 s 1.3 charged | ||
| 6 | dragonDragon Breath rockStone EdgedarkCrunch | 2.650 | 88% | 9.4 s 1.5 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.556 | 100% | 8.4 s 1.2 charged | ||
| 8 | darkSucker Punch flyingHurricaneflyingOblivion Wing | 2.554 | 100% | 9.8 s 1.4 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.551 | 100% | 8.4 s 1.1 charged | ||
| 10 | electricThunder Shock electricThunderboltsteelDouble Iron Bash | 2.545 | 100% | 10.6 s 2.3 charged | ||
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.500 | 75% | 8.3 s 1.4 charged | ||
| 12 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 2.497 | 88% | 9.8 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Chesnaught Vine Whip / Thunder Punch, Frenzy Plant3.69100% - 2
Xerneas Geomancy / Thunder, Moonblast3.59100% - 3
Goodra Dragon Breath / Thunder Punch, Draco Meteor3.57100%
- 1
Zacian (Crowned Sword) Metal Claw / Play Rough, Behemoth Blade4.36100% - 2
Sylveon Fairy Wind / Moonblast, Dazzling Gleam3.79100% - 3
Xerneas Geomancy / Moonblast, Giga Impact3.57100%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse5.28100% - 2
Urshifu (Single Strike) Sucker Punch / Close Combat, Dynamic Punch4.02100% - 3
Shadow Pangoro Karate Chop / Close Combat, Night Slash3.98100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.