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Steel-type Male Grunt Counters

Gruntsteel

“You're no match for my iron will!”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.

Best counters for all of Steel-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.565
97%5.8 s
1.2 charged
Slot 1 9.4Slot 2 5.3Slot 3 8.0
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
6.773
100%6.3 s
1.4 charged
Slot 1 9.7Slot 2 4.2Slot 3 6.4
3
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
5.832
96%6.7 s
1.2 charged
Slot 1 8.3Slot 2 5.6Slot 3 3.6
4
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
5.316
100%5.5 s
1.1 charged
Slot 1 5.5Slot 2 5.6Slot 3 4.8
5
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.104
94%5.7 s
1.1 charged
Slot 1 6.2Slot 2 3.4Slot 3 5.7
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.099
100%5.5 s
0.8 charged
Slot 1 6.1Slot 2 4.6Slot 3 4.6
7
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
5.050
93%7.4 s
0.9 charged
Slot 1 7.2Slot 2 4.8Slot 3 3.2
8
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.935
88%6.1 s
1.2 charged
Slot 1 5.8Slot 2 3.7Slot 3 5.3
9
Victini
normalQuick Attack
fireV-createfireOverheat
4.927
82%6.7 s
1.3 charged
Slot 1 6.8Slot 2 5.4Slot 3 2.6
10
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.863
100%7.9 s
1.3 charged
Slot 1 5.8Slot 2 3.7Slot 3 5.1
11
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.846
94%6.8 s
0.8 charged
Slot 1 7.0Slot 2 3.9Slot 3 3.6
12
Shadow Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
4.692
97%5.5 s
0.8 charged
Slot 1 7.3Slot 2 3.2Slot 3 3.6
13
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
4.598
92%8.3 s
1.2 charged
Slot 1 7.1Slot 2 4.5Slot 3 2.2
14
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.596
96%7.2 s
1.2 charged
Slot 1 5.6Slot 2 5.4Slot 3 2.8
15
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
4.531
82%7.9 s
1.7 charged
Slot 1 8.9Slot 2 2.9Slot 3 1.8

Slot 1 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.661
100%4.8 s
1.0 charged
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.406
100%5.0 s
1.0 charged
3
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
8.904
100%5.2 s
1.0 charged
4
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
8.300
100%5.5 s
1.1 charged
5
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
7.764
100%5.2 s
0.3 charged
6
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
7.726
100%6.5 s
1.2 charged
7
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
7.494
100%5.0 s
0.0 charged
8
Shadow Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
7.294
100%4.8 s
0.3 charged
9
Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
7.168
100%7.1 s
1.2 charged
10
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
7.160
100%6.3 s
0.5 charged
11
Ceruledge
fireEmber
fireHeat WavefireFlamethrower
7.098
100%5.5 s
1.1 charged
12
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
7.078
100%6.3 s
0.5 charged

Best for each Pokemon this slot can roll

vs Shadow Alolan Sandshrew
  1. 1Shadow Entei Fire Fang / Overheat, Fire Blast10.00100%
  2. 2Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
  3. 3Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
vs Shadow Aron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword10.00100%
  2. 2Melmetal Thunder Shock / Superpower, Double Iron Bash9.82100%
  3. 3Doublade Fury Cutter / Sacred Sword, Iron Head9.00100%
vs Shadow Beldum
  1. 1Hoopa Astonish / Shadow Ball, Psychic10.00100%
  2. 2Gholdengo Astonish / Shadow Ball, Focus Blast10.00100%
  3. 3Ceruledge Incinerate / Shadow Ball, Heat Wave10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
5.582
96%7.2 s
1.2 charged
2
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.367
100%6.6 s
1.2 charged
3
Victini
normalQuick Attack
fireV-createfireOverheat
5.361
92%6.1 s
1.2 charged
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.293
92%7.3 s
1.5 charged
5
Melmetal
electricThunder Shock
fightingSuperpowerelectricThunderbolt
5.185
100%7.4 s
1.3 charged
6
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.786
96%8.1 s
1.3 charged
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.631
100%5.8 s
1.0 charged
8
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelIron Head
4.515
88%7.7 s
1.6 charged
9
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
4.515
100%8.1 s
1.3 charged
10
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
4.232
92%7.8 s
1.3 charged
11
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
3.907
96%7.9 s
1.0 charged
12
Shadow Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
3.847
92%7.3 s
1.3 charged

Best for each Pokemon this slot can roll

vs Shadow Lairon
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.31100%
  2. 2Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail7.58100%
  3. 3Palkia Dragon Breath / Hydro Pump, Aqua Tail7.38100%
vs Shadow Skarmory
  1. 1Heatran Fire Spin / Fire Blast, Magma Storm6.64100%
  2. 2Magnezone Volt Switch / Wild Charge, Zap Cannon6.33100%
  3. 3Raikou Thunder Shock / Wild Charge, Thunder5.90100%
vs Shadow Metang
  1. 1Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike7.48100%
  2. 2Kingambit Low Kick / Dark Pulse, Foul Play7.36100%
  3. 3Victini Quick Attack / V-create, Overheat7.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.996
100%5.0 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.446
100%5.5 s
1.0 charged
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.716
100%5.0 s
1.0 charged
4
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.287
96%5.5 s
1.0 charged
5
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
5.070
100%7.6 s
1.3 charged
6
Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
4.988
100%5.7 s
1.0 charged
7
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.829
100%5.5 s
1.0 charged
8
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.829
96%5.5 s
1.0 charged
9
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.598
100%5.5 s
1.0 charged
10
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
4.579
96%7.5 s
1.3 charged
11
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.514
100%6.5 s
1.1 charged
12
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.500
96%5.5 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Aggron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword6.86100%
  2. 2Melmetal Thunder Shock / Superpower, Dynamic Punch6.01100%
  3. 3Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash4.93100%
vs Shadow Alolan Sandslash
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.34100%
  2. 2Melmetal Thunder Shock / Superpower, Dynamic Punch6.22100%
  3. 3Shadow Heatran Fire Spin / Fire Blast, Flamethrower6.0992%
vs Shadow Probopass
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.79100%
  2. 2Virizion Double Kick / Close Combat, Sacred Sword8.25100%
  3. 3Excadrill Mud Shot / Earthquake, Drill Run7.99100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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