Steel-type Male Grunt Counters
Gruntsteel“You're no match for my iron will!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.854 | 97% | 5.8 s 1.2 charged | Slot 1 9.6Slot 2 5.5Slot 3 8.5 | |
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 7.141 | 100% | 6.2 s 1.3 charged | Slot 1 9.9Slot 2 4.7Slot 3 6.8 | |
| 3 | fightingLow Kick fightingFocus BlastdarkFoul Play | 6.221 | 100% | 6.6 s 1.2 charged | Slot 1 8.5Slot 2 5.7Slot 3 4.4 | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.804 | 100% | 5.4 s 0.8 charged | Slot 1 7.4Slot 2 5.1Slot 3 4.9 | |
| 5 | electricThunder Shock fightingAura SphereelectricWild Charge | 5.721 | 100% | 5.5 s 1.1 charged | Slot 1 6.0Slot 2 6.1Slot 3 5.0 | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.392 | 94% | 5.7 s 1.1 charged | Slot 1 6.4Slot 2 3.7Slot 3 6.1 | |
| 7 | fireFire Spin fireFire BlastgroundEarth Power | 5.211 | 93% | 7.4 s 0.9 charged | Slot 1 7.3Slot 2 5.0Slot 3 3.4 | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 5.151 | 100% | 7.8 s 1.3 charged | Slot 1 6.0Slot 2 4.2Slot 3 5.2 | |
| 9 | normalQuick Attack fireV-createfireOverheat | 5.148 | 83% | 6.8 s 1.3 charged | Slot 1 7.2Slot 2 5.5Slot 3 2.7 | |
| 10 | groundMud Shot groundEarthquakegroundDrill Run | 5.118 | 89% | 6.2 s 1.2 charged | Slot 1 6.0Slot 2 3.9Slot 3 5.5 | |
| 11 | fireFire Spin fireFire BlastgroundEarth Power | 5.041 | 94% | 6.8 s 0.8 charged | Slot 1 7.1Slot 2 4.2Slot 3 3.8 | |
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.017 | 99% | 7.2 s 1.2 charged | Slot 1 6.1Slot 2 6.1Slot 3 2.9 | |
| 13 | fireFire Spin fireFlamethrowersteelIron Head | 4.991 | 96% | 8.0 s 1.0 charged | Slot 1 7.6Slot 2 4.8Slot 3 2.6 | |
| 14 | psychicPsycho Cut darkDark PulsesteelIron Head | 4.960 | 92% | 8.0 s 1.6 charged | Slot 1 8.6Slot 2 4.7Slot 3 1.6 | |
| 15 | fightingCounter fightingClose CombatfireFire Punch | 4.811 | 97% | 6.0 s 0.3 charged | Slot 1 8.5Slot 2 2.8Slot 3 3.2 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Alolan SandshrewCP 2,765 · Atk 238 · Def 147 · HP 916 movesets
Shadow AronCP 2,805 · Atk 232 · Def 159 · HP 919 movesets
Shadow BeldumCP 2,088 · Atk 189 · Def 150 · HP 811 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 9.917 | 100% | 4.8 s 1.0 charged | ||
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.551 | 100% | 5.0 s 1.0 charged | ||
| 3 | bugFury Cutter fightingSacred SwordsteelIron Head | 9.063 | 100% | 5.0 s 1.0 charged | ||
| 4 | fightingLow Kick fightingFocus BlastdarkFoul Play | 8.540 | 100% | 5.5 s 1.1 charged | ||
| 5 | fightingCounter fightingClose CombatfireFire Punch | 8.502 | 100% | 4.7 s 0.0 charged | ||
| 6 | fightingCounter fightingClose CombatfightingLow Sweep | 8.458 | 100% | 5.2 s 0.3 charged | ||
| 7 | fightingCounter fightingClose CombatghostShadow Ball | 8.002 | 100% | 4.7 s 0.0 charged | ||
| 8 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 7.828 | 100% | 6.5 s 1.2 charged | ||
| 9 | fireEmber fireHeat WavefireFlamethrower | 7.687 | 100% | 5.5 s 1.1 charged | ||
| 10 | fireFire Spin fireFlamethrowersteelIron Head | 7.607 | 100% | 6.3 s 0.5 charged | ||
| 11 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 7.565 | 100% | 5.5 s 1.0 charged | ||
| 12 | fireIncinerate fireMind BlownfireOverheat | 7.563 | 100% | 4.3 s 0.3 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Darmanitan (Standard) Incinerate / Overheat, Focus Blast10.00100% - 2
Shadow Chandelure Incinerate / Overheat, Flame Charge10.00100% - 3
Shadow Entei Fire Fang / Overheat, Fire Blast10.00100%
- 1
Melmetal Thunder Shock / Superpower, Double Iron Bash10.00100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword10.00100% - 3
Shadow Excadrill Mud-Slap / Earthquake, Drill Run9.65100%
- 1
Hoopa Astonish / Shadow Ball, Psychic10.00100% - 2
Dragapult Astonish / Shadow Ball, Outrage10.00100% - 3
Gholdengo Astonish / Shadow Ball, Focus Blast10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LaironCP 4,416 · Atk 295 · Def 218 · HP 10212 movesets
Shadow SkarmoryCP 4,546 · Atk 279 · Def 247 · HP 1078 movesets
Shadow MetangCP 3,699 · Atk 261 · Def 195 · HP 1029 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.088 | 100% | 6.6 s 1.2 charged | ||
| 2 | fightingLow Kick darkDark PulsedarkFoul Play | 5.788 | 100% | 7.0 s 1.2 charged | ||
| 3 | normalQuick Attack fireV-createfireOverheat | 5.529 | 92% | 6.1 s 1.2 charged | ||
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.474 | 92% | 7.3 s 1.5 charged | ||
| 5 | electricThunder Shock fightingSuperpowerelectricThunderbolt | 5.354 | 100% | 7.4 s 1.3 charged | ||
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.107 | 100% | 5.8 s 1.0 charged | ||
| 7 | fireFire Spin fireFire BlastgroundEarth Power | 4.960 | 96% | 8.1 s 1.3 charged | ||
| 8 | fireFire Spin fireFlamethrowersteelIron Head | 4.791 | 100% | 8.1 s 1.3 charged | ||
| 9 | psychicPsycho Cut darkDark PulsesteelIron Head | 4.698 | 96% | 7.9 s 1.7 charged | ||
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.441 | 96% | 7.9 s 1.3 charged | ||
| 11 | fireFire Spin fireFire BlastgroundEarth Power | 4.241 | 96% | 7.9 s 1.0 charged | ||
| 12 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 4.216 | 96% | 6.9 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword8.59100% - 2
Palkia Dragon Breath / Hydro Pump, Aqua Tail7.81100% - 3
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail7.81100%
- 1
Magnezone Volt Switch / Wild Charge, Zap Cannon7.20100% - 2
Heatran Fire Spin / Fire Blast, Magma Storm6.85100% - 3
Raikou Thunder Shock / Wild Charge, Thunder6.10100%
- 1
Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike7.60100% - 2
Kingambit Low Kick / Dark Pulse, Foul Play7.48100% - 3
Victini Quick Attack / V-create, Overheat7.22100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AggronCP 6,459 · Atk 364 · Def 279 · HP 11324 movesets
Shadow Alolan SandslashCP 5,226 · Atk 328 · Def 215 · HP 11812 movesets
Shadow ProbopassCP 4,473 · Atk 256 · Def 297 · HP 1028 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.539 | 100% | 5.0 s 1.0 charged | ||
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.817 | 100% | 5.5 s 1.0 charged | ||
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.053 | 100% | 5.0 s 1.0 charged | ||
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 5.547 | 96% | 5.5 s 1.0 charged | ||
| 5 | psychicPsywave fightingSuperpowergroundEarthquake | 5.293 | 100% | 5.5 s 1.0 charged | ||
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 5.232 | 100% | 7.6 s 1.3 charged | ||
| 7 | electricThunder Shock fightingAura SphereelectricWild Charge | 5.038 | 100% | 5.5 s 1.0 charged | ||
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 4.941 | 96% | 5.5 s 1.0 charged | ||
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.885 | 100% | 5.5 s 1.0 charged | ||
| 10 | steelMetal Sound fightingClose CombatfightingUpper Hand | 4.829 | 96% | 5.5 s 1.0 charged | ||
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.788 | 100% | 5.0 s 1.0 charged | ||
| 12 | darkBite groundEarthquakegroundBulldoze | 4.724 | 96% | 7.5 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword7.30100% - 2
Melmetal Thunder Shock / Superpower, Dynamic Punch6.29100% - 3
Shadow Empoleon Metal Sound / Hydro Cannon, Hydro Pump5.0896%
- 1
Cobalion Double Kick / Close Combat, Sacred Sword8.62100% - 2
Melmetal Thunder Shock / Superpower, Dynamic Punch6.42100% - 3
Shadow Heatran Fire Spin / Fire Blast, Flamethrower6.3092%
- 1
Cobalion Double Kick / Close Combat, Sacred Sword9.70100% - 2
Virizion Double Kick / Close Combat, Sacred Sword8.92100% - 3
Excadrill Mud Shot / Earthquake, Drill Run8.07100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.