Shadow Loudred counters
normalNormal-type Male Grunt ยท slot 2Grunt
CP
2,844
Attack
253.9
x1.2 Shadow
Defense
97.7
x0.83 Shadow
HP
128
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fightingAura SpherefairyDazzling Gleam | 8.829 | 100% | 5.5 s 1.1 charged | 89% HP left on average | |
| 2 | fairyFairy Wind fairyMoonblastflyingFly | 8.183 | 100% | 5.5 s 1.1 charged | 88% HP left on average | |
| 3 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 7.715 | 100% | 5.5 s 1.1 charged | 87% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatfightingCross Chop | 7.700 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 5 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 7.400 | 100% | 5.5 s 1.1 charged | 86% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlastfightingBrick Break | 7.339 | 100% | 5.5 s 1.1 charged | 85% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.244 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.800 | 100% | 4.5 s 1.0 charged | 84% HP left on average | |
| 9 | bugFury Cutter fightingClose CombatfightingUpper Hand | 6.785 | 100% | 5.5 s 1.1 charged | 85% HP left on average | |
| 10 | fightingKarate Chop fightingClose CombatdarkNight Slash | 6.690 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 11 | fightingKarate Chop fightingClose CombatdarkNight Slash | 6.408 | 100% | 4.5 s 1.0 charged | 78% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.226 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakedragonOutrage | 6.112 | 100% | 8.3 s 1.5 charged | 83% HP left on average | |
| 14 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 6.004 | 100% | 5.5 s 1.1 charged | 81% HP left on average | |
| 15 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 5.958 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.958 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 17 | darkSnarl fightingUpper HanddarkFoul Play | 5.956 | 100% | 6.6 s 1.4 charged | 69% HP left on average | |
| 18 | fightingLow Kick darkDark PulsedarkFoul Play | 5.935 | 100% | 5.5 s 1.1 charged | 80% HP left on average | |
| 19 | dragonDragon Tail dragonDragon ClawdarkCrunch | 5.802 | 100% | 6.6 s 1.4 charged | 73% HP left on average | |
| 20 | normalScratch groundHigh HorsepowernormalSwift | 5.719 | 100% | 5.0 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.