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Steel-type Male Grunt Counters

Gruntsteel

“You're no match for my iron will!”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.

Best counters for all of Steel-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.854
97%5.8 s
1.2 charged
Slot 1 9.6Slot 2 5.5Slot 3 8.5
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
7.141
100%6.2 s
1.3 charged
Slot 1 9.9Slot 2 4.7Slot 3 6.8
3
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
6.221
100%6.6 s
1.2 charged
Slot 1 8.5Slot 2 5.7Slot 3 4.4
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.804
100%5.4 s
0.8 charged
Slot 1 7.4Slot 2 5.1Slot 3 4.9
5
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
5.721
100%5.5 s
1.1 charged
Slot 1 6.0Slot 2 6.1Slot 3 5.0
6
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.392
94%5.7 s
1.1 charged
Slot 1 6.4Slot 2 3.7Slot 3 6.1
7
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
5.211
93%7.4 s
0.9 charged
Slot 1 7.3Slot 2 5.0Slot 3 3.4
8
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
5.151
100%7.8 s
1.3 charged
Slot 1 6.0Slot 2 4.2Slot 3 5.2
9
Victini
normalQuick Attack
fireV-createfireOverheat
5.148
83%6.8 s
1.3 charged
Slot 1 7.2Slot 2 5.5Slot 3 2.7
10
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.118
89%6.2 s
1.2 charged
Slot 1 6.0Slot 2 3.9Slot 3 5.5
11
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
5.041
94%6.8 s
0.8 charged
Slot 1 7.1Slot 2 4.2Slot 3 3.8
12
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.017
99%7.2 s
1.2 charged
Slot 1 6.1Slot 2 6.1Slot 3 2.9
13
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
4.991
96%8.0 s
1.0 charged
Slot 1 7.6Slot 2 4.8Slot 3 2.6
14
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelIron Head
4.960
92%8.0 s
1.6 charged
Slot 1 8.6Slot 2 4.7Slot 3 1.6
15
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
4.811
97%6.0 s
0.3 charged
Slot 1 8.5Slot 2 2.8Slot 3 3.2

Slot 1 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.917
100%4.8 s
1.0 charged
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.551
100%5.0 s
1.0 charged
3
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
9.063
100%5.0 s
1.0 charged
4
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
8.540
100%5.5 s
1.1 charged
5
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
8.502
100%4.7 s
0.0 charged
6
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
8.458
100%5.2 s
0.3 charged
7
Shadow Annihilape
fightingCounter
fightingClose CombatghostShadow Ball
8.002
100%4.7 s
0.0 charged
8
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
7.828
100%6.5 s
1.2 charged
9
Ceruledge
fireEmber
fireHeat WavefireFlamethrower
7.687
100%5.5 s
1.1 charged
10
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
7.607
100%6.3 s
0.5 charged
11
Necrozma (Dawn Wings)
psychicPsycho Cut
ghostMoongeist BeamdarkDark Pulse
7.565
100%5.5 s
1.0 charged
12
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
7.563
100%4.3 s
0.3 charged

Best for each Pokemon this slot can roll

vs Shadow Alolan Sandshrew
  1. 1Shadow Darmanitan (Standard) Incinerate / Overheat, Focus Blast10.00100%
  2. 2Shadow Chandelure Incinerate / Overheat, Flame Charge10.00100%
  3. 3Shadow Entei Fire Fang / Overheat, Fire Blast10.00100%
vs Shadow Aron
  1. 1Melmetal Thunder Shock / Superpower, Double Iron Bash10.00100%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword10.00100%
  3. 3Shadow Excadrill Mud-Slap / Earthquake, Drill Run9.65100%
vs Shadow Beldum
  1. 1Hoopa Astonish / Shadow Ball, Psychic10.00100%
  2. 2Dragapult Astonish / Shadow Ball, Outrage10.00100%
  3. 3Gholdengo Astonish / Shadow Ball, Focus Blast10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.088
100%6.6 s
1.2 charged
2
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
5.788
100%7.0 s
1.2 charged
3
Victini
normalQuick Attack
fireV-createfireOverheat
5.529
92%6.1 s
1.2 charged
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.474
92%7.3 s
1.5 charged
5
Melmetal
electricThunder Shock
fightingSuperpowerelectricThunderbolt
5.354
100%7.4 s
1.3 charged
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.107
100%5.8 s
1.0 charged
7
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.960
96%8.1 s
1.3 charged
8
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
4.791
100%8.1 s
1.3 charged
9
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelIron Head
4.698
96%7.9 s
1.7 charged
10
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
4.441
96%7.9 s
1.3 charged
11
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.241
96%7.9 s
1.0 charged
12
Shadow Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
4.216
96%6.9 s
1.2 charged

Best for each Pokemon this slot can roll

vs Shadow Lairon
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.59100%
  2. 2Palkia Dragon Breath / Hydro Pump, Aqua Tail7.81100%
  3. 3Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail7.81100%
vs Shadow Skarmory
  1. 1Magnezone Volt Switch / Wild Charge, Zap Cannon7.20100%
  2. 2Heatran Fire Spin / Fire Blast, Magma Storm6.85100%
  3. 3Raikou Thunder Shock / Wild Charge, Thunder6.10100%
vs Shadow Metang
  1. 1Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike7.60100%
  2. 2Kingambit Low Kick / Dark Pulse, Foul Play7.48100%
  3. 3Victini Quick Attack / V-create, Overheat7.22100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.539
100%5.0 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.817
100%5.5 s
1.0 charged
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.053
100%5.0 s
1.0 charged
4
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.547
96%5.5 s
1.0 charged
5
Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
5.293
100%5.5 s
1.0 charged
6
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
5.232
100%7.6 s
1.3 charged
7
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
5.038
100%5.5 s
1.0 charged
8
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.941
96%5.5 s
1.0 charged
9
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.885
100%5.5 s
1.0 charged
10
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
4.829
96%5.5 s
1.0 charged
11
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.788
100%5.0 s
1.0 charged
12
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
4.724
96%7.5 s
1.3 charged

Best for each Pokemon this slot can roll

vs Shadow Aggron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword7.30100%
  2. 2Melmetal Thunder Shock / Superpower, Dynamic Punch6.29100%
  3. 3Shadow Empoleon Metal Sound / Hydro Cannon, Hydro Pump5.0896%
vs Shadow Alolan Sandslash
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.62100%
  2. 2Melmetal Thunder Shock / Superpower, Dynamic Punch6.42100%
  3. 3Shadow Heatran Fire Spin / Fire Blast, Flamethrower6.3092%
vs Shadow Probopass
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword9.70100%
  2. 2Virizion Double Kick / Close Combat, Sacred Sword8.92100%
  3. 3Excadrill Mud Shot / Earthquake, Drill Run8.07100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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