Rock-type Male Grunt Counters
Gruntrock“Let's rock and roll!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Onix, Kabuto, Cranidos, Shieldon, Graveler, Cranidos).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 6.895 | 100% | 5.6 s 1.3 charged | Slot 1 9.0Slot 2 7.9Slot 3 3.8 | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.127 | 100% | 5.3 s 1.0 charged | Slot 1 7.2Slot 2 6.8Slot 3 4.4 | |
| 3 | steelMetal Claw steelBehemoth BashfairyMoonblast | 5.528 | 100% | 7.2 s 1.0 charged | Slot 1 6.6Slot 2 6.0Slot 3 4.0 | |
| 4 | darkBite groundEarthquakegroundBulldoze | 5.511 | 100% | 8.1 s 1.3 charged | Slot 1 7.1Slot 2 6.5Slot 3 3.0 | |
| 5 | fightingCounter fightingClose CombaticeIce Punch | 5.426 | 100% | 5.8 s 0.3 charged | Slot 1 7.8Slot 2 6.4Slot 3 2.1 | |
| 6 | fightingLow Kick ghostShadow BallfightingLow Sweep | 5.287 | 100% | 5.9 s 1.1 charged | Slot 1 7.4Slot 2 5.9Slot 3 2.6 | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.266 | 99% | 8.3 s 1.3 charged | Slot 1 7.6Slot 2 6.1Slot 3 2.1 | |
| 8 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.258 | 100% | 5.3 s 1.0 charged | Slot 1 6.1Slot 2 6.2Slot 3 3.5 | |
| 9 | psychicConfusion steelDoom DesirefightingAura Sphere | 5.217 | 100% | 6.5 s 1.2 charged | Slot 1 6.2Slot 2 5.9Slot 3 3.5 | |
| 10 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 5.183 | 96% | 6.2 s 1.1 charged | Slot 1 6.7Slot 2 6.1Slot 3 2.7 | |
| 11 | bugFury Cutter steelIron HeadfightingSacred Sword | 5.100 | 96% | 6.0 s 1.1 charged | Slot 1 7.1Slot 2 5.9Slot 3 2.2 | |
| 12 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.074 | 100% | 6.5 s 1.2 charged | Slot 1 6.4Slot 2 6.0Slot 3 2.9 | |
| 13 | fightingCounter fightingClose CombatghostShadow Ball | 4.968 | 96% | 6.0 s 0.3 charged | Slot 1 7.2Slot 2 6.0Slot 3 1.7 | |
| 14 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.934 | 100% | 7.6 s 1.3 charged | Slot 1 7.3Slot 2 5.6Slot 3 1.9 | |
| 15 | psychicPsywave fightingSuperpowergroundEarthquake | 4.866 | 100% | 6.3 s 1.2 charged | Slot 1 5.6Slot 2 6.4Slot 3 2.7 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow OnixCP 2,366 · Atk 171 · Def 253 · HP 768 movesets
Shadow KabutoCP 2,952 · Atk 279 · Def 158 · HP 706 movesets
Shadow CranidosCP 3,900 · Atk 398 · Def 87 · HP 1096 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 9.040 | 100% | 4.5 s 1.0 charged | ||
| 2 | fightingCounter fightingClose CombaticeIce Punch | 7.846 | 100% | 5.0 s 0.0 charged | ||
| 3 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 7.688 | 100% | 4.0 s 0.0 charged | ||
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.597 | 100% | 7.5 s 1.3 charged | ||
| 5 | fightingLow Kick ghostShadow BallfightingLow Sweep | 7.352 | 100% | 5.5 s 1.2 charged | ||
| 6 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 7.331 | 100% | 3.0 s 0.0 charged | ||
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.264 | 100% | 7.1 s 1.3 charged | ||
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.221 | 100% | 5.0 s 1.0 charged | ||
| 9 | grassRazor Leaf grassSeed BombghostPoltergeist | 7.203 | 100% | 5.0 s 0.0 charged | ||
| 10 | fightingCounter fightingClose CombatghostShadow Ball | 7.190 | 100% | 5.0 s 0.0 charged | ||
| 11 | bugFury Cutter steelIron HeadfightingSacred Sword | 7.132 | 100% | 5.7 s 1.0 charged | ||
| 12 | darkBite groundEarthquakegroundBulldoze | 7.101 | 100% | 7.7 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower10.00100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword10.00100% - 3
Zamazenta (Crowned Shield) Metal Claw / Close Combat, Behemoth Bash10.00100%
- 1
Kartana Razor Leaf / Leaf Blade, Sacred Sword10.00100% - 2
Decidueye Razor Leaf / Frenzy Plant, Energy Ball10.00100% - 3
Gourgeist (Super) Razor Leaf / Seed Bomb, Poltergeist10.00100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower8.34100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon7.46100% - 3
Metagross Bullet Punch / Meteor Mash, Flash Cannon6.99100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow ShieldonCP 1,916 · Atk 155 · Def 215 · HP 706 movesets
Shadow GravelerCP 4,081 · Atk 305 · Def 183 · HP 979 movesets
Shadow CranidosCP 3,900 · Atk 398 · Def 87 · HP 1096 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 7.884 | 100% | 4.5 s 1.0 charged | ||
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.804 | 100% | 5.0 s 1.0 charged | ||
| 3 | darkBite groundEarthquakegroundBulldoze | 6.457 | 100% | 7.5 s 1.1 charged | ||
| 4 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 6.367 | 100% | 7.0 s 1.1 charged | ||
| 5 | psychicPsywave fightingSuperpowergroundEarthquake | 6.356 | 100% | 5.5 s 1.0 charged | ||
| 6 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.235 | 100% | 5.0 s 0.1 charged | ||
| 7 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 6.198 | 100% | 5.0 s 1.0 charged | ||
| 8 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 6.102 | 100% | 5.5 s 1.0 charged | ||
| 9 | steelMetal Claw steelBehemoth BashfairyMoonblast | 6.021 | 100% | 7.0 s 0.8 charged | ||
| 10 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 5.997 | 100% | 6.5 s 1.1 charged | ||
| 11 | bugFury Cutter fightingSacred SwordsteelIron Head | 5.935 | 100% | 5.3 s 1.0 charged | ||
| 12 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.935 | 100% | 6.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Marshadow Counter / Close Combat, Fire Punch10.00100% - 2
Annihilape Counter / Close Combat, Low Sweep10.00100% - 3
Melmetal Thunder Shock / Superpower, Double Iron Bash10.00100%
- 1
Virizion Double Kick / Leaf Blade, Close Combat7.25100% - 2
Shadow Torterra Razor Leaf / Frenzy Plant, Solar Beam6.85100% - 3
Zygarde (Complete) Bite / Earthquake, Bulldoze6.71100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Superpower8.34100% - 2
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon7.46100% - 3
Metagross Bullet Punch / Meteor Mash, Flash Cannon6.99100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow TyrantrumCP 6,718 · Atk 413 · Def 211 · HP 12518 movesets
Shadow GolemCP 6,347 · Atk 386 · Def 218 · HP 12412 movesets
Shadow AurorusCP 6,031 · Atk 343 · Def 182 · HP 16918 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.357 | 100% | 6.0 s 1.1 charged | ||
| 2 | steelMetal Claw steelBehemoth BashfairyMoonblast | 3.952 | 100% | 7.5 s 1.3 charged | ||
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 3.836 | 100% | 7.3 s 1.3 charged | ||
| 4 | fightingDouble Kick grassLeaf BladefightingSacred Sword | 3.560 | 88% | 6.4 s 1.2 charged | ||
| 5 | psychicConfusion steelDoom DesirefightingAura Sphere | 3.477 | 100% | 6.5 s 1.2 charged | ||
| 6 | fightingLow Kick fightingSecret SwordfightingSacred Sword | 3.349 | 100% | 5.5 s 1.1 charged | ||
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.203 | 100% | 5.0 s 1.0 charged | ||
| 8 | dragonDragon Tail groundEarthquakegroundBulldoze | 3.172 | 100% | 8.5 s 1.5 charged | ||
| 9 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.105 | 100% | 5.5 s 1.1 charged | ||
| 10 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.105 | 100% | 5.5 s 1.1 charged | ||
| 11 | bugFury Cutter steelMagnet BombiceTechno Blast (Ice) | 3.105 | 100% | 5.5 s 1.1 charged | ||
| 12 | bugFury Cutter steelMagnet BombwaterTechno Blast (Water) | 3.105 | 100% | 5.5 s 1.1 charged |
Best for each Pokemon this slot can roll
- 1
Tinkaton Fairy Wind / Gigaton Hammer, Flash Cannon4.51100% - 2
Cobalion Double Kick / Close Combat, Sacred Sword3.58100% - 3
Jirachi Confusion / Doom Desire, Aura Sphere3.50100%
- 1
Virizion Double Kick / Leaf Blade, Close Combat6.41100% - 2
Zygarde (Complete) Dragon Tail / Earthquake, Bulldoze5.19100% - 3
Chesnaught Vine Whip / Frenzy Plant, Solar Beam4.60100%
- 1
Cobalion Double Kick / Close Combat, Sacred Sword6.59100% - 2
Melmetal Thunder Shock / Double Iron Bash, Superpower6.36100% - 3
Empoleon Metal Sound / Flash Cannon, Hydro Cannon5.34100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.