Fighting-type Female Grunt Counters
Gruntfighting“This buff physique isn't just for show!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Timburr, Mankey, Makuhita, Hitmontop, Hitmonlee, Hitmonchan).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 40, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 6.043 | 94% | 6.9 s 0.5 charged | Slot 1 9.7Slot 2 4.9Slot 3 3.6 | |
| 2 | dragonDragon Tail flyingAeroblast++flyingFly | 5.612 | 96% | 7.4 s 1.5 charged | Slot 1 7.3Slot 2 6.4Slot 3 3.2 | |
| 3 | psychicPsycho Cut psychicFuture SightdragonOutrage | 5.596 | 96% | 7.1 s 1.1 charged | Slot 1 7.6Slot 2 5.1Slot 3 4.1 | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.297 | 99% | 8.1 s 1.5 charged | Slot 1 7.8Slot 2 5.2Slot 3 3.0 | |
| 5 | flyingPeck psychicPsyshockfairyDazzling Gleam | 5.218 | 97% | 5.7 s 0.9 charged | Slot 1 6.6Slot 2 6.0Slot 3 3.1 | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.087 | 94% | 7.6 s 1.3 charged | Slot 1 7.1Slot 2 5.2Slot 3 2.9 | |
| 7 | psychicConfusion psychicPsychicpsychicPsybeam | 4.881 | 87% | 6.8 s 0.5 charged | Slot 1 9.1Slot 2 3.3Slot 3 2.3 | |
| 8 | fightingLow Kick fightingClose CombatghostRage Fist | 4.736 | 94% | 7.0 s 1.5 charged | Slot 1 7.3Slot 2 4.5Slot 3 2.3 | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.630 | 94% | 7.7 s 1.4 charged | Slot 1 6.3Slot 2 4.4Slot 3 3.2 | |
| 10 | poisonAcid psychicPsyshockpsychicFuture Sight | 4.622 | 94% | 6.3 s 1.3 charged | Slot 1 5.6Slot 2 5.7Slot 3 2.5 | |
| 11 | fairyFairy Wind fairyMoonblastflyingFly | 4.599 | 99% | 5.5 s 1.2 charged | Slot 1 5.3Slot 2 5.0Slot 3 3.5 | |
| 12 | fairyCharm fairyPlay RoughghostShadow Ball | 4.505 | 83% | 8.7 s 0.8 charged | Slot 1 8.2Slot 2 3.2Slot 3 2.1 | |
| 13 | ghostShadow Claw ghostShadow BallghostShadow Punch | 4.354 | 96% | 5.7 s 1.2 charged | Slot 1 5.9Slot 2 4.4Slot 3 2.8 | |
| 14 | psychicConfusion psychicPsyshockpsychicPsychic | 4.314 | 97% | 5.9 s 0.8 charged | Slot 1 7.2Slot 2 3.1Slot 3 2.6 | |
| 15 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 4.127 | 99% | 7.5 s 1.4 charged | Slot 1 6.0Slot 2 4.3Slot 3 2.1 |
Slot 1 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TimburrCP 2,813 · Atk 254 · Def 104 · HP 1186 movesets
Shadow MankeyCP 2,494 · Atk 279 · Def 99 · HP 816 movesets
Shadow MakuhitaCP 1,743 · Atk 194 · Def 70 · HP 1158 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 9.667 | 100% | 4.7 s 0.1 charged | ||
| 2 | psychicConfusion psychicPsychicpsychicPsybeam | 9.056 | 100% | 4.7 s 0.1 charged | ||
| 3 | fairyCharm fairyPlay RoughghostShadow Ball | 8.242 | 100% | 5.5 s 0.2 charged | ||
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.751 | 100% | 7.2 s 1.5 charged | ||
| 5 | psychicPsycho Cut psychicFuture SightdragonOutrage | 7.602 | 100% | 6.5 s 0.8 charged | ||
| 6 | psychicConfusion fairyDazzling GleampsychicPsychic | 7.599 | 100% | 4.7 s 0.1 charged | ||
| 7 | ghostHex ghostShadow BalliceIcy Wind | 7.391 | 100% | 6.6 s 1.5 charged | ||
| 8 | fairyCharm fairyDazzling GleampsychicSynchronoise | 7.361 | 100% | 3.5 s 0.0 charged | ||
| 9 | fightingLow Kick fightingClose CombatghostRage Fist | 7.343 | 100% | 5.5 s 1.4 charged | ||
| 10 | psychicConfusion flyingBrave BirdflyingFly | 7.266 | 100% | 4.7 s 0.1 charged | ||
| 11 | dragonDragon Tail flyingAeroblast++flyingFly | 7.265 | 100% | 6.6 s 1.5 charged | ||
| 12 | psychicConfusion grassLeaf StormpsychicPsychic | 7.190 | 100% | 4.7 s 0.1 charged |
Best for each Pokemon this slot can roll
- 1
Lunala Confusion / Future Sight, Moonblast9.00100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw8.60100% - 3
Drifblim Hex / Shadow Ball, Icy Wind8.43100%
- 1
Lunala Confusion / Future Sight, Moonblast10.00100% - 2
Hoopa Confusion / Psychic, Psybeam9.63100% - 3
Mimikyu Charm / Play Rough, Shadow Ball8.53100%
- 1
Lunala Confusion / Future Sight, Moonblast10.00100% - 2
Necrozma (Dawn Wings) Psycho Cut / Future Sight, Moongeist Beam10.00100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw9.64100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow HitmontopCP 4,624 · Atk 321 · Def 227 · HP 918 movesets
Shadow HitmonleeCP 5,526 · Atk 408 · Def 200 · HP 9112 movesets
Shadow HitmonchanCP 4,996 · Atk 355 · Def 217 · HP 9110 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | poisonAcid psychicPsyshockpsychicFuture Sight | 5.734 | 100% | 5.5 s 1.0 charged | ||
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.231 | 96% | 7.1 s 1.3 charged | ||
| 3 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.164 | 100% | 7.9 s 1.4 charged | ||
| 4 | psychicPsycho Cut psychicFuture SightdragonOutrage | 5.088 | 96% | 7.5 s 1.4 charged | ||
| 5 | fairyFairy Wind fairyMoonblastflyingFly | 4.988 | 100% | 5.5 s 1.0 charged | ||
| 6 | psychicConfusion psychicFuture SightfairyMoonblast | 4.906 | 96% | 7.8 s 0.5 charged | ||
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.444 | 92% | 7.5 s 1.3 charged | ||
| 8 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 4.352 | 83% | 8.1 s 1.4 charged | ||
| 9 | ghostHex fireBlast BurnfairyDisarming Voice | 4.323 | 100% | 6.5 s 1.3 charged | ||
| 10 | psychicPsycho Cut psychicFuture SightfairyMoonblast | 4.299 | 100% | 6.9 s 1.3 charged | ||
| 11 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 4.206 | 100% | 5.5 s 1.0 charged | ||
| 12 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.042 | 100% | 5.5 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Lugia Dragon Tail / Aeroblast++, Fly9.03100% - 2
Necrozma (Dawn Wings) Psycho Cut / Future Sight, Outrage8.02100% - 3
Lunala Confusion / Future Sight, Moonblast7.84100%
- 1
Mimikyu Shadow Claw / Play Rough, Shadow Ball5.69100% - 2
Galarian Slowking Acid / Psyshock, Future Sight5.57100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw5.25100%
- 1
Victini Quick Attack / Psyshock, V-create4.37100% - 2
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw4.24100% - 3
Palkia Dragon Breath / Draco Meteor, Aqua Tail4.22100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ConkeldurrCP 7,167 · Atk 440 · Def 177 · HP 1509 movesets
Shadow AnnihilapeCP 7,017 · Atk 401 · Def 197 · HP 15510 movesets
Shadow InfernapeCP 5,745 · Atk 404 · Def 170 · HP 1196 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw psychicFuture SightpsychicPsychic | 4.608 | 92% | 7.4 s 1.2 charged | ||
| 2 | psychicPsycho Cut psychicFuture SightdragonOutrage | 4.100 | 92% | 7.4 s 1.2 charged | ||
| 3 | psychicPsycho Cut flyingBrave BirdflyingFly | 4.024 | 92% | 5.5 s 1.0 charged | ||
| 4 | fairyFairy Wind flyingFlyfairyMoonblast | 3.495 | 96% | 5.5 s 1.1 charged | ||
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.168 | 92% | 8.1 s 1.4 charged | ||
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.159 | 92% | 8.1 s 1.4 charged | ||
| 7 | flyingPeck psychicPsyshockfairyDazzling Gleam | 3.130 | 92% | 6.5 s 1.2 charged | ||
| 8 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 3.109 | 96% | 9.3 s 1.5 charged | ||
| 9 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 3.006 | 92% | 8.7 s 1.5 charged | ||
| 10 | ghostShadow Claw ghostShadow BallghostShadow Punch | 2.793 | 88% | 6.2 s 1.1 charged | ||
| 11 | fightingLow Kick ghostShadow BallfightingClose Combat | 2.629 | 96% | 6.8 s 1.3 charged | ||
| 12 | psychicConfusion psychicPsyshockpsychicPsychic | 2.620 | 96% | 6.5 s 1.2 charged |
Best for each Pokemon this slot can roll
- 1
Lunala Confusion / Future Sight, Moonblast3.3989% - 2
Galarian Slowking Confusion / Psyshock, Future Sight3.22100% - 3
Enamorus (Therian) Fairy Wind / Moonblast, Fly3.03100%
- 1
Galarian Articuno Psycho Cut / Brave Bird, Fly3.9880% - 2
Enamorus (Therian) Fairy Wind / Moonblast, Fly3.6490% - 3
Mimikyu Shadow Claw / Shadow Ball, Play Rough3.63100%
- 1
Shadow Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw5.01100% - 2
Giratina (Origin) Shadow Claw / Shadow Force, Shadow Ball5.01100% - 3
Victini Quick Attack / Psyshock, Psychic4.72100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.