Psychic-type Male Grunt Counters
Gruntpsychic“Are you scared of psychics that use unseen power?”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Wobbuffet, Ralts, Drowzee, Drowzee, Duosion, Wobbuffet).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound bugX-ScissordarkDark Pulse | 7.234 | 94% | 6.7 s 1.1 charged | Slot 1 8.4Slot 2 7.7Slot 3 5.6 | |
| 2 | ghostShadow Claw ghostShadow BallfairyMoonblast | 6.879 | 100% | 7.0 s 1.0 charged | Slot 1 8.9Slot 2 7.5Slot 3 4.3 | |
| 3 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 6.758 | 100% | 6.5 s 0.9 charged | Slot 1 8.7Slot 2 6.9Slot 3 4.6 | |
| 4 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 6.545 | 100% | 6.6 s 1.0 charged | Slot 1 8.6Slot 2 6.9Slot 3 4.2 | |
| 5 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 6.448 | 100% | 6.4 s 1.0 charged | Slot 1 8.7Slot 2 6.9Slot 3 3.7 | |
| 6 | fireFire Spin steelIron HeadgrassSolar Beam | 6.427 | 100% | 8.9 s 1.3 charged | Slot 1 8.6Slot 2 6.7Slot 3 3.9 | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 6.381 | 94% | 5.9 s 1.1 charged | Slot 1 8.3Slot 2 6.8Slot 3 4.1 | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 6.275 | 100% | 7.8 s 1.2 charged | Slot 1 8.0Slot 2 7.1Slot 3 3.8 | |
| 9 | dragonDragon Breath darkCrunchrockStone Edge | 6.055 | 94% | 7.8 s 1.3 charged | Slot 1 7.6Slot 2 6.3Slot 3 4.3 | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 5.973 | 94% | 6.4 s 1.2 charged | Slot 1 8.3Slot 2 6.7Slot 3 2.9 | |
| 11 | ghostAstonish ghostShadow BallrockPower Gem | 5.969 | 100% | 7.2 s 0.7 charged | Slot 1 8.0Slot 2 6.6Slot 3 3.3 | |
| 12 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 5.956 | 100% | 6.1 s 0.9 charged | Slot 1 8.0Slot 2 6.0Slot 3 3.9 | |
| 13 | darkSucker Punch flyingHurricanedarkDark Pulse | 5.846 | 100% | 6.8 s 0.7 charged | Slot 1 7.8Slot 2 5.8Slot 3 4.0 | |
| 14 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 5.841 | 100% | 9.8 s 2.0 charged | Slot 1 8.0Slot 2 6.6Slot 3 3.0 | |
| 15 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.840 | 100% | 7.3 s 1.1 charged | Slot 1 7.7Slot 2 6.5Slot 3 3.3 |
Slot 1 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow WobbuffetCP 2,208 · Atk 129 · Def 123 · HP 2393 movesets
Shadow RaltsCP 1,152 · Atk 160 · Def 75 · HP 686 movesets
Shadow DrowzeeCP 2,239 · Atk 178 · Def 154 · HP 1026 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 8.866 | 100% | 6.0 s 0.7 charged | ||
| 2 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 8.732 | 100% | 6.1 s 0.7 charged | ||
| 3 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 8.717 | 100% | 5.3 s 0.7 charged | ||
| 4 | fireFire Spin steelIron HeadgrassSolar Beam | 8.626 | 100% | 8.3 s 1.1 charged | ||
| 5 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 8.598 | 100% | 5.7 s 0.7 charged | ||
| 6 | darkBite darkDark PulsedarkBrutal Swing | 8.336 | 100% | 5.5 s 1.0 charged | ||
| 7 | darkSnarl darkBrutal SwingdarkCrunch | 8.198 | 100% | 6.8 s 1.7 charged | ||
| 8 | ghostAstonish ghostShadow BallpsychicPsychic | 8.130 | 100% | 6.1 s 0.4 charged | ||
| 9 | ghostAstonish ghostShadow BallrockPower Gem | 8.048 | 100% | 6.1 s 0.4 charged | ||
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 8.008 | 100% | 5.3 s 0.7 charged | ||
| 11 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 7.972 | 100% | 7.0 s 0.9 charged | ||
| 12 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 7.971 | 100% | 8.8 s 1.7 charged |
Best for each Pokemon this slot can roll
- 1
Lunala Shadow Claw / Shadow Ball, Moonblast8.79100% - 2
Ho-Oh Incinerate / Brave Bird, Sacred Fire++8.77100% - 3
Necrozma (Dawn Wings) Shadow Claw / Moongeist Beam, Dark Pulse8.54100%
- 1
Shadow Metagross Bullet Punch / Meteor Mash, Flash Cannon10.00100% - 2
Shadow Alolan Muk Poison Jab / Gunk Shot, Sludge Wave10.00100% - 3
Dragonite Steel Wing / Hurricane, Hyper Beam10.00100%
- 1
Tyranitar Bite / Brutal Swing, Crunch10.00100% - 2
Shadow Tyranitar Bite / Brutal Swing, Crunch10.00100% - 3
Hydreigon Bite / Dark Pulse, Brutal Swing10.00100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow DrowzeeCP 2,239 · Atk 178 · Def 154 · HP 1026 movesets
Shadow DuosionCP 4,333 · Atk 380 · Def 120 · HP 1076 movesets
Shadow WobbuffetCP 2,208 · Atk 129 · Def 123 · HP 2393 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 7.456 | 100% | 7.5 s 1.1 charged | ||
| 2 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.129 | 100% | 7.8 s 1.3 charged | ||
| 3 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 6.913 | 100% | 6.5 s 1.0 charged | ||
| 4 | ghostHex ghostShadow BallrockPower Gem | 6.837 | 100% | 6.5 s 1.0 charged | ||
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 6.545 | 100% | 7.5 s 1.1 charged | ||
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.545 | 100% | 7.5 s 1.1 charged | ||
| 7 | fireEmber ghostShadow BallfireHeat Wave | 6.517 | 100% | 5.8 s 1.0 charged | ||
| 8 | fireIncinerate ghostPoltergeistdarkFoul Play | 6.479 | 100% | 7.1 s 1.3 charged | ||
| 9 | fireEmber ghostShadow BallghostNight Shade | 6.216 | 100% | 5.8 s 1.0 charged | ||
| 10 | fireIncinerate ghostPoltergeistdarkFoul Play | 6.216 | 100% | 7.1 s 1.3 charged | ||
| 11 | ghostHex ghostShadow BallfireBlast Burn | 6.104 | 100% | 7.1 s 1.1 charged | ||
| 12 | ghostAstonish ghostShadow BallpsychicPsychic | 5.949 | 100% | 7.1 s 0.4 charged |
Best for each Pokemon this slot can roll
- 1
Tyranitar Bite / Brutal Swing, Crunch10.00100% - 2
Shadow Tyranitar Bite / Brutal Swing, Crunch10.00100% - 3
Hydreigon Bite / Dark Pulse, Brutal Swing10.00100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.50100% - 2
Tyranitar Bite / Brutal Swing, Crunch6.82100% - 3
Giratina (Altered) Dragon Breath / Shadow Force, Shadow Sneak6.14100%
- 1
Lunala Shadow Claw / Shadow Ball, Moonblast8.79100% - 2
Ho-Oh Incinerate / Brave Bird, Sacred Fire++8.77100% - 3
Necrozma (Dawn Wings) Shadow Claw / Moongeist Beam, Dark Pulse8.54100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 2 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow GalladeCP 6,636 · Atk 430 · Def 215 · HP 11116 movesets
Shadow MalamarCP 5,062 · Atk 328 · Def 184 · HP 12912 movesets
Shadow ReuniclusCP 6,280 · Atk 391 · Def 167 · HP 1558 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound bugX-ScissordarkDark Pulse | 5.586 | 83% | 7.1 s 1.2 charged | ||
| 2 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.634 | 100% | 6.5 s 1.1 charged | ||
| 3 | ghostShadow Claw darkDark PulsesteelIron Head | 4.549 | 100% | 6.9 s 1.2 charged | ||
| 4 | ghostShadow Claw ghostShadow BallfairyMoonblast | 4.313 | 100% | 7.5 s 1.3 charged | ||
| 5 | dragonDragon Breath darkCrunchrockStone Edge | 4.278 | 83% | 7.4 s 1.3 charged | ||
| 6 | darkBite darkBrutal SwingdarkCrunch | 4.086 | 83% | 6.6 s 1.3 charged | ||
| 7 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.951 | 100% | 7.5 s 1.2 charged | ||
| 8 | fireFire Spin steelIron HeadgrassSolar Beam | 3.950 | 100% | 8.9 s 1.5 charged | ||
| 9 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.891 | 100% | 6.5 s 1.1 charged | ||
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.797 | 100% | 8.2 s 1.3 charged | ||
| 11 | ghostShadow Claw darkDark PulsedragonOutrage | 3.776 | 100% | 7.2 s 1.2 charged | ||
| 12 | ghostHex ghostShadow BallfairyDazzling Gleam | 3.769 | 100% | 7.1 s 1.3 charged |
Best for each Pokemon this slot can roll
- 1
Lugia Extrasensory / Aeroblast++, Fly4.25100% - 2
Lunala Shadow Claw / Shadow Ball, Moonblast4.12100% - 3
Metagross Shadow Claw / Meteor Mash, Flash Cannon3.55100%
- 1
Kingambit Metal Sound / X-Scissor, Dark Pulse7.87100% - 2
Metagross Fury Cutter / Meteor Mash, Flash Cannon5.64100% - 3
Bisharp Metal Claw / X-Scissor, Dark Pulse5.38100%
- 1
Kingambit Snarl / Dark Pulse, Foul Play6.36100% - 2
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon5.60100% - 3
Giratina (Altered) Shadow Claw / Shadow Force, Shadow Sneak5.50100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.