Fire-type Female Grunt Counters
Gruntfire“Do you know how hot Pokémon fire breath can get?”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Litwick, Ponyta, Torchic).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.465 | 100% | 5.0 s 1.0 charged | Slot 1 7.5Slot 2 7.0Slot 3 4.9 | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.322 | 100% | 5.0 s 1.0 charged | Slot 1 7.2Slot 2 6.9Slot 3 4.8 | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.764 | 100% | 5.0 s 1.0 charged | Slot 1 7.0Slot 2 6.3Slot 3 4.0 | |
| 4 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 5.432 | 96% | 6.2 s 1.1 charged | Slot 1 7.8Slot 2 6.3Slot 3 2.2 | |
| 5 | normalLock-On rockStone EdgegroundEarthquake | 5.365 | 100% | 6.3 s 1.1 charged | Slot 1 7.3Slot 2 4.5Slot 3 4.3 | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.101 | 100% | 5.0 s 1.0 charged | Slot 1 6.4Slot 2 5.5Slot 3 3.4 | |
| 7 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.067 | 90% | 5.4 s 1.0 charged | Slot 1 8.1Slot 2 4.0Slot 3 3.0 | |
| 8 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.881 | 83% | 6.2 s 1.2 charged | Slot 1 8.6Slot 2 2.8Slot 3 3.3 | |
| 9 | dragonDragon Tail waterSurfwaterAqua Tail | 4.759 | 97% | 6.0 s 1.2 charged | Slot 1 7.5Slot 2 4.6Slot 3 2.1 | |
| 10 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.642 | 99% | 7.9 s 1.4 charged | Slot 1 5.0Slot 2 5.8Slot 3 3.1 | |
| 11 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.483 | 100% | 7.4 s 1.4 charged | Slot 1 4.7Slot 2 5.7Slot 3 3.1 | |
| 12 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 4.415 | 96% | 5.8 s 1.1 charged | Slot 1 5.5Slot 2 5.0Slot 3 2.7 | |
| 13 | dragonDragon Breath psychicMist BallfightingAura Sphere | 4.315 | 97% | 6.6 s 1.2 charged | Slot 1 5.6Slot 2 5.3Slot 3 2.1 | |
| 14 | fightingLow Kick waterAqua JetwaterHydro Pump | 4.306 | 100% | 5.5 s 1.1 charged | Slot 1 5.9Slot 2 4.2Slot 3 2.8 | |
| 15 | normalScratch normalSwiftelectricThunder Punch | 4.217 | 90% | 5.6 s 1.1 charged | Slot 1 7.1Slot 2 3.7Slot 3 1.8 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LitwickCP 2,152 · Atk 210 · Def 115 · HP 918 movesets
Shadow PonytaCP 3,634 · Atk 316 · Def 145 · HP 916 movesets
Shadow TorchicCP 2,345 · Atk 248 · Def 104 · HP 868 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 8.569 | 100% | 5.0 s 1.0 charged | ||
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 8.148 | 100% | 5.0 s 1.0 charged | ||
| 3 | normalScratch normalSwiftelectricThunder Punch | 8.129 | 100% | 5.2 s 1.0 charged | ||
| 4 | rockRock Throw rockMeteor BeamrockStone Edge | 7.448 | 100% | 4.3 s 0.0 charged | ||
| 5 | normalLock-On rockStone EdgegroundEarthquake | 7.278 | 100% | 6.1 s 1.2 charged | ||
| 6 | rockRock Throw rockStone EdgegroundEarthquake | 7.266 | 100% | 5.0 s 0.1 charged | ||
| 7 | normalScratch normalSwiftelectricThunder Punch | 7.123 | 100% | 5.2 s 1.0 charged | ||
| 8 | rockRock Throw rockStone EdgerockRock Slide | 6.863 | 100% | 5.0 s 0.1 charged | ||
| 9 | rockRock Throw rockMeteor BeamrockPower Gem | 6.718 | 100% | 4.7 s 0.1 charged | ||
| 10 | groundMud-Slap rockRock WreckergroundEarthquake | 6.675 | 100% | 5.0 s 0.1 charged | ||
| 11 | dragonDragon Tail darkBrutal SwingdarkCrunch | 6.569 | 100% | 5.5 s 1.2 charged | ||
| 12 | rockRock Throw rockStone EdgegroundBulldoze | 6.501 | 100% | 5.0 s 0.1 charged |
Best for each Pokemon this slot can roll
- 1
Yveltal Sucker Punch / Dark Pulse, Hurricane10.00100% - 2
Shadow Ursaluna Smack Down / High Horsepower, Thunder Punch9.96100% - 3
Ursaluna Scratch / High Horsepower, Thunder Punch9.76100%
- 1
Tyranitar Dragon Breath / Stone Edge, Brutal Swing8.49100% - 2
Giratina (Altered) Shadow Claw / Shadow Force, Ancient Power6.74100% - 3
Annihilape Low Kick / Close Combat, Rage Fist6.52100%
- 1
Shadow Regirock Rock Throw / Stone Edge, Earthquake10.00100% - 2
Garganacl Mud Shot / Rock Tomb, Rock Blast9.75100% - 3
Stakataka Rock Throw / Stone Edge, Bulldoze9.34100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow MagmarCP 5,151 · Atk 377 · Def 173 · HP 1078 movesets
Shadow BlazikenCP 6,121 · Atk 435 · Def 159 · HP 12415 movesets
Shadow CameruptCP 4,710 · Atk 357 · Def 154 · HP 11318 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.977 | 100% | 5.0 s 1.0 charged | ||
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.922 | 100% | 5.0 s 1.0 charged | ||
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.344 | 100% | 5.0 s 1.0 charged | ||
| 4 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 6.333 | 100% | 5.4 s 1.0 charged | ||
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.797 | 100% | 7.8 s 1.2 charged | ||
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.713 | 100% | 7.1 s 1.2 charged | ||
| 7 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.490 | 100% | 5.0 s 1.0 charged | ||
| 8 | dragonDragon Breath psychicMist BallfightingAura Sphere | 5.274 | 100% | 6.0 s 1.1 charged | ||
| 9 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 5.002 | 100% | 5.5 s 1.1 charged | ||
| 10 | darkBite groundEarthquakegroundBulldoze | 4.700 | 100% | 7.6 s 1.3 charged | ||
| 11 | dragonDragon Tail waterSurfwaterAqua Tail | 4.590 | 100% | 6.0 s 1.2 charged | ||
| 12 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.586 | 92% | 6.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Palkia Dragon Breath / Hydro Pump, Aqua Tail7.59100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail7.59100% - 3
Goodra Dragon Breath / Draco Meteor, Aqua Tail7.31100%
- 1
Lugia Dragon Tail / Aeroblast++, Fly3.94100% - 2
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw3.75100% - 3
Togekiss Peck / Psyshock, Aerial Ace3.39100%
- 1
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail8.09100% - 2
Goodra Dragon Breath / Aqua Tail, Draco Meteor8.00100% - 3
Palkia Dragon Breath / Hydro Pump, Aqua Tail7.98100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Darmanitan (Standard)CP 6,659 · Atk 474 · Def 132 · HP 15012 movesets
Shadow DelphoxCP 6,571 · Atk 418 · Def 209 · HP 11818 movesets
Shadow MagmortarCP 6,723 · Atk 447 · Def 191 · HP 11810 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.916 | 100% | 5.0 s 1.0 charged | ||
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.799 | 100% | 5.0 s 1.0 charged | ||
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.989 | 100% | 5.0 s 1.0 charged | ||
| 4 | ghostShadow Claw ghostShadow ForcerockAncient Power | 3.978 | 100% | 6.9 s 1.2 charged | ||
| 5 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 3.815 | 96% | 8.4 s 1.3 charged | ||
| 6 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 3.707 | 96% | 6.5 s 1.1 charged | ||
| 7 | darkBite groundEarthquakegroundBulldoze | 3.627 | 100% | 7.6 s 1.3 charged | ||
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.199 | 100% | 7.5 s 1.3 charged | ||
| 9 | ghostHex ghostShadow BalldarkCrunch | 2.880 | 79% | 7.5 s 1.3 charged | ||
| 10 | ghostHex rockPower GemghostShadow Ball | 2.868 | 67% | 6.3 s 0.8 charged | ||
| 11 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 2.857 | 92% | 7.5 s 1.3 charged | ||
| 12 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.838 | 100% | 5.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Ancient Power4.37100% - 2
Relicanth Water Gun / Hydro Pump, Aqua Tail4.33100% - 3
Giratina (Altered) Shadow Claw / Shadow Force, Dragon Claw4.29100%
- 1
Necrozma (Dawn Wings) Psycho Cut / Moongeist Beam, Dark Pulse5.13100% - 2
Hydreigon Bite / Dark Pulse, Brutal Swing4.89100% - 3
Kingambit Metal Sound / Dark Pulse, Foul Play4.7494%
- 1
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail5.07100% - 2
Palkia Dragon Breath / Hydro Pump, Aqua Tail4.84100% - 3
Shadow Palkia Dragon Breath / Hydro Pump, Aqua Tail4.03100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.