Female Grunt Counters
Grunt“Winning is for winners.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Snorlax, Lapras).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.623 | 71% | 10.7 s 1.6 charged | Slot 1 3.6Slot 2 2.6Slot 3 1.7 | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.591 | 88% | 8.4 s 1.4 charged | Slot 1 3.2Slot 2 2.5Slot 3 2.0 | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.581 | 71% | 10.4 s 1.8 charged | Slot 1 3.2Slot 2 3.5Slot 3 1.1 | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.528 | 94% | 8.5 s 1.2 charged | Slot 1 2.7Slot 2 2.9Slot 3 2.0 | |
| 5 | darkSucker Punch flyingOblivion WingfightingFocus Blast | 2.325 | 76% | 10.2 s 1.3 charged | Slot 1 2.6Slot 2 2.9Slot 3 1.5 | |
| 6 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.320 | 90% | 8.5 s 1.2 charged | Slot 1 2.5Slot 2 2.7Slot 3 1.8 | |
| 7 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.226 | 68% | 8.2 s 1.3 charged | Slot 1 2.9Slot 2 2.2Slot 3 1.7 | |
| 8 | dragonDragon Tail flyingAeroblast++flyingFly | 2.202 | 79% | 10.9 s 1.6 charged | Slot 1 2.0Slot 2 3.6Slot 3 1.1 | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.175 | 69% | 9.8 s 1.5 charged | Slot 1 2.6Slot 2 2.5Slot 3 1.3 | |
| 10 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 2.136 | 83% | 8.7 s 1.2 charged | Slot 1 2.3Slot 2 2.3Slot 3 1.8 | |
| 11 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.105 | 66% | 9.0 s 1.2 charged | Slot 1 2.7Slot 2 2.0Slot 3 1.6 | |
| 12 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.057 | 67% | 6.5 s 1.1 charged | Slot 1 2.7Slot 2 1.8Slot 3 1.7 | |
| 13 | flyingWing Attack flyingBrave BirdflyingFly | 2.048 | 61% | 11.5 s 2.0 charged | Slot 1 1.9Slot 2 3.2Slot 3 1.1 | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.038 | 89% | 8.5 s 1.2 charged | Slot 1 2.2Slot 2 2.3Slot 3 1.6 | |
| 15 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.006 | 72% | 9.2 s 1.8 charged | Slot 1 2.2Slot 2 2.2Slot 3 1.6 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
Shadow LaprasCP 5,681 · Atk 307 · Def 193 · HP 17615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.587 | 100% | 10.6 s 1.4 charged | ||
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.193 | 100% | 7.6 s 1.1 charged | ||
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.187 | 100% | 10.7 s 1.8 charged | ||
| 4 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.857 | 100% | 7.6 s 1.1 charged | ||
| 5 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.812 | 100% | 8.6 s 1.2 charged | ||
| 6 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.733 | 100% | 9.6 s 1.2 charged | ||
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.715 | 81% | 8.7 s 1.2 charged | ||
| 8 | fightingKarate Chop fightingClose CombatrockRock Slide | 2.711 | 100% | 5.5 s 1.0 charged | ||
| 9 | darkSucker Punch fightingFocus BlastflyingHurricane | 2.708 | 81% | 10.6 s 1.2 charged | ||
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.649 | 81% | 10.5 s 1.5 charged | ||
| 11 | dragonDragon Breath dragonDraco MeteorelectricThunder | 2.602 | 100% | 8.6 s 1.2 charged | ||
| 12 | psychicConfusion normalHyper BeamelectricThunderbolt | 2.514 | 100% | 10.7 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse4.64100% - 2
Bisharp Snarl / Focus Blast, Dark Pulse3.63100% - 3
Urshifu (Single Strike) Sucker Punch / Close Combat, Dynamic Punch3.56100%
- 1
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon3.18100% - 2
Kyurem (Black) Dragon Tail / Fusion Bolt, Stone Edge3.12100% - 3
Necrozma (Dusk Mane) Psycho Cut / Sunsteel Strike, Iron Head3.02100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow PoliwrathCP 5,565 · Atk 336 · Def 204 · HP 13418 movesets
Shadow GardevoirCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail flyingAeroblast++flyingFly | 3.560 | 100% | 10.1 s 1.6 charged | ||
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.484 | 92% | 9.5 s 1.7 charged | ||
| 3 | psychicExtrasensory flyingAeroblast++flyingFly | 3.377 | 83% | 12.7 s 1.7 charged | ||
| 4 | flyingWing Attack flyingBrave BirdflyingFly | 3.188 | 92% | 9.8 s 1.6 charged | ||
| 5 | fightingLow Kick steelIron HeadfightingFocus Blast | 3.152 | 88% | 9.0 s 1.2 charged | ||
| 6 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.946 | 100% | 8.4 s 1.2 charged | ||
| 7 | darkSucker Punch flyingOblivion WingfightingFocus Blast | 2.876 | 92% | 9.4 s 1.4 charged | ||
| 8 | psychicConfusion grassLeaf StormfightingAura Sphere | 2.836 | 88% | 10.0 s 1.6 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.697 | 88% | 8.4 s 1.2 charged | ||
| 10 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 2.648 | 88% | 9.3 s 1.4 charged | ||
| 11 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.589 | 92% | 8.7 s 1.4 charged | ||
| 12 | steelMetal Claw steelBehemoth BladefightingClose Combat | 2.547 | 100% | 8.6 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Salamence Dragon Tail / Fly, Draco Meteor4.99100% - 2
Zarude Vine Whip / Power Whip, Energy Ball4.77100% - 3
Celebi Confusion / Leaf Storm, Seed Bomb4.47100%
- 1
Giratina (Altered) Shadow Claw / Shadow Force, Shadow Sneak3.64100% - 2
Kingambit Metal Sound / Iron Head, Dark Pulse3.43100% - 3
Jirachi Confusion / Doom Desire, Dazzling Gleam3.17100%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse4.64100% - 2
Bisharp Snarl / Focus Blast, Dark Pulse3.63100% - 3
Urshifu (Single Strike) Sucker Punch / Close Combat, Dynamic Punch3.56100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GyaradosCP 7,285 · Atk 430 · Def 206 · HP 13912 movesets
Shadow DragoniteCP 8,149 · Atk 474 · Def 218 · HP 13518 movesets
Shadow SnorlaxCP 6,925 · Atk 350 · Def 188 · HP 20821 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fairyPlay RoughfightingClose Combat | 2.237 | 83% | 8.8 s 1.3 charged | ||
| 2 | fairyGeomancy fairyMoonblastelectricThunder | 1.965 | 75% | 8.8 s 1.5 charged | ||
| 3 | darkSucker Punch fightingClose CombatdarkPayback | 1.876 | 58% | 8.4 s 1.3 charged | ||
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.807 | 83% | 8.1 s 1.2 charged | ||
| 5 | steelMetal Sound darkFoul PlayfightingFocus Blast | 1.769 | 50% | 10.3 s 1.8 charged | ||
| 6 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 1.763 | 75% | 7.8 s 1.0 charged | ||
| 7 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.758 | 71% | 8.2 s 1.1 charged | ||
| 8 | psychicPsycho Cut dragonOutragesteelSunsteel Strike | 1.658 | 46% | 9.6 s 1.4 charged | ||
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.632 | 75% | 7.8 s 1.1 charged | ||
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.614 | 79% | 8.1 s 1.2 charged | ||
| 11 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.603 | 54% | 7.9 s 1.4 charged | ||
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.590 | 50% | 8.5 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Ursaluna Scratch / Thunder Punch, Swift2.2983% - 2
Dragonite Dragon Breath / Thunder Punch, Draco Meteor2.2383% - 3
Raikou Thunder Shock / Wild Charge, Thunder2.0683%
- 1
Xerneas Geomancy / Moonblast, Giga Impact2.5189% - 2
Alolan Ninetales Powder Snow / Blizzard, Weather Ball (Ice)2.3256% - 3
Alolan Sandslash Powder Snow / Blizzard, Ice Punch2.0789%
- 1
Kingambit Low Kick / Focus Blast, Dark Pulse3.2171% - 2
Shadow Pangoro Karate Chop / Close Combat, Night Slash2.9990% - 3
Zacian (Crowned Sword) Metal Claw / Close Combat, Behemoth Blade2.9690%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.