Poison-type Female Grunt Counters
Gruntpoison“Coiled and ready to strike!”
Team GO Rocket Grunt. Grunts never shield. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Oddish, Zubat, Qwilfish, Galarian Weezing, Nidorino, Nidorina).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.483 | 100% | 6.4 s 1.5 charged | Slot 1 8.1Slot 2 9.9Slot 3 4.4 | |
| 2 | iceIce Fang normalGiga ImpactsteelBehemoth Bash | 7.030 | 100% | 7.7 s 1.4 charged | Slot 1 7.9Slot 2 7.5Slot 3 5.7 | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 6.942 | 100% | 6.1 s 1.2 charged | Slot 1 7.6Slot 2 7.6Slot 3 5.6 | |
| 4 | dragonDragon Tail groundEarthquakegroundBulldoze | 6.877 | 100% | 8.4 s 1.8 charged | Slot 1 7.2Slot 2 7.5Slot 3 6.0 | |
| 5 | psychicConfusion steelDoom DesirepsychicPsychic | 6.741 | 100% | 6.0 s 0.8 charged | Slot 1 7.5Slot 2 7.9Slot 3 4.8 | |
| 6 | normalScratch normalSwiftflyingAerial Ace | 6.691 | 100% | 5.6 s 1.0 charged | Slot 1 7.2Slot 2 7.4Slot 3 5.4 | |
| 7 | ghostHex ghostShadow BallrockPower Gem | 6.678 | 100% | 6.5 s 1.4 charged | Slot 1 6.9Slot 2 7.8Slot 3 5.3 | |
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 6.654 | 100% | 5.9 s 1.2 charged | Slot 1 6.8Slot 2 8.1Slot 3 5.1 | |
| 9 | poisonAcid rockPower GemrockRock Slide | 6.640 | 100% | 7.1 s 1.5 charged | Slot 1 6.9Slot 2 8.6Slot 3 4.4 | |
| 10 | steelMetal Sound darkDark PulsedarkFoul Play | 6.523 | 97% | 7.1 s 1.4 charged | Slot 1 7.8Slot 2 7.5Slot 3 4.2 | |
| 11 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 6.468 | 100% | 6.8 s 1.2 charged | Slot 1 7.2Slot 2 7.6Slot 3 4.6 | |
| 12 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.419 | 100% | 8.1 s 1.5 charged | Slot 1 7.3Slot 2 6.7Slot 3 5.2 | |
| 13 | groundMud-Slap groundEarthquakegroundDrill Run | 6.363 | 100% | 6.7 s 1.3 charged | Slot 1 6.5Slot 2 7.5Slot 3 5.1 | |
| 14 | steelMetal Sound rockMeteor BeamsteelHeavy Slam | 6.201 | 97% | 8.0 s 1.7 charged | Slot 1 6.2Slot 2 7.7Slot 3 4.7 | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.001 | 100% | 7.6 s 1.4 charged | Slot 1 6.6Slot 2 6.5Slot 3 5.0 |
Slot 1 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow OddishCP 2,631 · Atk 249 · Def 130 · HP 866 movesets
Shadow ZubatCP 1,428 · Atk 168 · Def 89 · HP 816 movesets
Shadow QwilfishCP 4,405 · Atk 339 · Def 156 · HP 10714 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashrockRock Slide | 8.444 | 100% | 4.8 s 1.1 charged | ||
| 2 | iceIce Fang normalGiga ImpactsteelBehemoth Bash | 7.935 | 100% | 5.9 s 0.6 charged | ||
| 3 | steelMetal Sound darkDark PulsedarkFoul Play | 7.840 | 100% | 5.9 s 1.2 charged | ||
| 4 | psychicConfusion psychicPsychicsteelDoom Desire | 7.529 | 100% | 5.5 s 0.5 charged | ||
| 5 | bugFury Cutter steelIron HeaddarkNight Slash | 7.372 | 100% | 5.7 s 1.1 charged | ||
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.343 | 100% | 7.3 s 1.2 charged | ||
| 7 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 7.295 | 100% | 6.3 s 1.2 charged | ||
| 8 | fireFire Spin psychicPsychic FangssteelIron Head | 7.226 | 100% | 6.2 s 0.8 charged | ||
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 7.177 | 100% | 6.1 s 0.5 charged | ||
| 10 | rockSmack Down steelIron HeadnormalBody Slam | 7.125 | 100% | 7.0 s 1.0 charged | ||
| 11 | bugFury Cutter steelIron HeaddarkNight Slash | 7.086 | 100% | 5.7 s 1.1 charged | ||
| 12 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 7.052 | 100% | 6.0 s 0.9 charged |
Best for each Pokemon this slot can roll
- 1
Heatran Fire Spin / Fire Blast, Flamethrower9.70100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower8.92100% - 3
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon8.66100%
- 1
Shadow Mewtwo Confusion / Psystrike, Psychic10.00100% - 2
Shadow Arcanine Thunder Fang / Wild Charge, Fire Blast10.00100% - 3
Shadow Golem Rock Throw / Stone Edge, Ancient Power10.00100%
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw7.50100% - 2
Melmetal Thunder Shock / Thunderbolt, Rock Slide6.60100% - 3
Necrozma (Dusk Mane) Psycho Cut / Future Sight, Dark Pulse6.16100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow Galarian WeezingCP 4,939 · Atk 323 · Def 217 · HP 10710 movesets
Shadow NidorinoCP 2,992 · Atk 259 · Def 129 · HP 1038 movesets
Shadow NidorinaCP 2,809 · Atk 225 · Def 138 · HP 1138 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.917 | 100% | 4.5 s 1.0 charged | ||
| 2 | poisonAcid rockPower GemrockRock Slide | 8.566 | 100% | 6.5 s 1.4 charged | ||
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 8.107 | 100% | 5.5 s 1.1 charged | ||
| 4 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 7.926 | 100% | 7.6 s 1.7 charged | ||
| 5 | psychicConfusion steelDoom DesirepsychicPsychic | 7.850 | 100% | 6.3 s 1.0 charged | ||
| 6 | ghostHex ghostShadow BallrockPower Gem | 7.803 | 100% | 6.5 s 1.4 charged | ||
| 7 | steelMetal Sound steelIron HeaddarkFoul Play | 7.758 | 100% | 6.2 s 1.3 charged | ||
| 8 | steelMetal Sound rockMeteor BeamsteelHeavy Slam | 7.683 | 100% | 7.6 s 1.7 charged | ||
| 9 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 7.663 | 100% | 6.5 s 1.4 charged | ||
| 10 | normalScratch groundHigh HorsepowernormalSwift | 7.634 | 100% | 5.9 s 1.2 charged | ||
| 11 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 7.568 | 100% | 7.1 s 1.4 charged | ||
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 7.545 | 100% | 6.4 s 1.0 charged |
Best for each Pokemon this slot can roll
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.88100% - 2
Skeledirge Hex / Blast Burn, Shadow Ball7.94100% - 3
Aegislash (Shield) Psycho Cut / Flash Cannon, Gyro Ball7.79100%
- 1
Shadow Excadrill Mud-Slap / Earthquake, Drill Run10.00100% - 2
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon10.00100% - 3
Excadrill Mud Shot / Earthquake, Drill Run10.00100%
- 1
Melmetal Thunder Shock / Double Iron Bash, Flash Cannon9.88100% - 2
Ursaluna Scratch / High Horsepower, Swift9.54100% - 3
Shadow Ursaluna Scratch / High Horsepower, Swift9.54100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 1 shield, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow WeezingCP 4,939 · Atk 323 · Def 217 · HP 10716 movesets
Shadow ToxicroakCP 5,328 · Atk 386 · Def 151 · HP 12620 movesets
Shadow AmoongussCP 4,589 · Atk 290 · Def 157 · HP 1596 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.985 | 100% | 8.6 s 1.8 charged | ||
| 2 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.937 | 100% | 8.0 s 1.6 charged | ||
| 3 | normalScratch groundHigh HorsepowernormalSwift | 5.584 | 100% | 7.3 s 1.4 charged | ||
| 4 | normalScratch normalSwiftflyingAerial Ace | 5.438 | 100% | 6.2 s 1.1 charged | ||
| 5 | ghostHex ghostShadow BallrockPower Gem | 5.325 | 100% | 6.5 s 1.3 charged | ||
| 6 | psychicPsycho Cut ghostShadow BallsteelGyro Ball | 5.241 | 100% | 7.8 s 1.5 charged | ||
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.224 | 100% | 8.7 s 1.6 charged | ||
| 8 | groundMud-Slap groundDrill RunrockRock Wrecker | 5.111 | 100% | 7.0 s 1.5 charged | ||
| 9 | normalQuick Attack psychicPsyshocknormalHyper Beam | 5.074 | 100% | 5.5 s 1.2 charged | ||
| 10 | groundMud Shot groundEarthquakegroundDrill Run | 5.056 | 100% | 6.6 s 1.4 charged | ||
| 11 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.988 | 100% | 7.9 s 1.5 charged | ||
| 12 | dragonDragon Tail rockMeteor BeamrockStone Edge | 4.952 | 92% | 7.9 s 1.6 charged |
Best for each Pokemon this slot can roll
- 1
Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash, Giga Impact8.59100% - 2
Aegislash (Shield) Psycho Cut / Shadow Ball, Flash Cannon8.24100% - 3
Gholdengo Hex / Shadow Ball, Power Gem7.83100%
- 1
Giratina (Altered) Dragon Breath / Shadow Force, Dragon Claw6.83100% - 2
Gholdengo Hex / Shadow Ball, Dazzling Gleam5.95100% - 3
Solgaleo Fire Spin / Psychic Fangs, Iron Head5.81100%
- 1
Shadow Ursaluna Scratch / Fire Punch, Ice Punch7.45100% - 2
Ursaluna Scratch / Fire Punch, High Horsepower6.26100% - 3
Togekiss Peck / Psyshock, Flamethrower5.68100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.