Steel-type Male Grunt Counters
Gruntsteel“You're no match for my iron will!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Sandshrew, Aron, Beldum).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.663 | 100% | 5.8 s 1.2 charged | Slot 1 9.4Slot 2 5.6Slot 3 8.0 | |
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.904 | 100% | 6.3 s 1.4 charged | Slot 1 9.7Slot 2 4.6Slot 3 6.4 | |
| 3 | fightingLow Kick fightingFocus BlastdarkFoul Play | 6.486 | 100% | 6.7 s 1.2 charged | Slot 1 8.8Slot 2 6.1Slot 3 4.5 | |
| 4 | fireFire Spin fireFire BlastgroundEarth Power | 6.435 | 100% | 7.4 s 1.0 charged | Slot 1 8.0Slot 2 6.6Slot 3 4.7 | |
| 5 | fireFire Spin fireFire BlastgroundEarth Power | 5.887 | 100% | 6.8 s 0.8 charged | Slot 1 7.8Slot 2 5.4Slot 3 4.4 | |
| 6 | steelMetal Sound waterHydro CannonwaterHydro Pump | 5.708 | 100% | 6.6 s 1.2 charged | Slot 1 7.2Slot 2 5.9Slot 3 3.9 | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.601 | 100% | 7.4 s 1.3 charged | Slot 1 7.2Slot 2 5.5Slot 3 4.1 | |
| 8 | darkBite groundEarthquakegroundBulldoze | 5.565 | 100% | 8.5 s 1.5 charged | Slot 1 6.0Slot 2 5.1Slot 3 5.6 | |
| 9 | fireFire Spin fireFlamethrowersteelIron Head | 5.558 | 100% | 8.5 s 1.2 charged | Slot 1 7.7Slot 2 5.5Slot 3 3.5 | |
| 10 | fireIncinerate fireOverheatgroundEarth Power | 5.478 | 100% | 7.3 s 0.8 charged | Slot 1 7.1Slot 2 5.5Slot 3 3.9 | |
| 11 | psychicPsycho Cut darkDark PulsesteelIron Head | 5.448 | 100% | 8.3 s 1.7 charged | Slot 1 8.3Slot 2 5.5Slot 3 2.6 | |
| 12 | psychicConfusion fightingAura SpheresteelDoom Desire | 5.409 | 100% | 8.1 s 1.6 charged | Slot 1 7.3Slot 2 4.0Slot 3 4.9 | |
| 13 | normalQuick Attack fireV-createfireOverheat | 5.349 | 92% | 7.0 s 1.3 charged | Slot 1 6.8Slot 2 6.2Slot 3 3.1 | |
| 14 | groundMud Shot groundEarthquakegroundDrill Run | 5.261 | 100% | 6.4 s 1.2 charged | Slot 1 6.2Slot 2 4.2Slot 3 5.4 | |
| 15 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.205 | 100% | 5.5 s 0.8 charged | Slot 1 6.1Slot 2 4.8Slot 3 4.7 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Alolan SandshrewCP 2,765 · Atk 238 · Def 147 · HP 916 movesets
Shadow AronCP 2,805 · Atk 232 · Def 159 · HP 919 movesets
Shadow BeldumCP 2,088 · Atk 189 · Def 150 · HP 811 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 9.661 | 100% | 4.8 s 1.0 charged | ||
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.406 | 100% | 5.0 s 1.0 charged | ||
| 3 | bugFury Cutter fightingSacred SwordsteelIron Head | 8.904 | 100% | 5.2 s 1.0 charged | ||
| 4 | fightingLow Kick fightingFocus BlastdarkFoul Play | 8.841 | 100% | 5.5 s 1.1 charged | ||
| 5 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 8.382 | 100% | 6.5 s 1.2 charged | ||
| 6 | fireFire Spin fireFire BlastgroundEarth Power | 8.023 | 100% | 6.3 s 0.5 charged | ||
| 7 | fireFire Spin fireFire BlastgroundEarth Power | 7.850 | 100% | 5.3 s 0.5 charged | ||
| 8 | fightingCounter fightingClose CombatfightingLow Sweep | 7.764 | 100% | 5.2 s 0.3 charged | ||
| 9 | ghostHex fightingFocus BlastghostShadow Ball | 7.684 | 100% | 6.5 s 1.2 charged | ||
| 10 | fireFire Spin fireFlamethrowersteelIron Head | 7.667 | 100% | 6.3 s 0.5 charged | ||
| 11 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.626 | 100% | 7.1 s 1.2 charged | ||
| 12 | fireEmber fireHeat WavefireFlamethrower | 7.572 | 100% | 5.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Entei Fire Fang / Overheat, Fire Blast10.00100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower10.00100% - 3
Heatran Fire Spin / Fire Blast, Flamethrower10.00100%
- 1
Cobalion Double Kick / Close Combat, Sacred Sword10.00100% - 2
Melmetal Thunder Shock / Superpower, Double Iron Bash9.82100% - 3
Doublade Fury Cutter / Sacred Sword, Iron Head9.00100%
- 1
Hoopa Astonish / Shadow Ball, Psychic10.00100% - 2
Gholdengo Astonish / Shadow Ball, Focus Blast10.00100% - 3
Ceruledge Incinerate / Shadow Ball, Heat Wave10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow LaironCP 4,416 · Atk 295 · Def 218 · HP 10212 movesets
Shadow SkarmoryCP 4,546 · Atk 279 · Def 247 · HP 1078 movesets
Shadow MetangCP 3,699 · Atk 261 · Def 195 · HP 1029 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastgroundEarth Power | 6.575 | 100% | 8.1 s 1.3 charged | ||
| 2 | normalQuick Attack fireV-createfireOverheat | 6.157 | 100% | 6.2 s 1.2 charged | ||
| 3 | fightingLow Kick fightingFocus BlastdarkFoul Play | 6.128 | 100% | 7.2 s 1.2 charged | ||
| 4 | electricThunder Shock fightingDynamic PunchelectricThunderbolt | 6.037 | 100% | 7.4 s 1.3 charged | ||
| 5 | steelMetal Sound waterHydro CannonwaterHydro Pump | 5.939 | 100% | 7.2 s 1.2 charged | ||
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.586 | 100% | 7.3 s 1.5 charged | ||
| 7 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.555 | 100% | 6.5 s 1.2 charged | ||
| 8 | psychicPsycho Cut darkDark PulsesteelIron Head | 5.506 | 100% | 7.9 s 1.7 charged | ||
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.500 | 100% | 8.1 s 1.4 charged | ||
| 10 | fireFire Spin fireFlamethrowersteelIron Head | 5.499 | 100% | 8.1 s 1.3 charged | ||
| 11 | fireIncinerate fireOverheatgroundEarth Power | 5.457 | 100% | 7.9 s 1.0 charged | ||
| 12 | darkBite groundBulldozedarkCrunch | 5.444 | 100% | 9.1 s 1.8 charged |
Best for each Pokemon this slot can roll
- 1
Empoleon Metal Sound / Hydro Cannon, Hydro Pump8.43100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword8.31100% - 3
Shadow Empoleon Metal Sound / Hydro Cannon, Hydro Pump8.09100%
- 1
Heatran Fire Spin / Fire Blast, Magma Storm6.64100% - 2
Magnezone Volt Switch / Wild Charge, Zap Cannon6.33100% - 3
Raikou Thunder Shock / Wild Charge, Thunder5.90100%
- 1
Necrozma (Dusk Mane) Psycho Cut / Dark Pulse, Sunsteel Strike7.70100% - 2
Kingambit Low Kick / Dark Pulse, Foul Play7.55100% - 3
Zygarde (Complete) Bite / Earthquake, Crunch7.42100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AggronCP 6,459 · Atk 364 · Def 279 · HP 11324 movesets
Shadow Alolan SandslashCP 5,226 · Atk 328 · Def 215 · HP 11812 movesets
Shadow ProbopassCP 4,473 · Atk 256 · Def 297 · HP 1028 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.996 | 100% | 5.0 s 1.0 charged | ||
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.618 | 100% | 5.5 s 1.0 charged | ||
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.716 | 100% | 5.0 s 1.0 charged | ||
| 4 | darkBite groundEarthquakegroundBulldoze | 5.552 | 100% | 7.5 s 1.3 charged | ||
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 5.460 | 100% | 7.5 s 1.3 charged | ||
| 6 | groundMud Shot groundEarthquakegroundDrill Run | 5.385 | 100% | 5.5 s 1.0 charged | ||
| 7 | psychicPsywave fightingSuperpowergroundEarthquake | 5.103 | 100% | 5.7 s 1.0 charged | ||
| 8 | psychicConfusion fightingAura SpheresteelDoom Desire | 4.927 | 100% | 6.5 s 1.1 charged | ||
| 9 | groundMud Shot groundEarthquakegroundDrill Run | 4.910 | 100% | 5.5 s 1.0 charged | ||
| 10 | fightingLow Kick darkDark PulsesteelIron Head | 4.836 | 100% | 6.8 s 1.2 charged | ||
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.736 | 100% | 5.5 s 1.0 charged | ||
| 12 | fireFire Spin groundEarth PowerfireFire Blast | 4.706 | 100% | 7.9 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword6.86100% - 2
Melmetal Thunder Shock / Superpower, Dynamic Punch6.22100% - 3
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash5.39100%
- 1
Cobalion Double Kick / Close Combat, Sacred Sword8.34100% - 2
Heatran Fire Spin / Fire Blast, Magma Storm7.69100% - 3
Melmetal Thunder Shock / Superpower, Dynamic Punch7.00100%
- 1
Cobalion Double Kick / Close Combat, Sacred Sword8.79100% - 2
Zygarde (Complete) Bite / Earthquake, Bulldoze8.36100% - 3
Virizion Double Kick / Close Combat, Sacred Sword8.25100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.