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Steel-type Male Grunt Counters

Gruntsteel

“You're no match for my iron will!”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.

Best counters for all of Steel-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.298
100%6.3 s
1.3 charged
Slot 1 8.5Slot 2 4.4Slot 3 6.0
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
5.819
100%6.5 s
1.4 charged
Slot 1 8.2Slot 2 4.0Slot 3 5.3
3
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
5.264
100%7.6 s
1.0 charged
Slot 1 7.1Slot 2 4.8Slot 3 4.0
4
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
4.854
100%7.1 s
1.2 charged
Slot 1 6.5Slot 2 5.2Slot 3 2.9
5
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
4.794
100%8.4 s
1.5 charged
Slot 1 7.6Slot 2 4.4Slot 3 2.4
6
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
4.702
100%7.5 s
1.4 charged
Slot 1 6.9Slot 2 4.2Slot 3 3.0
7
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.668
100%7.4 s
1.0 charged
Slot 1 6.3Slot 2 4.5Slot 3 3.2
8
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
4.615
100%8.8 s
1.6 charged
Slot 1 5.2Slot 2 4.0Slot 3 4.6
9
Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
4.531
100%5.5 s
1.1 charged
Slot 1 4.8Slot 2 4.9Slot 3 3.9
10
Victini
normalQuick Attack
fireV-createfireOverheat
4.381
92%6.9 s
1.3 charged
Slot 1 5.6Slot 2 4.8Slot 3 2.8
11
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
4.377
100%8.1 s
1.4 charged
Slot 1 7.3Slot 2 3.5Slot 3 2.3
12
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.290
100%8.1 s
1.6 charged
Slot 1 5.5Slot 2 3.3Slot 3 4.1
13
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.236
100%6.4 s
1.3 charged
Slot 1 4.7Slot 2 3.5Slot 3 4.6
14
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.226
100%5.6 s
0.8 charged
Slot 1 5.2Slot 2 3.7Slot 3 3.8
15
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.162
100%8.0 s
1.4 charged
Slot 1 4.7Slot 2 3.4Slot 3 4.3

Slot 1 counters

You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.504
100%5.0 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
8.152
100%5.2 s
1.0 charged
3
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
7.563
100%5.5 s
1.1 charged
4
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
7.385
100%6.5 s
1.2 charged
5
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
7.325
100%6.5 s
1.2 charged
6
Doublade
ghostShadow Claw
fightingSacred SwordsteelIron Head
7.073
100%5.5 s
1.1 charged
7
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
7.064
100%6.3 s
0.5 charged
8
Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
6.780
100%7.1 s
1.2 charged
9
Necrozma (Dawn Wings)
psychicPsycho Cut
ghostMoongeist BeamdarkDark Pulse
6.639
100%5.5 s
1.1 charged
10
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
6.609
100%6.5 s
1.2 charged
11
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
6.528
100%5.5 s
0.3 charged
12
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
6.461
100%5.5 s
1.1 charged

Best for each Pokemon this slot can roll

vs Shadow Alolan Sandshrew
  1. 1Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
  2. 2Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
  3. 3Melmetal Thunder Shock / Superpower, Double Iron Bash9.25100%
vs Shadow Aron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword9.69100%
  2. 2Melmetal Thunder Shock / Superpower, Dynamic Punch7.67100%
  3. 3Urshifu (Rapid Strike) Counter / Close Combat, Dynamic Punch7.66100%
vs Shadow Beldum
  1. 1Doublade Shadow Claw / Sacred Sword, Iron Head10.00100%
  2. 2Necrozma (Dawn Wings) Psycho Cut / Moongeist Beam, Dark Pulse10.00100%
  3. 3Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
5.207
100%7.2 s
1.1 charged
2
Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
4.922
100%5.5 s
1.0 charged
3
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.847
100%6.5 s
1.2 charged
4
Heatran
fireFire Spin
groundEarth PowerfireFlamethrower
4.836
100%8.6 s
1.4 charged
5
Victini
normalQuick Attack
fireV-createfireOverheat
4.763
100%6.5 s
1.2 charged
6
Melmetal
electricThunder Shock
fightingDynamic PunchelectricThunderbolt
4.672
100%8.2 s
1.6 charged
7
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
4.468
100%8.1 s
1.3 charged
8
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.383
100%8.4 s
1.8 charged
9
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
4.371
100%9.2 s
1.8 charged
10
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.311
100%6.5 s
1.2 charged
11
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
4.245
100%8.5 s
1.7 charged
12
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
4.178
100%8.6 s
1.4 charged

Best for each Pokemon this slot can roll

vs Shadow Lairon
  1. 1Empoleon Metal Sound / Hydro Cannon, Hydro Pump7.29100%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword7.24100%
  3. 3Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail6.62100%
vs Shadow Skarmory
  1. 1Magnezone Volt Switch / Wild Charge, Zap Cannon5.10100%
  2. 2Heatran Fire Spin / Fire Blast, Magma Storm4.98100%
  3. 3Raikou Thunder Shock / Wild Charge, Thunder4.72100%
vs Shadow Metang
  1. 1Kingambit Low Kick / Dark Pulse, Foul Play7.11100%
  2. 2Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike6.72100%
  3. 3Victini Quick Attack / V-create, Overheat6.21100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.007
100%5.5 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.310
100%5.5 s
1.0 charged
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.656
100%5.5 s
1.0 charged
4
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
4.612
100%8.1 s
1.4 charged
5
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.558
100%5.5 s
1.0 charged
6
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.300
100%7.5 s
1.3 charged
7
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.061
100%6.5 s
1.1 charged
8
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
3.953
100%7.9 s
1.0 charged
9
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
3.869
100%7.1 s
1.1 charged
10
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
3.850
100%5.5 s
1.0 charged
11
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.833
100%5.5 s
1.0 charged
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.815
100%5.5 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Aggron
  1. 1Melmetal Thunder Shock / Superpower, Dynamic Punch5.01100%
  2. 2Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash4.55100%
  3. 3Cobalion Double Kick / Close Combat, Sacred Sword4.27100%
vs Shadow Alolan Sandslash
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword6.31100%
  2. 2Heatran Fire Spin / Fire Blast, Magma Storm6.19100%
  3. 3Melmetal Thunder Shock / Superpower, Dynamic Punch5.44100%
vs Shadow Probopass
  1. 1Virizion Double Kick / Close Combat, Sacred Sword7.91100%
  2. 2Zygarde (Complete) Bite / Earthquake, Bulldoze7.63100%
  3. 3Cobalion Double Kick / Close Combat, Sacred Sword7.47100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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