Shadow Luxray counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundSand Tomb | 6.790 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundSand Tomb | 6.195 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 4.977 | 100% | 6.5 s 1.1 charged | 73% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 4.838 | 100% | 7.6 s 1.4 charged | 73% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 4.764 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.643 | 89% | 7.0 s 1.1 charged | 64% HP left on average | |
| 7 | groundMud Shot groundEarth PowernormalWrap | 4.492 | 89% | 6.5 s 1.2 charged | 62% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.980 | 78% | 7.4 s 1.1 charged | 54% HP left on average | |
| 9 | groundSand Attack groundEarthquakegroundEarth Power | 3.884 | 100% | 7.1 s 1.2 charged | 62% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 3.865 | 89% | 6.5 s 1.1 charged | 63% HP left on average | |
| 11 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.750 | 100% | 6.5 s 1.2 charged | 65% HP left on average | |
| 12 | groundMud-Slap groundEarthquakenormalBody Slam | 3.660 | 89% | 6.5 s 1.0 charged | 63% HP left on average | |
| 13 | normalTackle groundHigh HorsepowernormalSwift | 3.646 | 89% | 7.0 s 1.1 charged | 60% HP left on average | |
| 14 | darkBite groundEarthquakegroundBulldoze | 3.593 | 100% | 7.6 s 1.4 charged | 61% HP left on average | |
| 15 | dragonDragon Breath electricWild ChargedarkCrunch | 3.516 | 100% | 6.6 s 1.2 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.