Steel-type Male Grunt Counters
Gruntsteel“You're no match for my iron will!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.565 | 97% | 5.8 s 1.2 charged | Slot 1 9.4Slot 2 5.3Slot 3 8.0 | |
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.773 | 100% | 6.3 s 1.4 charged | Slot 1 9.7Slot 2 4.2Slot 3 6.4 | |
| 3 | fightingLow Kick fightingFocus BlastdarkFoul Play | 5.832 | 96% | 6.7 s 1.2 charged | Slot 1 8.3Slot 2 5.6Slot 3 3.6 | |
| 4 | electricThunder Shock fightingAura SphereelectricWild Charge | 5.316 | 100% | 5.5 s 1.1 charged | Slot 1 5.5Slot 2 5.6Slot 3 4.8 | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.104 | 94% | 5.7 s 1.1 charged | Slot 1 6.2Slot 2 3.4Slot 3 5.7 | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.099 | 100% | 5.5 s 0.8 charged | Slot 1 6.1Slot 2 4.6Slot 3 4.6 | |
| 7 | fireFire Spin fireFire BlastgroundEarth Power | 5.050 | 93% | 7.4 s 0.9 charged | Slot 1 7.2Slot 2 4.8Slot 3 3.2 | |
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 4.935 | 88% | 6.1 s 1.2 charged | Slot 1 5.8Slot 2 3.7Slot 3 5.3 | |
| 9 | normalQuick Attack fireV-createfireOverheat | 4.927 | 82% | 6.7 s 1.3 charged | Slot 1 6.8Slot 2 5.4Slot 3 2.6 | |
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.863 | 100% | 7.9 s 1.3 charged | Slot 1 5.8Slot 2 3.7Slot 3 5.1 | |
| 11 | fireFire Spin fireFire BlastgroundEarth Power | 4.846 | 94% | 6.8 s 0.8 charged | Slot 1 7.0Slot 2 3.9Slot 3 3.6 | |
| 12 | fightingLow Kick fightingClose CombatfightingLow Sweep | 4.692 | 97% | 5.5 s 0.8 charged | Slot 1 7.3Slot 2 3.2Slot 3 3.6 | |
| 13 | fireFire Spin fireFlamethrowersteelIron Head | 4.598 | 92% | 8.3 s 1.2 charged | Slot 1 7.1Slot 2 4.5Slot 3 2.2 | |
| 14 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.596 | 96% | 7.2 s 1.2 charged | Slot 1 5.6Slot 2 5.4Slot 3 2.8 | |
| 15 | bugFury Cutter fightingSacred SwordsteelIron Head | 4.531 | 82% | 7.9 s 1.7 charged | Slot 1 8.9Slot 2 2.9Slot 3 1.8 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Alolan SandshrewCP 2,765 · Atk 238 · Def 147 · HP 916 movesets
Shadow AronCP 2,805 · Atk 232 · Def 159 · HP 919 movesets
Shadow BeldumCP 2,088 · Atk 189 · Def 150 · HP 811 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 9.661 | 100% | 4.8 s 1.0 charged | ||
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.406 | 100% | 5.0 s 1.0 charged | ||
| 3 | bugFury Cutter fightingSacred SwordsteelIron Head | 8.904 | 100% | 5.2 s 1.0 charged | ||
| 4 | fightingLow Kick fightingFocus BlastdarkFoul Play | 8.300 | 100% | 5.5 s 1.1 charged | ||
| 5 | fightingCounter fightingClose CombatfightingLow Sweep | 7.764 | 100% | 5.2 s 0.3 charged | ||
| 6 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 7.726 | 100% | 6.5 s 1.2 charged | ||
| 7 | fightingCounter fightingClose CombatfireFire Punch | 7.494 | 100% | 5.0 s 0.0 charged | ||
| 8 | fightingLow Kick fightingClose CombatfightingLow Sweep | 7.294 | 100% | 4.8 s 0.3 charged | ||
| 9 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.168 | 100% | 7.1 s 1.2 charged | ||
| 10 | fireFire Spin fireFire BlastgroundEarth Power | 7.160 | 100% | 6.3 s 0.5 charged | ||
| 11 | fireEmber fireHeat WavefireFlamethrower | 7.098 | 100% | 5.5 s 1.1 charged | ||
| 12 | fireFire Spin fireFlamethrowersteelIron Head | 7.078 | 100% | 6.3 s 0.5 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Entei Fire Fang / Overheat, Fire Blast10.00100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100% - 3
Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
- 1
Cobalion Double Kick / Close Combat, Sacred Sword10.00100% - 2
Melmetal Thunder Shock / Superpower, Double Iron Bash9.82100% - 3
Doublade Fury Cutter / Sacred Sword, Iron Head9.00100%
- 1
Hoopa Astonish / Shadow Ball, Psychic10.00100% - 2
Gholdengo Astonish / Shadow Ball, Focus Blast10.00100% - 3
Ceruledge Incinerate / Shadow Ball, Heat Wave10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LaironCP 4,416 · Atk 295 · Def 218 · HP 10212 movesets
Shadow SkarmoryCP 4,546 · Atk 279 · Def 247 · HP 1078 movesets
Shadow MetangCP 3,699 · Atk 261 · Def 195 · HP 1029 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkFoul Play | 5.582 | 96% | 7.2 s 1.2 charged | ||
| 2 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.367 | 100% | 6.6 s 1.2 charged | ||
| 3 | normalQuick Attack fireV-createfireOverheat | 5.361 | 92% | 6.1 s 1.2 charged | ||
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.293 | 92% | 7.3 s 1.5 charged | ||
| 5 | electricThunder Shock fightingSuperpowerelectricThunderbolt | 5.185 | 100% | 7.4 s 1.3 charged | ||
| 6 | fireFire Spin fireFire BlastgroundEarth Power | 4.786 | 96% | 8.1 s 1.3 charged | ||
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.631 | 100% | 5.8 s 1.0 charged | ||
| 8 | psychicPsycho Cut darkDark PulsesteelIron Head | 4.515 | 88% | 7.7 s 1.6 charged | ||
| 9 | fireFire Spin fireFlamethrowersteelIron Head | 4.515 | 100% | 8.1 s 1.3 charged | ||
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.232 | 92% | 7.8 s 1.3 charged | ||
| 11 | fireFire Spin fireFire BlastgroundEarth Power | 3.907 | 96% | 7.9 s 1.0 charged | ||
| 12 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 3.847 | 92% | 7.3 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword8.31100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail7.58100% - 3
Palkia Dragon Breath / Hydro Pump, Aqua Tail7.38100%
- 1
Heatran Fire Spin / Fire Blast, Magma Storm6.64100% - 2
Magnezone Volt Switch / Wild Charge, Zap Cannon6.33100% - 3
Raikou Thunder Shock / Wild Charge, Thunder5.90100%
- 1
Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike7.48100% - 2
Kingambit Low Kick / Dark Pulse, Foul Play7.36100% - 3
Victini Quick Attack / V-create, Overheat7.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AggronCP 6,459 · Atk 364 · Def 279 · HP 11324 movesets
Shadow Alolan SandslashCP 5,226 · Atk 328 · Def 215 · HP 11812 movesets
Shadow ProbopassCP 4,473 · Atk 256 · Def 297 · HP 1028 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.996 | 100% | 5.0 s 1.0 charged | ||
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.446 | 100% | 5.5 s 1.0 charged | ||
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.716 | 100% | 5.0 s 1.0 charged | ||
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 5.287 | 96% | 5.5 s 1.0 charged | ||
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 5.070 | 100% | 7.6 s 1.3 charged | ||
| 6 | psychicPsywave fightingSuperpowergroundEarthquake | 4.988 | 100% | 5.7 s 1.0 charged | ||
| 7 | electricThunder Shock fightingAura SphereelectricWild Charge | 4.829 | 100% | 5.5 s 1.0 charged | ||
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 4.829 | 96% | 5.5 s 1.0 charged | ||
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.598 | 100% | 5.5 s 1.0 charged | ||
| 10 | darkBite groundEarthquakegroundBulldoze | 4.579 | 96% | 7.5 s 1.3 charged | ||
| 11 | psychicConfusion fightingAura SpheresteelDoom Desire | 4.514 | 100% | 6.5 s 1.1 charged | ||
| 12 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.500 | 96% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword6.86100% - 2
Melmetal Thunder Shock / Superpower, Dynamic Punch6.01100% - 3
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash4.93100%
- 1
Cobalion Double Kick / Close Combat, Sacred Sword8.34100% - 2
Melmetal Thunder Shock / Superpower, Dynamic Punch6.22100% - 3
Shadow Heatran Fire Spin / Fire Blast, Flamethrower6.0992%
- 1
Cobalion Double Kick / Close Combat, Sacred Sword8.79100% - 2
Virizion Double Kick / Close Combat, Sacred Sword8.25100% - 3
Excadrill Mud Shot / Earthquake, Drill Run7.99100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.