Skip to content
PoGoBud

Steel-type Male Grunt Counters

Gruntsteel

“You're no match for my iron will!”

Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.

Best counters for all of Steel-type Male Grunt
#PokemonMovesPowerWinsTimeBy slot
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.663
100%5.8 s
1.2 charged
Slot 1 9.4Slot 2 5.6Slot 3 8.0
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
6.904
100%6.3 s
1.4 charged
Slot 1 9.7Slot 2 4.6Slot 3 6.4
3
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
6.486
100%6.7 s
1.2 charged
Slot 1 8.8Slot 2 6.1Slot 3 4.5
4
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
6.435
100%7.4 s
1.0 charged
Slot 1 8.0Slot 2 6.6Slot 3 4.7
5
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
5.887
100%6.8 s
0.8 charged
Slot 1 7.8Slot 2 5.4Slot 3 4.4
6
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
5.708
100%6.6 s
1.2 charged
Slot 1 7.2Slot 2 5.9Slot 3 3.9
7
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
5.601
100%7.4 s
1.3 charged
Slot 1 7.2Slot 2 5.5Slot 3 4.1
8
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
5.565
100%8.5 s
1.5 charged
Slot 1 6.0Slot 2 5.1Slot 3 5.6
9
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
5.558
100%8.5 s
1.2 charged
Slot 1 7.7Slot 2 5.5Slot 3 3.5
10
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
5.478
100%7.3 s
0.8 charged
Slot 1 7.1Slot 2 5.5Slot 3 3.9
11
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelIron Head
5.448
100%8.3 s
1.7 charged
Slot 1 8.3Slot 2 5.5Slot 3 2.6
12
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
5.409
100%8.1 s
1.6 charged
Slot 1 7.3Slot 2 4.0Slot 3 4.9
13
Victini
normalQuick Attack
fireV-createfireOverheat
5.349
92%7.0 s
1.3 charged
Slot 1 6.8Slot 2 6.2Slot 3 3.1
14
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.261
100%6.4 s
1.2 charged
Slot 1 6.2Slot 2 4.2Slot 3 5.4
15
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.205
100%5.5 s
0.8 charged
Slot 1 6.1Slot 2 4.8Slot 3 4.7

Slot 1 counters

You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.661
100%4.8 s
1.0 charged
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.406
100%5.0 s
1.0 charged
3
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
8.904
100%5.2 s
1.0 charged
4
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
8.841
100%5.5 s
1.1 charged
5
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
8.382
100%6.5 s
1.2 charged
6
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
8.023
100%6.3 s
0.5 charged
7
Shadow Heatran
fireFire Spin
fireFire BlastgroundEarth Power
7.850
100%5.3 s
0.5 charged
8
Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
7.764
100%5.2 s
0.3 charged
9
Gholdengo
ghostHex
fightingFocus BlastghostShadow Ball
7.684
100%6.5 s
1.2 charged
10
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
7.667
100%6.3 s
0.5 charged
11
Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
7.626
100%7.1 s
1.2 charged
12
Ceruledge
fireEmber
fireHeat WavefireFlamethrower
7.572
100%5.5 s
1.1 charged

Best for each Pokemon this slot can roll

vs Shadow Alolan Sandshrew
  1. 1Shadow Entei Fire Fang / Overheat, Fire Blast10.00100%
  2. 2Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
  3. 3Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
vs Shadow Aron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword10.00100%
  2. 2Melmetal Thunder Shock / Superpower, Double Iron Bash9.82100%
  3. 3Doublade Fury Cutter / Sacred Sword, Iron Head9.00100%
vs Shadow Beldum
  1. 1Hoopa Astonish / Shadow Ball, Psychic10.00100%
  2. 2Gholdengo Astonish / Shadow Ball, Focus Blast10.00100%
  3. 3Ceruledge Incinerate / Shadow Ball, Heat Wave10.00100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 2 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Heatran
fireFire Spin
fireFire BlastgroundEarth Power
6.575
100%8.1 s
1.3 charged
2
Victini
normalQuick Attack
fireV-createfireOverheat
6.157
100%6.2 s
1.2 charged
3
Kingambit
fightingLow Kick
fightingFocus BlastdarkFoul Play
6.128
100%7.2 s
1.2 charged
4
Melmetal
electricThunder Shock
fightingDynamic PunchelectricThunderbolt
6.037
100%7.4 s
1.3 charged
5
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
5.939
100%7.2 s
1.2 charged
6
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.586
100%7.3 s
1.5 charged
7
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.555
100%6.5 s
1.2 charged
8
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelIron Head
5.506
100%7.9 s
1.7 charged
9
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
5.500
100%8.1 s
1.4 charged
10
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
5.499
100%8.1 s
1.3 charged
11
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
5.457
100%7.9 s
1.0 charged
12
Zygarde (Complete)
darkBite
groundBulldozedarkCrunch
5.444
100%9.1 s
1.8 charged

Best for each Pokemon this slot can roll

vs Shadow Lairon
  1. 1Empoleon Metal Sound / Hydro Cannon, Hydro Pump8.43100%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword8.31100%
  3. 3Shadow Empoleon Metal Sound / Hydro Cannon, Hydro Pump8.09100%
vs Shadow Skarmory
  1. 1Heatran Fire Spin / Fire Blast, Magma Storm6.64100%
  2. 2Magnezone Volt Switch / Wild Charge, Zap Cannon6.33100%
  3. 3Raikou Thunder Shock / Wild Charge, Thunder5.90100%
vs Shadow Metang
  1. 1Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike7.70100%
  2. 2Kingambit Low Kick / Dark Pulse, Foul Play7.55100%
  3. 3Zygarde (Complete) Bite / Earthquake, Crunch7.42100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 3 counters for Steel-type Male Grunt
#PokemonMovesPowerWinsTimeAgainst
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.996
100%5.0 s
1.0 charged
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.618
100%5.5 s
1.0 charged
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.716
100%5.0 s
1.0 charged
4
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
5.552
100%7.5 s
1.3 charged
5
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
5.460
100%7.5 s
1.3 charged
6
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.385
100%5.5 s
1.0 charged
7
Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
5.103
100%5.7 s
1.0 charged
8
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.927
100%6.5 s
1.1 charged
9
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.910
100%5.5 s
1.0 charged
10
Kingambit
fightingLow Kick
darkDark PulsesteelIron Head
4.836
100%6.8 s
1.2 charged
11
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.736
100%5.5 s
1.0 charged
12
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
4.706
100%7.9 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Aggron
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword6.86100%
  2. 2Melmetal Thunder Shock / Superpower, Dynamic Punch6.22100%
  3. 3Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash5.39100%
vs Shadow Alolan Sandslash
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.34100%
  2. 2Heatran Fire Spin / Fire Blast, Magma Storm7.69100%
  3. 3Melmetal Thunder Shock / Superpower, Dynamic Punch7.00100%
vs Shadow Probopass
  1. 1Cobalion Double Kick / Close Combat, Sacred Sword8.79100%
  2. 2Zygarde (Complete) Bite / Earthquake, Bulldoze8.36100%
  3. 3Virizion Double Kick / Close Combat, Sacred Sword8.25100%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme