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PoGoBud

Fairy-type Female Grunt Counters

Gruntfairy

“Check out my cute Pokémon!”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Ralts, Snubbull, Alolan Vulpix, Snubbull, Galarian Weezing, Kirlia).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.

Best counters for all of Fairy-type Female Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
9.446
100%4.5 s
1.0 charged
Slot 1 9.9Slot 2 9.8Slot 3 8.7
2
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladefightingClose Combat
7.304
100%6.1 s
0.5 charged
Slot 1 9.3Slot 2 7.6Slot 3 4.9
3
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
7.246
100%6.2 s
0.7 charged
Slot 1 8.8Slot 2 7.2Slot 3 5.7
4
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
6.797
100%6.5 s
1.0 charged
Slot 1 8.8Slot 2 6.8Slot 3 4.8
5
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
6.531
100%5.7 s
0.5 charged
Slot 1 8.6Slot 2 7.2Slot 3 3.8
6
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
6.436
100%5.7 s
1.0 charged
Slot 1 8.6Slot 2 5.6Slot 3 5.0
7
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
6.363
100%5.0 s
0.4 charged
Slot 1 8.8Slot 2 6.9Slot 3 3.4
8
Giratina (Origin)
ghostShadow Claw
ghostShadow BallghostOminous Wind
6.336
100%6.4 s
1.0 charged
Slot 1 7.9Slot 2 7.3Slot 3 3.8
9
Doublade
ghostShadow Claw
steelIron HeadfightingSacred Sword
6.229
100%6.6 s
1.1 charged
Slot 1 8.0Slot 2 6.8Slot 3 3.9
10
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
6.226
100%6.5 s
1.2 charged
Slot 1 7.0Slot 2 7.0Slot 3 4.7
11
Shadow Giratina (Altered)
ghostShadow Claw
ghostShadow SneakrockAncient Power
6.207
100%6.6 s
1.0 charged
Slot 1 7.7Slot 2 7.3Slot 3 3.6
12
Hisuian Avalugg
icePowder Snow
rockRock SlideiceBlizzard
6.197
100%7.1 s
1.2 charged
Slot 1 8.5Slot 2 5.9Slot 3 4.3
13
Necrozma (Dusk Mane)
steelMetal Claw
steelSunsteel StrikesteelIron Head
6.186
100%6.7 s
0.7 charged
Slot 1 8.2Slot 2 6.9Slot 3 3.5
14
Klinklang
electricThunder Shock
steelFlash CannonsteelMirror Shot
6.148
100%6.3 s
1.2 charged
Slot 1 8.8Slot 2 6.7Slot 3 3.0
15
Lunala
ghostShadow Claw
ghostShadow BallpsychicFuture Sight
6.133
100%6.6 s
1.1 charged
Slot 1 7.6Slot 2 7.1Slot 3 3.7

Slot 1 counters

You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Fairy-type Female Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
9.917
100%4.5 s
1.0 charged
2
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladefightingClose Combat
9.325
100%4.3 s
0.0 charged
3
Stakataka
rockRock Throw
steelFlash CannonrockStone Edge
9.151
100%5.4 s
0.1 charged
4
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
8.837
100%5.0 s
0.1 charged
5
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
8.774
100%5.7 s
0.8 charged
6
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
8.757
100%3.3 s
0.0 charged
7
Klinklang
electricThunder Shock
steelFlash CannonsteelMirror Shot
8.757
100%4.5 s
1.0 charged
8
Aggron
steelIron Tail
rockMeteor BeamsteelHeavy Slam
8.700
100%5.0 s
0.1 charged
9
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
8.615
100%5.0 s
0.8 charged
10
Shadow Empoleon
steelSteel Wing
steelFlash CannonwaterHydro Cannon
8.607
100%4.3 s
0.0 charged
11
Shadow Tyranitar
rockSmack Down
rockStone EdgefireFire Blast
8.589
100%4.5 s
0.1 charged
12
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
8.583
100%4.3 s
0.0 charged

Best for each Pokemon this slot can roll

vs Shadow Ralts
  1. 1Shadow Scizor Bullet Punch / Iron Head, X-Scissor10.00100%
  2. 2Galarian Slowbro Poison Jab / Sludge Bomb, Scald10.00100%
  3. 3Shadow Magneton Metal Sound / Magnet Bomb, Flash Cannon10.00100%
vs Shadow Snubbull
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.75100%
  2. 2Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.65100%
  3. 3Eternatus Poison Jab / Sludge Bomb, Flamethrower8.64100%
vs Shadow Alolan Vulpix
  1. 1Entei Fire Fang / Overheat, Fire Blast10.00100%
  2. 2Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100%
  3. 3Shadow Aggron Smack Down / Meteor Beam, Stone Edge9.91100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Fairy-type Female Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
9.750
100%4.5 s
1.0 charged
2
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladenormalGiga Impact
7.626
100%5.9 s
0.5 charged
3
Kingambit
steelMetal Sound
steelIron HeaddarkFoul Play
7.587
100%6.2 s
1.2 charged
4
Giratina (Origin)
ghostShadow Claw
ghostShadow BallghostOminous Wind
7.312
100%6.4 s
0.9 charged
5
Shadow Giratina (Altered)
ghostShadow Claw
ghostShadow SneakrockAncient Power
7.275
100%6.4 s
0.9 charged
6
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
7.199
100%5.5 s
0.5 charged
7
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
7.160
100%6.2 s
0.6 charged
8
Lunala
ghostShadow Claw
ghostShadow BallpsychicFuture Sight
7.110
100%6.4 s
1.1 charged
9
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
7.015
100%6.5 s
1.2 charged
10
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
6.936
100%4.8 s
0.5 charged
11
Necrozma (Dusk Mane)
steelMetal Claw
steelSunsteel StrikesteelIron Head
6.886
100%6.5 s
0.6 charged
12
Doublade
ghostShadow Claw
steelIron HeadfightingSacred Sword
6.843
100%6.7 s
1.3 charged

Best for each Pokemon this slot can roll

vs Shadow Snubbull
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.75100%
  2. 2Zacian (Crowned Sword) Metal Claw / Behemoth Blade, Giga Impact8.65100%
  3. 3Eternatus Poison Jab / Sludge Bomb, Flamethrower8.64100%
vs Shadow Galarian Weezing
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.88100%
  2. 2Skeledirge Hex / Blast Burn, Shadow Ball7.94100%
  3. 3Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.79100%
vs Shadow Kirlia
  1. 1Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100%
  2. 2Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100%
  3. 3Necrozma (Dusk Mane) Shadow Claw / Sunsteel Strike, Iron Head10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Fairy-type Female Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
8.672
100%4.5 s
1.0 charged
2
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
5.740
100%7.5 s
1.4 charged
3
Snorlax
psychicPsywave
steelHeavy SlamnormalHyper Beam
4.910
100%7.1 s
1.2 charged
4
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
4.801
100%7.2 s
1.3 charged
5
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladenormalGiga Impact
4.790
100%8.1 s
1.1 charged
6
Cobalion
fightingDouble Kick
steelIron HeadrockStone Edge
4.736
100%8.1 s
1.5 charged
7
Tinkaton
fairyFairy Wind
steelGigaton HammersteelHeavy Slam
4.671
100%7.2 s
1.3 charged
8
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
4.670
100%6.5 s
1.1 charged
9
Togekiss
flyingPeck
psychicPsyshockfireFlamethrower
4.669
100%6.9 s
1.2 charged
10
Xerneas
fairyGeomancy
fairyMoonblastelectricThunder
4.363
100%7.7 s
1.3 charged
11
Hisuian Avalugg
icePowder Snow
rockRock SlideiceBlizzard
4.263
100%7.7 s
1.3 charged
12
Doublade
psychicPsycho Cut
steelIron HeadsteelGyro Ball
4.192
100%6.5 s
1.1 charged

Best for each Pokemon this slot can roll

vs Shadow Alolan Ninetales
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon7.95100%
  2. 2Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Close Combat4.84100%
  3. 3Keldeo Poison Jab / Secret Sword, Aqua Jet4.49100%
vs Shadow Galarian Weezing
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.88100%
  2. 2Skeledirge Hex / Blast Burn, Shadow Ball7.94100%
  3. 3Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.79100%
vs Shadow Granbull
  1. 1Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.21100%
  2. 2Zarude Vine Whip / Power Whip, Energy Ball6.63100%
  3. 3Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Giga Impact6.27100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.