Skip to content
PoGoBattler

Normal-type Male Grunt Counters

Gruntnormal

“Normal does not mean weak.”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Teddiursa, Hoothoot, Porygon, Loudred, Stufful, Starly).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.

Best counters for all of Normal-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
6.170
92%5.2 s
1.1 charged
Slot 1 7.5Slot 2 7.3Slot 3 3.7
2
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
5.722
86%7.7 s
1.4 charged
Slot 1 7.2Slot 2 8.1Slot 3 1.9
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.383
99%5.5 s
1.1 charged
Slot 1 7.1Slot 2 6.7Slot 3 2.4
4
Annihilape
fightingLow Kick
iceIce PunchfightingLow Sweep
5.209
92%6.3 s
1.2 charged
Slot 1 6.1Slot 2 7.7Slot 3 1.8
5
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
5.203
90%7.0 s
1.2 charged
Slot 1 5.9Slot 2 7.5Slot 3 2.2
6
Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
5.071
88%6.2 s
1.2 charged
Slot 1 7.5Slot 2 5.2Slot 3 2.5
7
Ursaluna
normalScratch
normalSwiftelectricThunder Punch
5.034
83%6.1 s
1.2 charged
Slot 1 7.5Slot 2 5.4Slot 3 2.2
8
Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
4.924
82%6.0 s
1.2 charged
Slot 1 7.0Slot 2 5.8Slot 3 2.0
9
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.752
97%5.2 s
1.1 charged
Slot 1 6.2Slot 2 6.0Slot 3 2.1
10
Marshadow
fightingCounter
fightingClose CombatelectricThunder Punch
4.685
92%6.2 s
0.4 charged
Slot 1 4.5Slot 2 7.5Slot 3 2.0
11
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
4.598
85%7.0 s
1.3 charged
Slot 1 5.6Slot 2 6.3Slot 3 1.9
12
Giratina (Origin)
ghostShadow Claw
dragonDragon PulseghostShadow Force
4.596
77%8.3 s
1.5 charged
Slot 1 5.8Slot 2 6.9Slot 3 1.0
13
Doublade
psychicPsycho Cut
fightingSacred SwordsteelIron Head
4.539
83%6.3 s
1.2 charged
Slot 1 4.4Slot 2 7.8Slot 3 1.3
14
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
4.485
94%5.8 s
1.1 charged
Slot 1 6.3Slot 2 4.5Slot 3 2.7
15
Zygarde (Complete)
dragonDragon Tail
dragonOutragenormalHyper Beam
4.475
87%8.6 s
1.5 charged
Slot 1 6.3Slot 2 5.5Slot 3 1.6

Slot 1 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Normal-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Ursaluna
normalScratch
normalSwiftelectricThunder Punch
7.535
100%5.4 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
7.530
100%4.8 s
1.0 charged
3
Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
7.503
100%5.5 s
1.0 charged
4
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
7.203
100%6.7 s
1.2 charged
5
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.060
100%5.0 s
1.0 charged
6
Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
7.044
100%5.5 s
1.0 charged
7
Shadow Ursaluna
normalScratch
normalSwiftelectricThunder Punch
6.666
100%5.0 s
1.0 charged
8
Zygarde (Complete)
dragonDragon Tail
dragonOutragenormalHyper Beam
6.344
100%8.1 s
1.5 charged
9
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
6.166
100%6.0 s
1.0 charged
10
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
6.163
100%5.2 s
1.0 charged
11
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.152
100%5.0 s
1.0 charged
12
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
5.924
100%6.7 s
1.2 charged

Best for each Pokemon this slot can roll

vs Shadow Teddiursa
  1. 1Snorlax Psywave / Superpower, Hyper Beam6.88100%
  2. 2Melmetal Thunder Shock / Superpower, Double Iron Bash5.74100%
  3. 3Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power5.48100%
vs Shadow Hoothoot
  1. 1Shadow Tyranitar Smack Down / Stone Edge, Brutal Swing10.00100%
  2. 2Melmetal Thunder Shock / Rock Slide, Double Iron Bash10.00100%
  3. 3Tyranitar Dragon Breath / Stone Edge, Brutal Swing10.00100%
vs Shadow Porygon
  1. 1Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power9.69100%
  2. 2Shadow Giratina (Altered) Dragon Breath / Dragon Claw, Ancient Power8.65100%
  3. 3Rhyperior Mud-Slap / Superpower, Rock Wrecker6.60100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Normal-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
8.089
100%6.7 s
1.3 charged
2
Doublade
psychicPsycho Cut
fightingSacred SwordsteelIron Head
7.843
100%4.5 s
1.0 charged
3
Annihilape
fightingLow Kick
iceIce PunchfightingLow Sweep
7.739
100%5.5 s
1.0 charged
4
Shadow Annihilape
fightingCounter
fightingClose CombaticeIce Punch
7.518
100%4.7 s
0.0 charged
5
Marshadow
fightingCounter
fightingClose CombatelectricThunder Punch
7.504
100%5.0 s
0.0 charged
6
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
7.474
100%6.5 s
0.8 charged
7
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
7.306
100%4.5 s
1.0 charged
8
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
7.133
100%6.9 s
0.5 charged
9
Giratina (Origin)
ghostShadow Claw
dragonDragon PulseghostShadow Force
6.927
100%7.6 s
1.5 charged
10
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.721
100%5.0 s
1.0 charged
11
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
6.311
100%6.5 s
1.3 charged
12
Hoopa
psychicConfusion
psychicPsychicpsychicPsybeam
6.106
100%6.2 s
0.5 charged

Best for each Pokemon this slot can roll

vs Shadow Loudred
  1. 1Togekiss Peck / Aura Sphere, Dazzling Gleam8.83100%
  2. 2Enamorus (Therian) Fairy Wind / Moonblast, Fly8.18100%
  3. 3Florges Fairy Wind / Moonblast, Disarming Voice7.71100%
vs Shadow Stufful
  1. 1Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball8.88100%
  2. 2Doublade Psycho Cut / Sacred Sword, Iron Head8.81100%
  3. 3Giratina (Altered) Dragon Breath / Dragon Claw, Shadow Force7.60100%
vs Shadow Starly
  1. 1Zamazenta (Crowned Shield) Ice Fang / Close Combat, Behemoth Bash9.46100%
  2. 2Shadow Regirock Rock Throw / Stone Edge, Zap Cannon9.43100%
  3. 3Aerodactyl Rock Throw / Rock Slide, Ancient Power9.40100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Normal-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Dragonite
dragonDragon Breath
fightingSuperpowerdragonDraco Meteor
3.732
100%5.5 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
3.674
75%6.3 s
1.3 charged
3
Shadow Dragonite
dragonDragon Breath
fightingSuperpowerdragonDraco Meteor
3.195
100%5.5 s
1.0 charged
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.924
100%5.5 s
1.0 charged
5
Latios
dragonDragon Breath
fightingAura SpherepsychicLuster Purge
2.917
100%5.5 s
1.0 charged
6
Landorus (Therian)
groundMud Shot
fightingSuperpowergroundEarthquake
2.890
96%5.9 s
1.1 charged
7
Shadow Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
2.740
100%5.5 s
1.0 charged
8
Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
2.733
67%6.5 s
1.3 charged
9
Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
2.724
92%6.4 s
1.2 charged
10
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.675
100%5.5 s
1.0 charged
11
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
2.665
83%6.5 s
1.2 charged
12
Hawlucha
fightingLow Kick
fightingFlying PressflyingSky Attack
2.576
100%5.5 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Ursaring
  1. 1Shadow Snorlax Psywave / Superpower, Hyper Beam3.3393%
  2. 2Melmetal Thunder Shock / Superpower, Dynamic Punch2.99100%
  3. 3Bewear Low Kick / Superpower, Drain Punch2.6587%
vs Shadow Swellow
  1. 1Melmetal Thunder Shock / Rock Slide, Double Iron Bash6.83100%
  2. 2Togedemaru Thunder Shock / Wild Charge, Gyro Ball4.02100%
  3. 3Shadow Tyranitar Dragon Breath / Stone Edge, Brutal Swing3.69100%
vs Shadow Kangaskhan
  1. 1Dragonite Dragon Breath / Superpower, Draco Meteor5.51100%
  2. 2Shadow Dragonite Dragon Breath / Superpower, Draco Meteor4.86100%
  3. 3Hawlucha Low Kick / Flying Press, Sky Attack4.10100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.