Ice-type Female Grunt Counters
Gruntice“You're gonna be frozen in your tracks.”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Seel, Delibird, Spheal).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.609 | 100% | 5.0 s 1.1 charged | Slot 1 8.3Slot 2 5.9Slot 3 5.6 | |
| 2 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.812 | 100% | 7.6 s 1.4 charged | Slot 1 6.0Slot 2 3.9Slot 3 4.5 | |
| 3 | psychicPsywave steelHeavy SlamfightingSuperpower | 4.758 | 100% | 7.2 s 1.5 charged | Slot 1 6.9Slot 2 4.2Slot 3 3.2 | |
| 4 | psychicPsywave steelHeavy SlamfightingSuperpower | 4.728 | 100% | 6.3 s 1.3 charged | Slot 1 6.6Slot 2 3.8Slot 3 3.8 | |
| 5 | fireFire Spin steelIron HeadfireFire Blast | 4.629 | 100% | 7.7 s 1.4 charged | Slot 1 6.4Slot 2 3.6Slot 3 4.0 | |
| 6 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.599 | 100% | 6.8 s 1.4 charged | Slot 1 6.1Slot 2 3.7Slot 3 3.9 | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.579 | 100% | 6.5 s 1.3 charged | Slot 1 6.9Slot 2 3.2Slot 3 3.6 | |
| 8 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.519 | 100% | 7.2 s 1.3 charged | Slot 1 5.8Slot 2 3.8Slot 3 4.0 | |
| 9 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.507 | 100% | 6.4 s 1.2 charged | Slot 1 5.7Slot 2 3.5Slot 3 4.3 | |
| 10 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.354 | 100% | 6.5 s 1.4 charged | Slot 1 6.0Slot 2 3.4Slot 3 3.7 | |
| 11 | fireIncinerate fireOverheatwaterScald | 4.321 | 97% | 7.7 s 1.3 charged | Slot 1 6.2Slot 2 3.3Slot 3 3.5 | |
| 12 | steelMetal Claw steelBehemoth BladefightingClose Combat | 4.173 | 100% | 7.5 s 1.2 charged | Slot 1 5.8Slot 2 3.3Slot 3 3.5 | |
| 13 | fireFire Spin steelIron HeadfireFire Blast | 4.137 | 100% | 7.4 s 1.0 charged | Slot 1 5.7Slot 2 3.2Slot 3 3.5 | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.092 | 100% | 7.8 s 1.8 charged | Slot 1 6.5Slot 2 2.6Slot 3 3.2 | |
| 15 | psychicPsywave dragonDragon PulsewaterSparkling Aria | 4.061 | 94% | 9.2 s 1.7 charged | Slot 1 6.3Slot 2 3.0Slot 3 2.9 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SeelCP 2,088 · Atk 171 · Def 139 · HP 1076 movesets
Shadow DelibirdCP 2,340 · Atk 244 · Def 107 · HP 8615 movesets
Shadow SphealCP 2,068 · Atk 188 · Def 107 · HP 1136 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 8.329 | 100% | 4.8 s 1.0 charged | ||
| 2 | bugFury Cutter bugX-ScissorwaterAqua Jet | 7.549 | 100% | 5.5 s 1.0 charged | ||
| 3 | dragonDragon Breath rockAncient PowerdragonDragon Claw | 7.154 | 100% | 6.7 s 1.4 charged | ||
| 4 | psychicPsycho Cut grassGrass KnotfairyMoonblast | 7.077 | 100% | 6.5 s 1.4 charged | ||
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.871 | 100% | 5.5 s 1.0 charged | ||
| 6 | psychicPsywave dragonDragon PulsewaterSparkling Aria | 6.717 | 100% | 7.2 s 1.4 charged | ||
| 7 | dragonDragon Breath dragonOutragedragonTwister | 6.636 | 100% | 5.5 s 1.0 charged | ||
| 8 | bugFury Cutter bugX-ScissorwaterAqua Jet | 6.485 | 100% | 5.5 s 1.0 charged | ||
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.476 | 100% | 5.5 s 1.1 charged | ||
| 10 | normalLock-On electricThunderfightingFocus Blast | 6.377 | 100% | 6.5 s 1.4 charged | ||
| 11 | dragonDragon Breath electricThunderfightingAura Sphere | 6.353 | 100% | 5.5 s 1.0 charged | ||
| 12 | psychicPsywave dragonDragon PulsewaterSparkling Aria | 6.310 | 100% | 6.9 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Low Kick / Dark Pulse, Foul Play9.37100% - 2
Melmetal Thunder Shock / Thunderbolt, Dynamic Punch8.40100% - 3
Keldeo Low Kick / Close Combat, Secret Sword7.72100%
- 1
Omastar Rock Throw / Rock Slide, Ancient Power9.19100% - 2
Shadow Omastar Rock Throw / Rock Slide, Ancient Power8.62100% - 3
Alolan Golem Rock Throw / Stone Edge, Wild Charge8.44100%
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power9.54100% - 2
Latias Dragon Breath / Aura Sphere, Thunder8.69100% - 3
Latios Dragon Breath / Aura Sphere, Solar Beam8.69100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SealeoCP 3,682 · Atk 259 · Def 150 · HP 1348 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow Alolan NinetalesCP 4,961 · Atk 316 · Def 213 · HP 11615 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashrockRock Slide | 5.923 | 100% | 4.8 s 1.0 charged | ||
| 2 | psychicPsywave steelHeavy SlamfightingSuperpower | 4.154 | 100% | 6.6 s 1.3 charged | ||
| 3 | steelMetal Claw steelBehemoth BashfairyMoonblast | 3.873 | 100% | 7.5 s 1.5 charged | ||
| 4 | psychicPsywave steelHeavy SlamfightingSuperpower | 3.818 | 100% | 6.6 s 1.3 charged | ||
| 5 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 3.756 | 100% | 7.3 s 1.2 charged | ||
| 6 | steelMetal Sound steelIron HeaddarkDark Pulse | 3.744 | 100% | 7.2 s 1.5 charged | ||
| 7 | fireFire Spin steelIron HeadfireFire Blast | 3.567 | 100% | 8.1 s 1.5 charged | ||
| 8 | psychicConfusion steelDoom DesirefightingAura Sphere | 3.373 | 100% | 6.5 s 1.4 charged | ||
| 9 | fireIncinerate fireOverheatwaterHydro Pump | 3.326 | 100% | 8.1 s 1.5 charged | ||
| 10 | icePowder Snow rockRock SlidedarkCrunch | 3.291 | 100% | 7.7 s 1.5 charged | ||
| 11 | steelMetal Claw steelBehemoth BladefightingClose Combat | 3.290 | 100% | 8.0 s 1.2 charged | ||
| 12 | psychicPsywave waterSparkling AriawaterHydro Pump | 3.252 | 100% | 9.5 s 1.7 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Superpower, Dynamic Punch4.93100% - 2
Virizion Double Kick / Close Combat, Leaf Blade4.47100% - 3
Snorlax Psywave / Superpower, Hyper Beam4.38100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.83100% - 2
Kingambit Metal Sound / Dark Pulse, Foul Play5.74100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon4.82100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.09100% - 2
Zacian (Crowned Sword) Metal Claw / Close Combat, Giga Impact3.77100% - 3
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Close Combat3.75100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AurorusCP 6,031 · Atk 343 · Def 182 · HP 16918 movesets
Shadow FroslassCP 4,385 · Atk 318 · Def 169 · HP 1138 movesets
Shadow GlalieCP 4,534 · Atk 302 · Def 181 · HP 12412 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.577 | 100% | 5.3 s 1.1 charged | ||
| 2 | steelMetal Claw steelBehemoth BashfairyMoonblast | 4.531 | 100% | 7.5 s 1.6 charged | ||
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 4.341 | 100% | 5.5 s 1.0 charged | ||
| 4 | steelMetal Claw steelIron HeadfightingSacred Sword | 4.260 | 100% | 7.3 s 1.5 charged | ||
| 5 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 3.967 | 100% | 7.2 s 1.3 charged | ||
| 6 | fireFire Spin steelIron HeadfireFire Blast | 3.966 | 100% | 8.1 s 1.8 charged | ||
| 7 | steelMetal Sound steelIron HeaddarkDark Pulse | 3.950 | 100% | 6.8 s 1.5 charged | ||
| 8 | psychicConfusion steelDoom DesirefightingAura Sphere | 3.667 | 100% | 6.5 s 1.5 charged | ||
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.638 | 100% | 6.9 s 1.4 charged | ||
| 10 | steelMetal Claw steelBehemoth BladefightingClose Combat | 3.476 | 100% | 7.8 s 1.6 charged | ||
| 11 | fireFire Spin steelIron HeadfireFire Blast | 3.456 | 100% | 7.8 s 1.4 charged | ||
| 12 | fireIncinerate fireOverheatwaterScald | 3.455 | 92% | 8.0 s 1.6 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower5.13100% - 2
Cobalion Metal Claw / Close Combat, Sacred Sword4.71100% - 3
Shadow Empoleon Metal Sound / Flash Cannon, Hydro Cannon3.50100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon6.83100% - 2
Kingambit Metal Sound / Dark Pulse, Foul Play5.74100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon4.82100%
- 1
Melmetal Thunder Shock / Superpower, Flash Cannon6.38100% - 2
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Giga Impact5.68100% - 3
Shadow Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.27100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.