Electric-type Female Grunt Counters
Gruntelectric“Get ready to be shocked!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Voltorb, Shinx, Helioptile, Electabuzz, Magnemite, Alolan Geodude).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 7.574 | 97% | 5.1 s 0.6 charged | Slot 1 10.0Slot 2 7.7Slot 3 5.1 | |
| 2 | groundMud Shot groundEarthquakegroundSand Tomb | 7.542 | 100% | 5.5 s 1.0 charged | Slot 1 7.6Slot 2 7.4Slot 3 7.6 | |
| 3 | darkBite groundEarthquakegroundBulldoze | 7.542 | 100% | 7.9 s 1.6 charged | Slot 1 8.3Slot 2 8.3Slot 3 6.0 | |
| 4 | normalScratch groundHigh HorsepowernormalSwift | 7.444 | 100% | 5.4 s 0.9 charged | Slot 1 8.3Slot 2 7.9Slot 3 6.1 | |
| 5 | groundMud Shot groundEarthquakegroundSand Tomb | 7.417 | 99% | 5.9 s 1.2 charged | Slot 1 8.0Slot 2 7.8Slot 3 6.4 | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 7.264 | 100% | 6.0 s 1.1 charged | Slot 1 8.6Slot 2 7.3Slot 3 5.9 | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 7.178 | 97% | 4.7 s 0.6 charged | Slot 1 9.7Slot 2 7.7Slot 3 4.1 | |
| 8 | groundMud Shot groundEarth PowergroundSand Tomb | 6.895 | 96% | 6.0 s 1.2 charged | Slot 1 9.5Slot 2 7.1Slot 3 4.0 | |
| 9 | dragonDragon Breath dragonDragon ClawghostShadow Force | 6.863 | 97% | 7.6 s 1.4 charged | Slot 1 9.9Slot 2 7.3Slot 3 3.5 | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 6.829 | 96% | 5.1 s 0.6 charged | Slot 1 9.4Slot 2 7.5Slot 3 3.6 | |
| 11 | groundMud Shot groundEarth PowergrassSeed Bomb | 6.750 | 92% | 6.3 s 1.2 charged | Slot 1 7.8Slot 2 7.5Slot 3 5.0 | |
| 12 | darkBite groundEarthquakegroundBulldoze | 6.722 | 100% | 7.7 s 1.6 charged | Slot 1 6.9Slot 2 7.6Slot 3 5.7 | |
| 13 | groundMud-Slap groundEarthquakegroundSand Tomb | 6.568 | 96% | 6.0 s 0.6 charged | Slot 1 7.9Slot 2 7.6Slot 3 4.3 | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 6.529 | 94% | 4.7 s 0.5 charged | Slot 1 9.1Slot 2 7.4Slot 3 3.1 | |
| 15 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 6.432 | 92% | 6.0 s 0.6 charged | Slot 1 9.6Slot 2 7.1Slot 3 2.6 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow VoltorbCP 2,163 · Atk 212 · Def 129 · HP 816 movesets
Shadow ShinxCP 1,873 · Atk 225 · Def 80 · HP 866 movesets
Shadow HelioptileCP 1,994 · Atk 222 · Def 95 · HP 856 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 4.0 s 0.0 charged | ||
| 2 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 9.991 | 100% | 4.0 s 0.0 charged | ||
| 3 | dragonDragon Breath dragonDragon ClawghostShadow Force | 9.865 | 100% | 7.1 s 1.3 charged | ||
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 9.667 | 100% | 3.5 s 0.0 charged | ||
| 5 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 9.558 | 100% | 5.0 s 0.0 charged | ||
| 6 | groundMud Shot groundEarth PowergroundSand Tomb | 9.550 | 100% | 5.5 s 1.1 charged | ||
| 7 | dragonDragon Breath dragonDragon ClawghostShadow Force | 9.426 | 100% | 6.9 s 0.9 charged | ||
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 9.408 | 100% | 4.0 s 0.0 charged | ||
| 9 | groundMud-Slap groundEarthquakerockStone Edge | 9.316 | 100% | 4.0 s 0.0 charged | ||
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.297 | 100% | 5.0 s 1.0 charged | ||
| 11 | groundMud-Slap groundEarthquakerockStone Edge | 9.252 | 100% | 5.0 s 0.0 charged | ||
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 9.078 | 100% | 3.5 s 0.0 charged |
Best for each Pokemon this slot can roll
- 1
Rhyperior Mud-Slap / Earthquake, Drill Run10.00100% - 2
Shadow Golurk Mud-Slap / Earth Power, Poltergeist9.97100% - 3
Shadow Rhyperior Mud-Slap / Earthquake, Drill Run9.00100%
- 1
Shadow Rhydon Mud-Slap / Earthquake, Stone Edge10.00100% - 2
Rhyperior Mud-Slap / Earthquake, Drill Run10.00100% - 3
Shadow Rhyperior Mud-Slap / Earthquake, Drill Run10.00100%
- 1
Shadow Rhyperior Mud-Slap / Earthquake, Superpower10.00100% - 2
Marshadow Counter / Close Combat, Rock Slide10.00100% - 3
Golem Mud-Slap / Earthquake, Stone Edge10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ElectabuzzCP 5,027 · Atk 364 · Def 177 · HP 1076 movesets
Shadow MagnemiteCP 2,937 · Atk 307 · Def 139 · HP 6512 movesets
Shadow Alolan GeodudeCP 2,769 · Atk 251 · Def 150 · HP 816 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 8.330 | 100% | 7.8 s 1.7 charged | ||
| 2 | groundMud Shot groundEarthquakegroundSand Tomb | 7.818 | 100% | 5.5 s 1.3 charged | ||
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 7.727 | 100% | 4.2 s 0.4 charged | ||
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 7.651 | 100% | 4.7 s 0.4 charged | ||
| 5 | groundMud-Slap groundEarthquakenormalBody Slam | 7.621 | 100% | 4.7 s 0.4 charged | ||
| 6 | darkBite groundEarthquakegroundBulldoze | 7.578 | 100% | 7.8 s 1.7 charged | ||
| 7 | groundMud-Slap groundEarthquakegroundSand Tomb | 7.554 | 100% | 5.3 s 0.6 charged | ||
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 7.515 | 100% | 4.7 s 0.4 charged | ||
| 9 | groundMud Shot groundEarthquakerockRock Slide | 7.494 | 100% | 6.5 s 1.4 charged | ||
| 10 | groundMud Shot groundEarth PowergrassSeed Bomb | 7.459 | 100% | 5.8 s 1.3 charged | ||
| 11 | groundMud Shot groundEarthquakegroundSand Tomb | 7.442 | 100% | 5.3 s 0.8 charged | ||
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 7.425 | 100% | 4.2 s 0.4 charged |
Best for each Pokemon this slot can roll
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw8.96100% - 2
Zygarde (Complete) Bite / Earthquake, Bulldoze7.45100% - 3
Garchomp Mud Shot / Earthquake, Sand Tomb6.87100%
- 1
Shadow Reshiram Fire Fang / Overheat, Fusion Flare9.97100% - 2
Excadrill Mud-Slap / Earthquake, Drill Run9.68100% - 3
Zygarde (Complete) Dragon Tail / Earthquake, Crunch9.41100%
- 1
Shadow Excadrill Mud-Slap / Earthquake, Drill Run9.35100% - 2
Galarian Stunfisk Mud Shot / Earthquake, Rock Slide9.14100% - 3
Shadow Rhyperior Mud-Slap / Earthquake, Drill Run9.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LuxrayCP 6,214 · Atk 421 · Def 175 · HP 1249 movesets
Shadow AmpharosCP 6,135 · Atk 386 · Def 188 · HP 13414 movesets
Shadow GalvantulaCP 4,741 · Atk 369 · Def 146 · HP 11310 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowernormalSwift | 6.146 | 100% | 6.1 s 1.0 charged | ||
| 2 | darkBite groundBulldozedragonOutrage | 6.047 | 100% | 8.1 s 1.5 charged | ||
| 3 | groundMud Shot groundEarthquakegroundEarth Power | 5.966 | 96% | 6.5 s 1.3 charged | ||
| 4 | normalScratch groundHigh HorsepowernormalSwift | 5.900 | 100% | 6.7 s 1.2 charged | ||
| 5 | darkBite groundEarthquakegroundBulldoze | 5.721 | 100% | 7.7 s 1.4 charged | ||
| 6 | groundMud Shot groundEarthquakegroundDrill Run | 5.654 | 100% | 5.5 s 1.1 charged | ||
| 7 | groundMud Shot groundEarthquakegroundEarth Power | 5.330 | 92% | 6.5 s 1.3 charged | ||
| 8 | groundMud-Slap rockRock WreckergroundDrill Run | 5.071 | 92% | 6.5 s 1.2 charged | ||
| 9 | groundMud Shot groundEarth PowernormalWrap | 5.015 | 75% | 7.5 s 1.4 charged | ||
| 10 | groundSand Attack groundEarthquakegroundEarth Power | 4.671 | 88% | 7.0 s 1.2 charged | ||
| 11 | groundSand Attack groundEarthquakegroundEarth Power | 4.520 | 92% | 7.1 s 1.3 charged | ||
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 4.332 | 92% | 7.5 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Garchomp Mud Shot / Earthquake, Sand Tomb6.91100% - 2
Shadow Garchomp Mud Shot / Earthquake, Sand Tomb6.35100% - 3
Shadow Ursaluna Scratch / High Horsepower, Swift5.83100%
- 1
Shadow Garchomp Mud Shot / Earthquake, Sand Tomb10.00100% - 2
Zygarde (Fifty Percent) Bite / Earthquake, Bulldoze7.50100% - 3
Excadrill Mud Shot / Earthquake, Drill Run7.43100%
- 1
Ursaluna Scratch / Fire Punch, Swift6.67100% - 2
Excadrill Mud Shot / Rock Slide, Earthquake4.54100% - 3
Melmetal Thunder Shock / Rock Slide, Hyper Beam4.13100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.